
《学生时代》是一款可自由构筑的校园人生模拟器。你将在高度还原的中国校园中,从入学一路走到高考,与多个性格鲜明的同学一起成长,互相陪伴。你的养成和选择,不但会决定你的人生,也会影响到朋友们的未来。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5.43/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好的游戏,似乎让我找到了学生时代的快乐,晴神的mod十分美味,一定要品尝
槽点很多,不可避免的有某某家长的影子,1周目养成真的有点烦,还有那些小游戏真的有点不友好(有些cg里男主角真的不像一个图层的尤其是那个小寸头真的难绷,我花了5块钱换的头发一点用没有) 但是我愿意给这个游戏好评。首先是可玩性很高,因为1个周目只能打出一个角色的结婚结局(这点代入感挺强,结局其实到结婚就行了没必要搞什么殖民火星未来发展的特别出戏);某些文本和大多数cg都挺不错的,尤其是陈心慈的败犬cg真的给我这个连女孩子手都没牵过的废物很大感触(但更多的文本真的很莫名其妙);学生时代这个题材和年代的选择是真的好,游玩过程中的很多小细节真的会让人会心一笑;角色塑造这一块也非常优秀(一周目真的有人会拒绝小雅吗)但并不是只有小雅设计的优秀,更多是群像的那种优秀 总体而言还是很不错的,虽然根本抛不开死刑,但也值得鼓励
好游戏。会推荐给朋友们的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
学生时代的我在玩游戏的时候,热衷于打出更好的GOOD END,就像那时候的我一样:一个在校的大学生,怀揣着对于未来自己的无限想象,自己的心很大,想法很多,关心我们国家命运的的同时也担忧着自己的人生前途,因为我们相信自己是人生的主角,我们希望自己能够更加努力、希望自己能够足够幸运,希望自己也能足够勇敢,希望......自己能够遇到同行的人。 现在,当我在回到家里,坐在电脑前玩学生时代的本体和其他小伙伴做的精美创意工坊DLC,心情难以平复,游戏里的“主角”与我同年,我长大了,他们也长大了,我们也如同“剧本”所演的那样,长大、毕业、工作、生活,一切如此,也一切如愿。没有那么多的惊天动地,当然也不是那样平淡如水,因为有亲人、有伙伴、有朋友。只是,“花有重开日,人无再少年”,一切向那昨日东流水,一去不复还,过去的困难和矛盾已经过去,曾经的快乐也变成记忆。当然明天新的一天,带来新的烦恼,带来新的欢乐,生活的迷人之处亦是在此。 朋友,我不想分享故事,因为每人都有自己的故事,他更加精彩,更加独特,因为,我们确信我们自己就是人生的主角。曾经一位老师对我说过:祝你们成熟也祝你们永远年轻,祝你们能遇到同行的人。我知道一件事,至少在我真正年轻的时候,年轻人最讨厌的是一个一成不变的答案。年轻人最大的宝贵、最真实的自由是可能性、是勇于一切的尝试。答案从不是终点,答案只属于你自己。
算是家庭版免费玩的。玩到结局,发现是“铜像时代”笑。作为某国式家长的接力作很不错。但是作为90年代中登,发现游戏时间后移到了2000年,还是有点感到衰老的苍凉。 玩完结局,发现世界线还是朝着AGI,太空探索,攻克癌症,核聚变(游戏里没有)的结局收束了。一时间有点恍惚,感觉如果几百年后,人类完成了戴森云,获得永生,肯定有人会无聊到设定一个类似鹅城的实景舞台,让无聊的永生人类来体验人生的。(←这甚至算不算一个隐藏结局?主角摘下VR发现自己已经活了几千年了,笑) PS:我老婆说这个游戏男性视角占比太高了,凭啥只能百合不能搞基。
同类游戏中最优,多周目仍有可玩性,值回票价
留个评价,游戏更新到现在,内容可以说是比较丰富的,游戏事件也会根据主角个性有些变化,喜欢养成品类的千万不要因为发售初期问题褒贬不一而错过。要说瑕疵的话就是成就点获取有点少了,希望三周目的时候就能开上官方的减负挂。
希望有更多内容
如果你不混圈,也可以接受细节上的瑕疵,做一个剧情体验者,这个游戏就是神中神。
比较好玩的养成游戏,题材是老的,但是算是老瓶装新酒,扩展了很多内容,量很大,而且直到后期还有新系统,后期的疲倦性是不高的。整体难度、逻辑、作画都还不错。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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