
A sokoban-like game that you and the boxes may occupy more than one grid. You can push boxes as long as their total size does not exceed your own. With portal you can get bigger, smaller, or... make some more imaginative moves.
Modeled estimate, not a reported figure. How we estimate →
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About
The core mechanics of this game revolve around size, weight, and portals—along with their many surprising applications. You can push boxes as long as their total size does not exceed your own, meaning that the larger you are, the more and bigger boxes you can push!
However, each time you move, you move a distance equal to your own size, making precise positioning more challenging. So, what’s the solution?
Maybe you can use something to block your movement?
Or… perhaps you can change your size using portals?
It's not uncommon to see portals in sokoban-like games, so we've also made some fun features.
Every level is unique, hoping that you'll find yourself amazed as you solve them. We don’t want you to feel frustrated if you're stuck for too long, so we've left helpful hints for you.
With 8 chapters and 100 levels, get ready for a puzzling adventure like no other!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 推箱子的革新之作,玩前请关闭手机通知,备好纸笔记录尺寸组合,你的大脑即将经历一场拓扑学风暴的洗礼。 适合人群: 沉迷《Baba Is You》《Stephen's Sausage Roll》的硬核解谜信徒; 偏爱“十分钟卡关,一刹那顿悟”的受虐快感者; 空间想象力优越,渴望验证脑中悖论的理论派玩家。
Difficulty : 4/5 (Very Hard) Global : 3/5 (Very Good) My website : [url=https://anokturnus.review/]The Review Principle[/url] Curator page : [url=https://store.steampowered.com/curator/44695991-Anokturnus/]Anokturnus[/url] ScaleBox may look like an easy and small game at first glance, but oh was I wrong. Do you like hard sokobans? Thinking with portals? The concept of ScaleBox is pretty simple, you and the boxes you push can grow bigger or smaller when entering portals. However, this leads to a lot of implications that render the game very challenging; I think I’ve never seen the grid-based aspect of a sokoban game being exploited like that. ScaleBox has a very smooth difficulty curve, each chapter purely gets harder and harder while always keeping the main route balanced so you can always progress. Even in later chapters, you’ll still get pretty simple puzzles thrown in the mandatory puzzles, the very challenging ones are pretty much always optional. So let’s talk about how the game works exactly. The goal of each puzzle is simply to correctly fill all required cells with a box. Do note that a 2x2 box is too big for a 1x1 cell for example, you need to place exactly what’s required. The smallest state in which you can be is a 1x1 box. It’s the more practical state as you usually don’t need to bother about the lack of room, you can push a 1x1 box and set things up like you want. You’ll quickly find out that a lot of puzzles allow and want you to eventually grow to a 2x2 box, this can be done when there’s a double portal somewhere in the level. Simply enter the corresponding entrance portal and you’ll exit out of the double portal as a 2x2 box. Growing bigger is useful and annoying for a lot of reasons. You can now push up to 4 boxes worth of space (a 2x2 box or four 1x1 boxes), but navigating through the puzzle becomes a lot harder. If the entrance portal was of size 1x1, you can return back to the 1x1 size by entering the double portal. Alternating between sizes is the bread and butter of ScaleBox, and you can even grow bigger than a 2x2 box. ScaleBox surprised me with how varied its puzzle design is. Although two kinds of puzzles are clearly more used, the developer didn’t hesitate to try things and regularly offer unique puzzles. One of these two kinds involves extreme precision while being a 2x2 box. It’s about correctly aligning boxes, maybe it doesn’t sound that bad but try to imagine how a 2x2 box moves. As you can also find ways to block your movements 1 cell earlier, a lot of alignment problems arise, and ScaleBox likes them a lot. The other kind, and the most used puzzles in the game, involves finding how to correctly rotate portals and push bigger things with them. You can only push things equal to your weight, but exiting a portal actually applies a force that can push anything. Rotating portals can be done if you push a box with a portal on it (of course the portals are not just on the walls huh) into another portal. Now imagine your box has a portal on the bottom and you need to push it up… heh no you can’t, you’ll just go inside. Except if you’re bigger than the portal, which is another example of why alternating between sizes is important. As you can probably see, ScaleBox is very complex. And you completely feel it while playing, the mind-bending nature of the portals combined with very precise setups and inspired puzzle design leads to very challenging puzzles. Very hard games are my thing, but I felt like ScaleBox was perhaps too convoluted sometimes, taking out a bit of the fun. The subtleties of the rules are not always intuitive, and a good amount of puzzles are so hard to anticipate that you’ll need to experiment a lot. So yeah, nothing too bad, just be sure that you like this kind of game if you’re interested. Though to be honest, ScaleBox is so cheap for the amount of content you get, you might as well just try it. I encountered one small bug while in size 1x1, I sometimes bonked on a box that I should’ve pushed. Once again it’s reeeeally minor, I don’t think it changed anything and it only happened sometimes once after undoing. I’m starting to repeat myself now, but you can’t undo after a restart. Seems like nothing, but it’s actually really useful in sokoban games and I would’ve appreciated it was in the game. The puzzles are sometimes big, especially when they involve 3x3 or 4x4 boxes. It’s not a problem in itself, but getting a global view of the puzzle is impossible when in size 1x1 or 2x2, and I like to be able to see everything and think. I spoke with the developer about a puzzle that would be ruined if what I’m about to say is implemented so I don’t think it’ll happen, but a free camera mode would be useful. Or perhaps just the ability to zoom out whenever you want. And I think that’s all! ScaleBox is a very good game that offers some very, very challenging stuff. I do think my playtime (~34 hours) is a bit inflated because I wasn’t fully focused all the time while playing, but that still says a lot as there are only 100 puzzles in total. Recommended. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
상자의 크기와 그리드가 가변적이라는 점이 참신한 소코반 여기에 포탈을 이용한 크기 변경, 방향 전환까지 복잡함을 더한다 하지만 지나치게 복잡한 풀이 과정과 비직관적인 규칙 때문에 해결의 쾌감보다는 피곤함이 더 크다는 느낌이 없지 않아 있음 60% 정도까지 깼는데 더 할 동기부여는 없어서 유기
又是一款宝藏推箱子游戏!通过传送门可变大小,以及改变角色的力量来实现“腾挪”,有趣的设定~目前玩了2章半(三兄弟那关看提示了 T-T ),好玩且有难度,推荐!
