
Discover the reason why a college gaming club broke apart in this unfinished game made by its club members, and relive the golden days that vaguely exist in our memories.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sayonara Golden Days it's more like an experience to see how a gaming club and friend group broke apart, which is done in an artistic manner, putting the gameplay somewhat on the side line. I think the topic this game is about is interesting and also bringing up good questions about it. It does reminds me to my own experiences and memories about the topic, and mainly this is the why the game is well liked and it's cleverly done. The story also helps you to understand what is going on, but you don't need to listen filler conversations or infos which are not as important. The puzzles are not as difficult to get through, although there will be a few which might look impossible but you can realize how the game is put together and you will find the solution. Now I really want to say that everything else in the game feels generic and really hard to enjoy for a longer period of time, not even mentioning that the voice acting is pretty lackluster aswell and the graphics is not that outstanding to be frank, but I understand this is exactly the direction the devs wanted to go for because of the premise of the game, playing an amateur game basically. However I think it's important to mention this, because people might misunderstand and have way more to expect. To me, this is more like a notion and an experience, not a game. I appreciate what is about and playing it one time was completely fine to me, but that's about it. If this got your attention, ready to give an hour or so from your time and pay like a cup of coffee's price for the game, then yes I can recommend this to you. Okay for a single playthrough, but that's about it.
アマチュアゲームサークルをモチーフにしたゲームだけど、このゲームそのものからしてサークルレベルにしてはよくできている、という感じです。 まあ安いし?それに文句を言うようなもんじゃないよね。という程度のおすすめ。
I enjoyed my time with this game. The concept is simple and interesting, the puzzle solving was decent, and I enjoyed the story. The voice acting felt overproduced, and under-acted. It serves the game fine, but the delivery felt like a narration, rather than a conversation. The puzzle gameplay WAS a little janky, but I don't consider that a bad thing in this case. In the story, it's an unfinished puzzle game, so it makes more narrative sense for it to be unpolished. Overall, not bad at all. I had a good time.
正直、万人向けではないと感じました。 響く人には響くかも?な作品なんですが、自分で真エンドを見つけるのはちょっと難易度が高い。 ですが、200円で買えることを考えると十分すぎるクオリティだし、製作者様の個性を感じることができたので、そこも考慮に入れるならおすすめ。 最高の仲間たちと過ごした日々は、正に青春の輝きに満ちたゴールデンエイジ。 でも、大人になるにつれて、色々な問題にぶつかるときもあるよね。 それでも、前に進むことが生きていくってことなのかもしれない。 現実は時折、立ち止まりたくなることや、過去を振り返りたくなること、ずっと心地のいい時代に浸っていたい時もあるかもしれないけど、それでも……さよならゴールデンエイジ。 僕は先に進んでいくよ。 大人になって道は違くなっても、きっとまた、どこかで交わると信じて。 あの時のあいつら、今どうしてるかな? クリアした後に、そんなことを思った。 少しの寂しさと、あの時の楽しさと、未来の希望を感じられるそんな作品です。
什么二次元入脑的魔鬼游戏,商店页面居然也不写清楚
时间不会驻足,理想抵不过曲终人散。因此相比两个普通结局,隐藏结局显得那么梦幻而又遥远
看完了之后,觉得有些惆怅,理想终究敌不过现实。
一个小游戏,一个短故事,一个小感叹
看了配置要求和更新记录感觉开发者还是很有趣的,游戏里电视讲述的内容真的挺搞笑的,让我想起很久以前就有过的一句话,做**是没有出路的。 接下来内容涉及微量剧透 [spoiler] 当第一个角色离开时,这个故事就开始了悲剧走向,其实也不算悲剧,最后也只有CC不幸。故事映射了太多,如果这是一个文案自己写出来的,那一定很优秀,如果是真实故事......,玩到结局之后,到达32关之后,我仍然不愿意点结局,仍在寻找游戏文件,寻找别的出路......但,游戏还给了你3个结局,生活呢?我想要更多的选择,但也像故事里的角色那样,没有太多的选择,能做的,只是确认离开或是驻足不前... [/spoiler]
何かを諦めた経験、帰れる思い出を持つ人には刺さる作品。 ゲーム本編は、とあるサークルが作りかけたパズルゲームを攻略しながら、サークルの思い出を追っていく物語。 作中で彼らに何があったのか、どうして作品が未完成でサークルが解散してしまったのか。 彼らの会話やゲーム内で発見できる思い出からプレイヤーは原因を考察していく。 パズルの内容自体も面白く、限られた手数、指定された条件でキャラクターをゴールまで導くといったもので全30ステージ程。 思い出を振り返るアドベンチャー+パズルゲームでプレイヤーはサークルの過ぎ去った輝かしい日々に引き込まれていく。 このゲームでしか得られない、少し物悲しい、けれど確かにあった輝かしい日々を「ゲームでしか出来ない」体験でぜひ味わって欲しい。 安いし面白いし可愛いし取り敢えず買おう!な!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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