
EVIL SCIENTISTS have created a SCARY MAGIC ZOMBIE! Play as a top secret spy, who enters the zombie facility, and collects information about the zombie. But be cautious! The zombie is very dangerous!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
SCARY MAGIC ZOMBIE is a short first-person horror game.
The story is:
Evil scientists have created a SCARY MAGIC ZOMBIE.
You play as a secret spy, who enters the facility, and must collect information about this zombie.
But watch out! The SCARY MAGIC ZOMBIE is extremely dangerous.
Be very careful.
-
The gameplay is very simple. You walk through the facility, and use the left mouse click button to open doors and pick up documents.
You control the player camera with the mouse, and use the WASD keys to move.
The controls are:
WASD keys for movement
mouse movement for camera control
left mouse click to interact with game objects
ESCAPE key to open and close the pause menu
TAB key to view the current game objective
F key to toggle the flashlight
The game is designed for people who enjoy short, suspenseful, frightening experiences, with a highly immersive atmosphere.
Average completion time: 10-20 minutes.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was pure cinema, where do I even begin? The subtle story telling on display was very awe inspiring, the fact that the game comes out the gate telling you it will be a scary game is not only a much appreciated piece of knowledge but also a warning that keeps you on your toes, you can tell the second you lay your eyes upon the zombie in question that he is a little special, but it is hard to tell what is so special about him, that is until he starts teleporting. A scary zombie, whom is also able to utilize magic. An incredibly inspired decision by the developpers. A chilling detail that only the most keen eyed, astute people will notice, is that the scary magic zombie, throughout the whole game, is stalking you from a distance, watching you and following you, waiting until you *spoiler!* are about to escape to kill you, he is cruel and sadistic in nature.
Someone said that ♥♥♥♥ their pants. Well. I did one better. I blew a hole. YUP. You read that correctly. Anyways not for the weak but for the strong #likethezombie. Thank you for your time and energy both the Kreator and the person now reading this. YUP. You read that correctly. With peace and love. It was okay. It wasn;t too scary. the HOLE was unrelated. Unsure if time estimated is estimated correctly. It took me 45 minutes to maybe an hour and 10 minutes to find all 14 documents (1 is a mystery). YUP. You read that right. Anyways not for the weak. wait i said that i think already. Anways. please visit my friends favorite youtube playlist channel S Rank and that's S Rank Productions on most social media platforms. S RANK i repeat S RANK. It's also sometimes just production because of character length...kinda like in most RPGs. For instance, in the first gameboy Final Fintasy legend your dude cna only be 4 characters so i named him chuck. With just a k. There was also a clar. YUP you read that correctly. Anyways i gotta get back. The toast aint gonna taost itself. Wait what
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego, very scary magical zombie ahead!!!!11!! Si tuviera un hijo; se llamaría como este juego.
its more for kids then anything im 15 and this is not really scary just funny thnx 10/10
Suche 13 "streng geheime" Akten (die für jeden lesbar an den Wänden hängen), fliehe danach in 2 Minuten aus der Einrichtung. Zwischendurch sieht man den ACH SO GRUSELIG-GEFÄHRLICHEN Zombie... ein einziges Mal gibt er einem einen sehr guten Jumpscare, ansonsten taucht er nur ab und zu mal auf und sobald man auf ihn zugeht, löst er sich in Rauch auf. GÄHN!
Amazing
ass game
lemme B brutally, brutally, honest. thuis g ame is something i cant explain in typed words. hoften how i talk about my emotions. but off topic,,,: fun and til you relaize that the zombite is actualy stup[id..... lemme be bruttaly honsyt. lemme B brutally, brutally, honest. thuis g ame is something i cant explain in typed words. hoften how i talk about my emotions. but off topic,,,: fun and til you relaize that the zombite is actualy stup[id..... lemme be bruttaly honsyt. less waljuibg, more talling mr magu c johnson zomive , love: olivwer and zachy
Игра 'SCARY MAGIC ZOMBIE' оставила у меня смешанное впечатление. С одной стороны, концепция довольно интересная: сочетание зомби-апокалипсиса с элементами магии звучит свежо и потенциально захватывающе. Визуальный стиль, в принципе, неплох, хотя и не хватает полировки. Модели зомби разнообразные, эффекты от магических заклинаний вполне себе приятные. Однако, геймплей оказался немного однообразным. Основной цикл действий сводится к отстрелу волн зомби, используя доступные магические умения. Прогрессия по уровням чувствуется не очень сильно, и, со временем, начинаешь ощущать рутину. AI зомби тоже оставляет желать лучшего - они часто бегут прямо на игрока без какой-либо тактики, что упрощает игру. Больше всего расстроила оптимизация. Даже на относительно мощном железе игра периодически проседает по FPS, особенно при большом количестве зомби на экране. Это серьезно портит впечатление от игрового процесса. В целом, 'SCARY MAGIC ZOMBIE' имеет потенциал, но нуждается в доработке баланса, оптимизации и разнообразии геймплея. Если разработчики продолжат работать над проектом, он может превратиться в неплохую игру, но пока это лишь средний проект на один раз.
The gameplay is simple, explore a facility housing a 'scary magic zombie', collect red documents about said zombie, and escape once you have all of them. It is a game that is easy to master and a play through should last no more than 10 minutes. The zombie is harmless throughout the game, walking up to it should cause it to teleport away from you, with it appearing directly after a document pickup or in a seemingly random part of the facility. Doors that are initially locked become unlocked and rooms (or A room) that did not have a document will have one appear. Jumpscares crop up throughout the game, typically after picking up a document. These come in the form of a close-up on the zombies face and a creepy sound (these are, unfortunately, effective), these jumpscares were the only thing keeping me careful of the zombie in my first playthrough. That and the ability to turn off my flashlight which i thought protected me from it but it seemed to react the same with the flashlight. Once all 13 documents are collected you are given a 2 minute timer to exit the facility, if the last document was close to the exit you can run out safely under the time limit - however, at the end of the game you are scripted to die. This is the biggest downside of the game to me, though not a bad ending, it makes the timer feel useless. I outran it easily and yet i died? this could be an acceptable ending if you did not outrun the timer, or if the game had more of a story. This is where i would bring the documents into play a little more, actually having information on them and telling a story about this zombie, building the tension, the apprehension, would make the death at the end feel more earned to me. Other than that its an alright game, the jumpscares - though simple - did scare me, the appearance of the zombie - though static - was unnerving, the atmosphere of an abandoned prison with only your flashlight to see was unsettling. (also the prison setting did confuse me, these scientists created this overpowered zombie man and left him in a prison? okay.) Also, on a more 'simple pleasures' note, the sound design when hovering over buttons was very pleasing. Overall i can see a much better game under the surface and i hope the developers continue to build their skillset to deliver that game someday. A free game is a free game, i cannot say i wouldn't recommend a free game to those curious.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Soulmask | $22.2M | 22.1K | 77% | $23.99 |
| Rhythm Doctor | $13.9M | 26.7K | 98% | $19.99 |
| Brotato | $7.4M | 116.9K | 96% | $2.99 |
| Awesomenauts | $7.3M | 11.8K | 85% | $19.99 |
| Soundpad | $5.8M | 95.1K | 96% | $4.99 |