
Become the owner of a snake ranch! As a small dragon, raise your ranch from the ground up. Gather and manage resources, build various facilities to house your snakes, make sure they are cared for to keep them happy, and collect their beautiful scales, to forge stronger equipment and scale up!
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About
The game runs in the background by default, so you can automate tasks for a while and use the materials after(this can be changed in settings if you desire the game to pause when you minimize it). There are no dangers in the game, no Snakes will die or flee the ranch if they are not fed, they will simply not shed their Scales at the end of the day, so there is no rush or impending doom to be solved.

As a small dragon, raise your ranch from the ground up. Gather and manage resources, build different facilities to house your snakes and make sure they are cared for to keep them happy and collect their beautiful scales.

Each one of the buildings can house different types of snakes and each one sheds a different scale. Their scales can be used to construct new buildings, craft better tools and equipment or be sold for gold. From horned snakes, to ones with wheels and even wings, there will be plenty of slithering friends to make.
Even a very motivated and talented dragon cannot do it all on their own. Most of the species of snakes can help you manage your ranch, be it by helping you feed other snakes, carrying their scales to storages, felling trees, hunting for food, forging new equipment and even cooking.

Send your fighter and gatherer snakes to explore new lands and collect rare resources and food. Some of the areas will be underwater or high in the sky and others will be too hot or too cold. Equip your scaly explorers to help them battle the elements or employ specialized species to get the job done.

Take time into account and make sure your snakes needs are met each day. Be prepared for weather that can affect your snakes work and changing seasons that bring new mechanics to the mix.

Build a lab and with the help of your snakes, perform research to unlock new types of snakes, buildings and improvements for your ranch.

Choose from a variety of decorative items and add your own style to your ranch. Just because you are scaling up, doesn’t mean you cannot do a glow up instead.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
The devs have been quickly fixing bugs and it shows this is a game to be trusted. This is the perfect game to enjoy numbers going up!
Love this game! Such a cute design and cool mechanics :)
As of 2/18, there are many bugs with save games. It is really frustrating needing to wait around until things like this are fixed, but I would not personally say that the game was too early for release. That being said, I reached out to devs on their Discord, and they are extremely friendly, responsive, and working things out. I am enjoying the experience that the game provides, and I hope that the way this game is presented continues to be refined and improved upon. I feel like this game is a gem that will only continue to improve and impress. Overall, I am enjoying my experience. I wish we had snake cosmetics, but that's a silly thing that can be added after the initial growing pains.
I hate to leave a negative review, but man, this was such a disappointment. I enjoyed the demo for this game even though it was a bit buggy, but when I sat down with the full release, I found it to be a tedious, frustrating grind. (I actually didn't experience the bugs mentioned by the other reviews.) TL;DR: - food, resources, currency are all wildly unbalanced - most of my gold came from random idle-style bug catching rather than my elaborate, labor intensive snake farm - progression is restrictive and horribly linear - building anything requires tedious obstacle clearance - (not discussed below) extremely clunky UI/controls i'm not sure how much really changed from the demo to the full release, but the game's economy feels much less balanced now, particularly looking at the amount of food the snakes consume compared to the amount produced by fishing huts and hunting. The early game kept pushing me to expand and add more snakes when I couldn't feed the ones I had. Gold, the game's actual currency, also felt incredibly unbalanced. The game acts like you're farming snakes to sell their scales, but I ended up needing to hoard most of the scales my snakes (SLOWLY) produced because I needed them for building and research. Instead of having some periodic prompt to convert scales to money in a way that felt natural, like throwing produce in a shipment box in farm games, I would just have to open my inventory and desperately sell as much as I can -- scales, bugs, grass, manure -- when I needed gold for an upgrade that might make my snake farm slightly less impoverished. The only way I ever really racked up any money was through the bug catching feature, where you can click on bugs that pop up randomly as you wait for your dragon and snakes to work. I made more money selling a handful of rare bugs that randomly appeared than I did selling scales. I did think it was a neat idea to give the player a reason to watch the screen and look around while the farm runs, but it shouldn't have been my primary source of income -- it made my actual farm feel pointless. My last beef is with the game's progression, especially through the research system. Usually when a management game offers a player research trees to unlock, it's a chance for the player to choose which new features their production needs right now, so they can progress in a way tailored to their play style. However, although Scaling Up displays two seemingly branching paths on its research screen, I soon discovered that I would have to research upgrades in a linear, set order, because I needed the items from branch 1 item 1 to unlock branch 2 item 2, which I needed to unlock branch 1 item 2, and so on. This was a big theme in the game's progression in general: even before I unlocked the research table, my path forward was always tightly constrained by which scales I needed to build whatever building would unlock the next feature. I found myself repeatedly pushed to invest money, materials, space, and food in snakes that I didn't really want or need for the mechanics of my farm, because I couldn't build the building that would house the snakes who would offer mechanical upgrades without them. I swear that in the demo, I had the option to upgrade my buildings to house more snakes and allow them to work more efficiently. But in the full release, not a single building can be upgraded until you've been railroaded down the linear research tree, so my only means of improving my productivity would be to build more buildings and add more snakes -- buildings I couldn't afford to build, snakes I couldn't afford to feed. Not to mention that even playing on max speed, it took a miserably long time to remove the obstacles that prevented me from laying out buildings as I wanted. And I made the mistake of playing with the tutorial on, so I wasn't even allowed to START the research system until I'd put in the grinding to build everything else the tutorial asked of me. Why research the bull snake? Because you can't unlock the algae snake without its scales. Why research the algae snake? Because you need its scales to unlock the level 2 serpentarium. What's the level 2 serpentarium for? Keeping more bull snakes ... Well, at least the algae snake can go fetch resources from the aquatic area, right? Sorry, your algae snake is too weak for that area.
Scaling Up surprised me because I wasn't expecting such a cozy and nice game! I had already played the demo before buying, and I love that there are so many more things to the game! There are seasons, weather, research, and really cute sneks! Did I mention that the fisher snake looks like a walrus? Honestly, peak art direction for a pixel art game, and the game feels very fluid with the way things evolve. It's really not a complicated game in itself, but there are many different ways to play. There's a guide/tutorial that you can access whenever you are in doubt about a mechanic, which is neat.
The controls are absolutely atrocious and it's missing very basic QOL elements. Despite that, it's still fun.
🐍
Loving the game so far with 5hrs in, made it through all the seasons and tutorial. Loving the vibe and cute little sounds. This is a casual entry game good for kids as well, though they should be good readers to learn about the snakes and their abilities. So recommend for 8 and up. Theming is wonderful, more love for snake games! Lots to unlock and explore!
Cute, fun, cozy game. You can tell the devs put a lot of heart into it. Enjoyable gameplay loop of gather resources > craft gear > gather more resources > make better gear. It took me approximately eight hours to unlock all of the expeditions in my first turn. I played on 3x speed amd didn't decorate. Now that I've unlocked different starting zones and main dragons, I'm looking forward to coming back in a few months and starting another ranch with different parameters. I encountered a minor issue (unsure if it was a bug or me not understanding a gameplay element) and the devs were very responsive in the forums.
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