
Every run in School of Magic is about building a new hack and slash character from scratch, but the level system is a deckbuilding card game. With each level, your spell pool grows and mutates into a unique skill tree, leading to outrageous broken builds.
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School of Magic lets you create a new character every run and carve through enemies for loot and power.
Leveling is its own deckbuilding system:
At each level one card disappears
The rest grow stronger
Three new ones are added
Do you play it safe or push your luck for something bigger?
The result is a unique skill tree in every run.

Before each run, you don’t pick a rigid class — you build one yourself. By assembling a spell deck, you decide which abilities can appear, almost like crafting a personal Magic deck. This freedom adds a whole new layer of metagame strategy to the deckbuilding genre. Every decision shapes not only how you carve through hordes of enemies, but also how you’ll survive the bosses that push your build to its limits.

School of Magic brings its world to life as you experiment, fail, and try again. Every run unlocks new cards and new story fragments, so even defeat pushes the tale forward. With endless combinations and broken builds waiting to be discovered, no two runs will ever feel the same.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, French*, Italian*, Simplified Chinese*, Japanese*, Korean*, Russian*, Polish*, Portuguese - Brazil*, Turkish* +1 more
Reviews
Я купил игру из расчета что мне понравилась демо версия. Но почему то мне выдет ошибку при доборе новых заклинаний о том что "В этой демонстрации больше нет заклинаний для открытия". Тоесть. Я купил демо версию которая еще не готова совсем. И чем она отличается от демо если это не так?
Дисбаланс: При переходе на другую карту, все мои приспешники 10штук, просто стерлись за 1 сек от первой же кучки мобов, хотя на предыдущей карте 5 штук приспешников всё чистили отлично. И возможности как то это исправить или апнуть особо нет, на выбор всё те же слабые карты даются, даже уровни карт не спасают.
School of Magic: Deck and Slash offers a fresh, engaging deck‑building system that rewards experimentation and clever card synergies — once you understand the tools, building powerful and surprising combos is deeply satisfying. My main issue is the opening: the game starts off quite harsh and the tutorial feels unforgiving. I had to repeat it several times, and those early losses felt discouraging rather than instructive. A gentler onboarding with clearer tooltips, guided scenarios, or an optional easy start would help new players learn deck construction and basic tactics before the difficulty ramps up. The core mechanics show a lot of promise, and I’d love to see expanded achievement systems and longer-term progression to encourage replay and experimentation. Overall, Deck and Slash is worth trying for fans of card‑based combat, but smoothing the early experience and adding more meta goals would make it much more approachable and replayable.
[DE] School of Magic: Deck & Slash hat einen coolen Mix aus Hack n Slash&Roguelike-Deckbuilding und ist sehr einsteiger freundlich gemacht, hin&wieder gibt es kleine mini Ruckler, aber hey, es ist ja noch nicht fertig. Diese Spielidee ist super und man muss mal echt den Entwickler sehr Loben, egal welche KI Tools der Entwickler benutzt, dieses Spiel, bietet Vertonung in verschiedenen Sprachen und das bietet kaum noch ein Spiel heutzutage an. Mir ist es egal, was das Spiel für eine Grafik hat und ob es mit KI-Tool gemacht wurde oder nicht, am Ende zählt das Ergebnis oder.? Der Entwickler ist sehr bemüht was das Feedback betrifft und kommuniziert viel mit den Spieler in Steam&Discord. Das Spiel hat sehr großes Hit Potenzial wie ich finde und Empfehle das Spiel sehr und die Demo anzuspielen es lohnt sich. [EN] School of Magic: Deck & Slash has a cool mix of hack n slash and roguelike deck building and is very beginner-friendly. There are occasional minor glitches, but hey, it's not finished yet. The game concept is great, and the developer really deserves a lot of praise. Regardless of which AI tools the developer uses, this game offers voiceovers in different languages, which is something that hardly any games offer these days. I don't care what the game's graphics are like or whether it was made with AI tools or not. In the end, it's the result that counts, right? The developer is very responsive to feedback and communicates a lot with players on Steam and Discord. I think the game has great potential to be a hit, and I highly recommend playing the demo—it's worth it. Translated with DeepL.com (free version)
Не нужное мнение, в рамках короткого знакомства на "Безумном ключнике") https://www.twitch.tv/kir_lucky 1. Игра залипательная. 2. Достаточно не замысловатая 3. ИИ контент заметен, но проблемы в нём не вижу, для инди разработчиков считаю это лучше вариантом чем нарисованное ногами в Paint. 4. Игра развивается, посмотрим что будет дальше.
Muito caro pelo que é entregado! 1.3 horas zerei o jogo 2 vezes
Cool game by a solo-dev!
I think its really awesome how this big of an epic game could be done from a solo dev.
Very nice concept. The random cards and discovering new builds and combinations is a lot of fun. The early access version is still relatively short at this stage, but that's mainly because the difficulty level is a little too easy once you get a run with a good card combination. I think it wouldn't hurt to fail more often (I reset my game once when I understood the gameplay and then played through both levels without dying). I had some minor performance issues when I had a build with several summons, which was probably due to their pathfinding? I would recommend a fix OR a limitation of max summons. In general, I would like to see more content and some rebalancing for the Early Access version. Otherwise, it's a really excellent foundation. I had a lot of fun playing through it and will definitely be back for more.
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