
A hardcore deductive reasoning game for fans of the “true crime” genre. Only by unraveling the logic and grasping at the motivations behind each case can the crimes be completely solved. Perfect as a social-style mystery fiction.
Modeled estimate, not a reported figure. How we estimate →
About
Set in the near future, you play as a trainee in pursuit of becoming a licensed investigator. Presented with a set of reconstructed case files that border between challenging and perplexing, your goal is to solve them and pass the test. Your only tools are your keen perception, astute thinking and mental acuity. Can you solve them all?
Scene Investigators is a hardcore deductive reasoning game that leans heavily on keen observation, filling in the missing gaps, looking for motives when they aren't seemingly there, and coming up with several plausible assumptions to progress through the investigation.
The game is tailored to fans of detective films, the true crime genre, escape room puzzles and especially for those who love the challenge of solving cases.
You are to observe each scene carefully and analyze everything on site. There is no handholding or hints. Take notes on anything that stands out and write down your suspicions as you navigate through the crime scene.
Piece everything together, not only to understand what happened but also the connection between the perpetrators and their victims. Your only tools are your keen perception, mental sharpness, and real-life wisdom.
You may find that some evidence is missing, limiting you from making the best conclusion. There might be 70% of the evidence in the case, but the other 30% is nowhere to be found. This is where you have to fill in the missing gaps, trust your gut-feelings and make smart, calculated assumptions.
Notice the pink lipstick on the wine glass? What about the trajectory of the bullet on the wall? How about the faint size-12 boot marks on the windowsill? These are part of the environmental clues that can help piece the story together.
It’s more fun to solve when you have someone to discuss your findings with - a friend, a significant other, or even the whole family! Scene Investigators is perfect for this and it is our hope that you can enjoy this game with others. They might spot something you missed in your investigation, and vice versa.
-----------------------------------------------------------------------------------------------
A Note for The Painscreek Killings Fans...
In terms of gameplay, Scene Investigators is quite a departure from our first game, The Painscreek Killings. TPK focuses heavily on the story and uses a rather simple 'breadcrumb' system for its gameplay, one that allows players to continue their investigation whenever they pick up a clue. Scene Investigators, on the other hand, leans heavily on keen observation, filling in the missing gaps, looking for motives when they aren't there, and coming up with a number of possible assumptions in order to solve the case.
In short, The Painscreek Killings is a story-rich game while Scene Investigators is a deduction reasoning game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian, Polish*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
事件現場に赴き、残された証拠品をもとに真相を推理していくゲーム。 ステージごとに事件と設問が用意されており、現場から得た情報をもとに解答していく形式になっています。 かなり硬派で、良くも悪くも一見さんお断りな作りです。 ヒント機能は無いと言ってよく、真相の推理もプレイヤー側の類推に大きく委ねられています。 提示された情報を順番に追えば自然と正解に辿り着ける、というタイプではありません。 現場の証拠から何が起きたのか、その情報がどういった経緯で残されたのか、登場人物がどう動いたのかを、プレイヤー自身で考え補完する必要があります。 「推理」と言えば聞こえはいいものの、実際にはある程度の憶測をもとに話を組み立てなければならず、この点は好みが大きく分かれそうです。 大半のステージでは、そうして導き出した答えにも一定の納得感があります。 ただ一つだけ、多くのプレイヤーが「そうはならんやろ」と感じるであろうステージが存在し、それがこのゲームの評価を下げている一因だと思います。 自分は二人でプレイしました。 ああでもない、こうでもないと言い合いながら推論を固めていく過程が純粋に楽しく、自分にはなかった視点を相手に補ってもらえるのも良かったです。 一人で黙々と考えるのもありですが、個人的には、このゲームに挑むのであれば複数人でのプレイをおすすめします。 なお、古いレビューでは「解答後も事件の全容を教えてくれない」という不満が見られましたが、2026年現在は改善されており、解答後にあらましがテキストで説明されます。 万人向けかと言われると、正直難しいラインです。 推理に明確な根拠や論理的な一本線を求める人には、憶測の比重が大きすぎると感じられるかもしれません。 それでも自分は総合的には大変楽しめました。硬派な推理ゲームが好きな方にはおすすめいたします。
用意されたシナリオのうち「アパート4階」と「失踪」は文句なしに面白い。 時系列や人間関係などの情報を整理しつつ、足りない部分は想像で補完して推理すればちゃんと答えに辿りつけるようになっています。 腰を据えてメモを取りつつプレイしないとクリアは難しいため万人におすすめはできませんが、アパート4階に含まれる3つのミッションのうち1つがデモ版でプレイできるので、興味がある方はぜひ一度プレイしてみて欲しい。 ただ、「大量銃殺事件」は酷い。 兎に角情報量が多くて整理に時間がかかる割に、結局 (ネタばれ防止)[spoiler]統合失調症の薬が切れた刑事が被害妄想を爆発させ同僚3人と取り調べ中の容疑者1名を射殺。その間の銃撃戦でけがを負った犯人は「偶然」弾痕の近くに倒れ込んだ後、最期を悟って自殺。ついでに取り調べ中で犯行を目の前で目撃してしまいもう一人が心臓発作で死亡。[/spoiler] というクソみたいなシナリオ。ただでさえタイトル通り死体が多くて無駄な情報が多いのに[spoiler]動機からの推理も難しく、その上「偶然」弾痕の近くに倒れこんだだけで死因は自殺だったり、ついでのように心臓発作で死んだりしてる[/spoiler]ので、推理なんてするだけ無駄です。 このシナリオについてはメモなどは取らずにさらっと解いてみて、分からなかったらネットで答えを調べるくらいがおすすめです。 それと、上記の3つのシナリオすべてをクリアすると最終ミッションが解放されますが、こちらは没シナリオをおまけとして整えて出したという印象。全体的な流れが分かりやすすぎる一方で、推理しきるためには想像を入れても情報量が足りなくて結局は勘か当てずっぽうになると思います。少なくとも最初に上げた2つほどの完成度は無い。 まあなんだかんだ言っても他のゲームにはない体験ができるのは間違いないのでおススメです。
I first bought this game after I saw the Youtuber Gab Smolders played the demo. I actually really like the game, some cases are more interesting than the others tho. I actually really want to see a real life detective or inspector play this game and see if they can solve it from the information provided. My favorite is the "Missing" cases with the 3 scenarios connected to one another. I would like to see more games like that. ***Spoiler*** One thing I would say that I don't really like that much about the game was that some themes are a cliche. This is already the second detective game i played with the theme of "fasely accusing someone of SA" or "Person with the Mental Illness is the culprit". I saw some people saying that it is harmful. I personally don't think that, maybe because I wouldn't not believe a woman or think that everyone with mental illness are dangerous just because i played a game about it. My main problem is just that I don't like seeing the same theme over and over again. All in all I am really interested to check what other games this studio makes!
