
From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 138.29/day in the week to Jul 30 → 198.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3495 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍 Recommended... with reservations I had fun with Schedule I for about 12 hours. The early game is addictive, progression feels rewarding, and building your operation from nothing is genuinely entertaining. For $20, I don't feel like I got ripped off. The problem starts once your business gets bigger. Instead of feeling like you're running an empire, it turns into constant micromanagement. You're always refilling stash houses, restocking supplies, checking inventory, and handling repetitive tasks that should eventually be automated. Expanding your operation doesn't make you feel more powerful—it just creates more chores. The game desperately needs better late-game automation. An inventory manager, automatic restocking, supply routes, or employees who can manage stock without constant player input would make a huge difference. Right now, growth feels like a punishment instead of a reward. Overall, I enjoyed my time with it and think there's a great game here. The foundation is solid, but the late game needs more quality-of-life features to keep it fun instead of turning into busywork. Worth $20? I'd say yes, but mostly because the first 10–15 hours are enjoyable. I just hope future updates focus on making the late game less tedious.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #71, worst UA #90 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Top!
fun game
Great Game!
Peak
Fun game. Focus on value rather than quantity.
Cool idk
its cool until i found out you can just kill cops and sell there pistols for cash, at that point that was the only thing i was doing hehe
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Super Simulator
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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