小改变大玩法,推箱子的角色变成了4格大甚至9格大,游戏发生了很大变化。 能一下推更多箱子,同时也要思考更多维度。比如卡位,阵型,分割…… 角色,箱子,场景,远景,全是粉紫色,感觉有点怪,刻意,缺乏意义。 过场箱子和目标箱子缺少样式区分。 主菜单设置中的返回选关按钮无效。 远景中的分割线没能很好的利用,目前始终显示整格。弹力绳的设计没有意义,还会一定程度扰乱视线。 可以修改为比如我所处位置站在半格上还是整格上,用来辅助提示我的位置是否发生了变化,这点可以进一步优化利用上。
构思巧妙,利用多种机制组合出了很有创意的推箱子玩法,例如变大变小、传送门机制,让推箱子也能变的很有灵动的感觉。 向开发者们致敬。
推箱子,推箱子,但是如何从这个框架中跳脱出来呢,这部作品有给出了一个新的答案,游戏以体型为核心,添加了众多奇特的玩法,像是只有当你体型超过需要推动的方块时,你才可以推动它们,而你也正是有了体型的变化,使得移动也有来步幅的限制,再将两者组合,游戏发生了神奇的反应,切割,组合,把箱子拼成你需要的形状,利用不同箱子的组合来制造自己需要的墙壁,化解一个又一个的难题,感受顿悟之后的欣喜。 [quote] 亲亲亲!亲亲亲!噗铃噗铃!爱你爱你!姆尼姆尼!叻咯叻咯!姆拉姆拉![url=https://store.steampowered.com/curator/44515001]不动不动不动卿[/url]亲亲亲!亲亲亲!爱你爱你!姆尼姆尼!噗铃噗铃!波隆奴璐璐!叻咯叻咯! [/quote]
很纯粹的推箱子游戏,没有太过花里胡哨的设定,力大砖飞,有多大体积就能推多大箱子,一份力就只能推小箱子。游戏的难点主要围绕如何利用大小之间的区别,进行卡位改变相对位置,通俗来讲就是孙悟空能一个跟头翻十万八千里,如果路程只有五万四千里,也不能只翻半个跟头,要利用墙壁等元素及时刹停。在体型不一传送门中变大变小,箱子也是如意金箍棒一样随着增减。遇事不决量子力学,传送门的推力无穷无尽,传送门加箱子甚至能推动黑洞。 游戏的整体颜色看的实在是有点单调,希望可以把箱子和目的地的颜色区分开。提示没必要等那么长时间,直接开提示我也要想半天,高难关也没提示硬解,可以多加点教程关,教程到正式关卡的攀升太大了,就和学会1+1直接微积分没区别。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1][b]超级冷门的硬核推箱子[/b][/h1] 《ScaleBox》是一款相当烧脑的逻辑解谜游戏,其在传统推箱子的基础上加入了网格对应、尺寸变换、箱子分割等多种要素,配合多样的关卡设计,表现非常不错。 本作中角色和箱子的尺寸并不是一成不变的,为了方便玩家理解和操作,游戏加入了网格显示,正常情况下每个目标和网格的对应关系不会变,但是当角色尺寸变换然后贴近墙壁后,所有目标的对应关系开始改变,玩家需要以此来将箱子精确的推入指定位置。 游戏还加入了尺寸与推动箱子数量的关系,当角色变大时,将能同时推动多个小箱子,部分关卡中需要提前将这些箱子摆好位置,然后同时推入终点。 再往后还会加入传送门、传送门与尺寸等互动,箱子的边框也会带有机制,配合上述内容,打造出了多达100道关卡。 整体难度相当高,游戏加入了一套完整的提示系统,不过需要在关卡中等待足够时间才可使用,另外游戏整体以紫色为主,无论任何物体任何元素都是紫色的,导致辨识度有点低,这点能优化下就好了。 总的来说《ScaleBox》还是非常值得推荐的,喜欢推箱子类解谜游戏的玩家,一定不要错过这部创意之作。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
不看提示玩到了第五章,一下子难度提升了好多,之后的关就随缘打了,对我来说有点过于烧脑了qaq(又菜又不想看提示) 前面的游玩体验还是很好的~最喜欢的两个关卡是三兄弟和秘密空间,非常尤里卡!
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