Great game overall. The majority of the game is exactly what I was looking for: deduction-driven investigations with minimal hand-holding, strong environmental storytelling, excellent world-building, and several genuinely emotionally effective moments. The game trusts the player to think, observe, and connect evidence rather than constantly pointing at the solution, which is increasingly rare. Unfortunately, I spent nearly half of my total playtime on the final case, and not for the reasons I was expecting. The problem is not that the finale is difficult. Difficult is good, welcome, and expected. The problem is that the type of reasoning required suddenly changes. Throughout most of the game, the player is rewarded for forensic thinking: establishing timelines, tracking evidence chains, identifying contradictions, reconstructing movements, and assigning identities through concrete clues. The finale often feels less like a process of deduction and more like a process of character archetyping. Several crucial conclusions appear to follow from assumptions about who the characters are and how they would behave, rather than from the available evidence itself. At times, the reasoning feels closer to "TV detective logic" and vibes than evidence-based deduction. If you enjoy mystery games as an experience, this may not bother you at all. If you've grown tired of heavily guided Agatha Christie or Sherlock Holmes titles (which are otherwise great) and simply want to feel like a detective, you'll probably still enjoy the ending. But if your goal is to actually perform deduction and see conclusions emerge from evidence rather than narrative intuition, the finale feels like an insult. Which is a shame, because up until that point, the game had earned a tremendous amount of credibility. I still recommend it. The vast majority of the experience is excellent. But the final case is less a test of deduction and more a test of whether you can think like the writer.
Very fun and a good challenge. Nice puzzles, with really well done scenarios and engaging storytelling.
Assez déçue du jeu, d'abord mauvaise traduction FR, et c'est pas vraiment de l'investigation scientifique. Le gameplay c'est de trouver des notes et de répondre à des questions... pas fou du tout
面白かった 特に失踪、アパート4階の401号室はストーリーも良くて、ぐっときました 事件に巻き込まれた人たちの想いや感情が、証拠に宿ってそれが伝わってくる臨場感は、 普通に物語を読むでは味わえない感動があります。 こういうの待ってたって感じです ちょっとなと思ったところは ・鑑識みたいなことをしなくちゃならない割には、画面が暗い ・懐中電灯つけると見にくくなる証拠がある ・グラフィックデザインの問題でミスリード ・日本語語訳と実際の英語表記が違うところがあってミスリード ・想像の余地の部分が多すぎる(どうとでも取れる) ・それはちょっとおかしない?っていうのはあった ・遺体の鑑定結果ぐらいほしい(死因と状態、死亡推定時刻ぐらい教えて) ・動機の答え合わせもしてほしい
it keeps crashing. the concept is fun and everything but when i submitted the first real case (after the tutorial, which ALSO gave me trouble when submitting) it just stops working. rebooting it just puts me back in the tutorial. the only good thing about the crashes is that the game saves your previous answers (or, at least, the tutorial's because i don't have the patience to keep trying with the other scenario i started). incredibly frustrating. if i can, i will be getting a refund because it's just unplayable as is
아 솔직히 좋았던 에피 몇개있고 개 별로였던 에피 몇개 있는데.. 뒤로갈수록 난이도를 어렵게 설정하려고 하다보니 그냥 중구난방 어거지 추리가 많은듯 맥거핀 너무 많고 이건 뭐 추리를 할수가 없는정도 많이 기대했었는데 아쉽다 초반챕터들은 딱 괜찮았던듯 그래도 이런 찐 추리게임 내주는 유일한 제작사인데.. 앞으로도 계속 내줬으면 좋겠음
재밌고 잘 만들었는데 끝나고 정답 해설이 있었으면 어땠을까 싶다
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Yumeutsutsu Re:Master | $371.6K | 358 | 89% | $64.99 |
| Mighty Goose | $371.5K | 1.1K | 87% | $19.99 |
| Bombshell | $371.4K | 420 | 58% | $34.99 |
| Select Oblige | $371.7K | 763 | 74% | $29.99 |
| Sniper: Ghost Warrior | $371.3K | 8.8K | 59% | $1.19 |
| CivCity: Rome | $371K | 938 | 72% | $9.99 |