
My grandmother went to space—and came back.After that, the world began to spin, round and round...What was this country, this society, meant to be?We simply process the things that come our way.What was the world supposed to be like?I don’t know.SAYONALAIKA is an adventure game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
SAYONALAIKA is an adventure game where you walk through landscapes filled with memories.

My grandmother went to space—and came back.
After that, the world began to spin, round and round...
What was this country, this society, meant to be?
We simply process the things that come our way, one after another.
What was the world supposed to be like?
I don’t know. Time passes without knowing.
Someday, let’s talk about the "light" that lies beyond resignation.

A walking simulator where various events unfold as you explore.
Progress the story by examining objects.
No quest markers or time limits—enjoy a relaxed gameplay experience.
I don’t know the names of the stars, yet I still gazed at the universe.
Playtime: 10–25 minutes
Streaming is allowed without prior permission, both for individuals and businesses.
Genres
Stats
Languages: English, Russian, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
:)
走迷宫走的我头大,剧情内容还是不错的。
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Hours played at review time, across 43 reviews with recorded playtime.
I'm not crying. I'm smiling with wet eyes. [spoiler]Sayonara Laika![/spoiler]
played it twice and I still have no idea what anything in this game means
1
i liked it and played twice, its psychological
It has my recommandation for its art and music, but beyond that..I don't really get it. I gave up halfway through, in the labyrinth, but in that time, I got to repeat day after day, while the camera was taken away from me at each moment (contrary to every other walking simulators out there). I think it doesn't have any reason to be a game, and would have been much better as a comic or an animatic. I suggest you to consider that.
Не рекомендую эту игру. Очень неприятная, вырви глаз, яркая, в основном, в бело-серых тонах игра. Выпала мне в рекомендациях, как якобы похожая на No means no. Музыка во включённом состоянии не расслабляет, а напрягает, что входит в противоречие с тегом у игры "расслабляющая". Оказываешься непонятно где, ходишь, тыкаешься туда-сюда наугад, чтобы вдруг вылез беспощадный скучный текст, у которого ни предисловия нормального не было, ни истории. Какая-то рванина, а не игра. Смешно не было, как и атмосферно не было.
It was a very cutesy drawn game. I enjoyed it for it being short and simple.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.8K | 48 | 90% | $1.99 | |
| $4.6K | 52 | 87% | $2.99 | |
| $1.3K | 106 | 90% | $0.99 | |
| $2.3K | 61 | 84% | $1.99 | |
| $1.7K | 66 | 92% | $0.99 | |
| $11.3K | 141 | 95% | $2.99 |