
《学生时代》是一款可自由构筑的校园人生模拟器。你将在高度还原的中国校园中,从入学一路走到高考,与多个性格鲜明的同学一起成长,互相陪伴。你的养成和选择,不但会决定你的人生,也会影响到朋友们的未来。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5.43/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
治好电子ed了,还得是这种上手简单剧情好的游戏
很好的游戏,我的学生时代非常无聊但玩了这个游戏还有点怀念了。一个非常好玩的游戏可以一直探索,试了一下mod也非常有趣期待后面能出更多有趣的dlc。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只为孟怀安推荐
超强沉浸感,一开始只当做普通gal玩的,结果玩着玩着就带入了,攻略女生时的那种青涩扭捏跟上学时简直一摸一样,包括确定关系后的日常琐事都很真实。这个游戏出现的女生塑造的都很有特点,有时间一定要把每个女生都攻略一次。后边的高考剧情真的是让我自己曾经的高考回忆历历在目,仔细想想我高考都是6年前了,经历了完整疫情的校园生活实在算不上精彩,看着现在这一地鸡毛的生活是真的想再回去体验体验校园生活。
非常好玩!
剧情模式一周目基本也能在10h以上,值得探索的地方很多很有意思
哦no,我的存档没了,现在档也存不了了
游戏非常好玩 电子养胃的时候玩了一会就又肝上了 感觉没有代餐 设置里可以跳过未读对话好评 男档和女档剧情差不多为了全成就真不想点点点 羽毛球一直不会扣球 后面自己摸索出来的扣球要站在白圈圈下面扣才行 考过两次第二名的成就实测高中分数143稳拿第二名(需要一个档拿过两次不是累计) 回答问题错误10次也是一个档的非累计 我说完成率怎么只有4%多 笼中鸟实测把林家宇得好感提到150之后成为密友 等他告白接受之后不要再去对话触发剧情只把亲密度提到200之后结局动画可以拿到(告白之前的剧情只有一个路人甲选项要选拒绝原谅-拒绝原谅-约定 其他选项随便选) 不过只做百合线不做耽美线是怕后面开花刺激到br0嘛233
玩三十个小时特来好评一封。游戏一开始并没有特别上头,本身养成的体验不算好,在轻度和重度之间选择了不上不下,评价是小累。如果要切题《学生时代》,那养成只是一个框架,真正的血肉其实还是剧情与角色——在逐渐解锁角色的相处剧情后,这个游戏的精髓才显出来。 一周目先玩了女线,攻略学霸孟怀安,他的故事不算甜,胜在别的地方,这个东西剧透了就不好玩了,以防剧透就不说了;这个周目也认识了杰哥、小蕾、小纯,主角能有这么一批人陪她度过学生时代,真羡慕啊。最值得一提的是结局,我随缘玩只能选运动员和外卖员,最终选了运动员也只有一颗星。一开始结局写明我做运动员失利,我还以为就这样灰暗的人生结束了,没想到还能有接下来的路。我可以做羽毛球教练,可以做体育老师。不是只有站在领奖台上才能叫运动员,人生本该如花绚烂,没有唯一解。这样的结局设计,是我继续推二周目的动力。 二周目继续女线,攻略孟怀安,但中途表白失败(太心急了,可以再等等的),转头攻略小林,大获成功。每深入攻略一个角色,都能看到他的多面性。他可能外在是一个病弱的少年,初次来到他的家庭,认识他的家人,又能看到另一层面的他。陪着一个人成长就能看到一个人的多样性。也许这就是养成类游戏谈恋爱的魅力吧。 三周目男线玩哭了,我和小雅都选择成为作家,一起成为了世纪文坛的传说。此刻我真正想到了自己的学生时代、少年时代……在游戏里成功圆梦了,这就是模拟养成的魅力。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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