
Puzzle game which contains 6 images to solve from different themes
Modeled estimate, not a reported figure. How we estimate →
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New Puzzle game which contains 6 images from Saylor games studio other games. This is a logical game in which the goal of the game is to rearrange the tiles to get the final picture. Game contains 6 different images like from shooter and rpg games. Game has 4 different difficult setting from easy to hardcore. Easy setting has less puzzle pieces but in hardcore settings image has divided into several small parts, so it is very hard to solve. Earn steam achievements by playing enough long. Can you solve all 6 images in all difficult settings and be puzzle master
- 4 difficult settings
6 images from different Saylor games studios games to solve
Collect steam achievements by playing game
images from rpg and shooter theme
Steam achievements
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h3]Час АФК и ты счастлив[/h3] 2D Паззлы с 6-ю картинками по мотивам игр от нашего любимого финского разработчика. Собирать и проходить их смысла никакого - просто запусти первый паззл и сверни игру, займись другими делами или играми на час и 100% достижений за идл твои. [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
Sliding tile puzzle game where you put together screenshots including the hud. 100% completion can be achieved by simply leaving the game idle for half an hour.
Saylor Assassin Puzzle is a slide puzzle game. Screenshots from the Assassin group of games are featured. While undemanding I noticed Intel Arc Xe graphics is loaded hard. Similarly RTX graphics are loaded. GPU temperatures are not excessive. So much for DX9 support. Dell 3480 with Arc Xe graphics and RTX A500 discrete graphics. Game is very playable.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Tero Lunkka reaches new lows with "Saylor Assassin Puzzle" as he generates yet another fake Steam account to try hide his identity for gamers, from Valkeala Software, Candy Games and numerous other shell accounts, Tero is responsible for dumping literally hundreds of fake games and asset flips onto Steam... minimum viable product cash grabs. No sole developer should have literally hundreds of games... they simply couldn't be sincerely made and they aren't. Case in point, "Saylor Assassin Puzzle", another fake game, and even lazier than most... Tero just took (low resolution) screenshots of his other asset flips and dropped them onto an Unreal jigsaw game template for mobile phones, and is trying to scam people into paying money for it. Why is this unethical behaviour allowed on Steam? Tero Lunkka has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/2617210]Lost Princess: Winterland[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/polygon-vikings-pack]Polygon Vikings Pack[/url] developed by Synty Games [*] "[url=https://store.steampowered.com/app/989340]Aliens Dont Exist[/url]" = [url=https://craftpix.net/freebies/2d-game-alien-character-free-sprite/]Alien Character - Free Sprite[/url] developed by Craftpix [*] "[url=https://store.steampowered.com/app/3010760]Cadoom[/url]" = [url=https://www.fab.com/listings/9eec7a8a-b17c-4b89-a0d9-369a6ed5ac8c]Tokyo Stylized Environment[/url] developed by Shua [*] "[url=https://store.steampowered.com/app/3029190]Prison Puzzle[/url]" = [url=https://www.fab.com/listings/01c4e45e-93dd-4326-9811-9545b8a0bb70]Ultimate FPS Puzzle Kit[/url] developed by FirstContent [*] "[url=https://store.steampowered.com/app/713580]Nash Racing 2[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/advanced-tuning-cars]Advanced Tuning Cars[/url] developed by James Novih [*] "[url=https://store.steampowered.com/app/1643280]Fancy the Frog[/url]" = [url=https://assetstore.unity.com/packages/2d/characters/pixel-adventure-1-155360]Pixel Adventure 1[/url] developed by Pixel Frog [*] "[url=https://store.steampowered.com/app/3397580]Trump Cake Mania[/url]" = [url=https://www.fab.com/listings/d38cfdd2-8dcf-4dd8-b9d4-83663129bb02]POLYGON - City Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/581200]Nash Racing[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/advanced-tuning-cars]Advanced Tuning Cars[/url] developed by James Novih [*] "[url=https://store.steampowered.com/app/723830]Cyborg Invasion Shooter[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/third-person-shooter-kit]Third Person Shooter Kit[/url] developed by Epic Games [*] "[url=https://store.steampowered.com/app/2985190]Candy Renovation[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/renovation-simulator]Renovation Simulator[/url] developed by Manudog [*] "[url=https://store.steampowered.com/app/3966080]Sad Virus Town[/url]" = [url=https://www.fab.com/listings/d38cfdd2-8dcf-4dd8-b9d4-83663129bb02]POLYGON - City Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/777270]Thirsty Bubble[/url]" = [url=]Low Poly Scenario Pack+POLYGON Knights Pack+Simple Dungeons[/url] developed by [*] "[url=https://store.steampowered.com/app/3046850]Candy Golf[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/mini-golf-template]Mini Golf Template[/url] developed by GoFlood [*] "[url=https://store.steampowered.com/app/3922060]Sad Virus Land[/url]" = [url=https://www.fab.com/listings/40dfca50-70f1-42f6-91dd-1abe39672f80]Stylized Windmill Valley[/url] developed by StylArts [*] "[url=https://store.steampowered.com/app/1639090]Survival Isolation[/url]" = [url=https://www.fab.com/listings/bc8e1ee8-5b82-40df-ad2c-226524ca6253]Easy Survival RPG[/url] developed by Easy Systems [*] "[url=https://store.steampowered.com/app/2109550]Office Racer[/url]" = [url=https://assetstore.unity.com/packages/3d/props/interior/polygon-office-low-poly-3d-art-by-synty-159492]Polygon Office[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/1776540]Lawnmower Game: Pinball[/url]" = [url=https://github.com/freezy/pinball-construction-kit]Pinball Construction Kit[/url] developed by Epic Games [*] "[url=https://store.steampowered.com/app/768060]The Warrior Of Treasures[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/dynamic-combat-system]Dynamic Combat System[/url] developed by Grzegorz Szewczyk [/list]Saylor Assassin Puzzle is a "template" flip/kitbash, and not a properly developed game. The "developer" filled out a basic template in the craptastic Unreal Engine (a blight on gaming), changed the name/reskinned a couple of things, and put it on Steam as if it was their own game. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 4 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Let's talk about pricing and the actual value this has for gamers. Is this game one of the best of the 140,000+ games on Steam? Saylor Assassin Puzzle is relatively cheap at $2 USD, but it's not worth it. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Saylor Assassin Puzzle, developed and published by Saylor Games, presents itself as a stripped-down puzzle experience that prioritizes ease of access over depth. It belongs to a growing subset of ultra-casual titles on Steam that aim to provide a quick, low-pressure activity rather than a fully featured gameplay journey. From the outset, the game makes it clear that its ambitions are modest, centering entirely on the familiar task of reconstructing scrambled images without layering on narrative, progression systems, or mechanical twists. The core gameplay revolves around assembling a small selection of static images by rearranging fragmented pieces back into their correct positions. This is a concept that has existed in countless forms for decades, and here it is implemented in a very direct, almost no-frills manner. There are no additional mechanics such as rotation, locking systems, or special modifiers—just the simple act of dragging and placing pieces until the image is restored. Because of this, the experience is immediately understandable, requiring no learning curve, but it also lacks the sense of discovery or surprise that often sustains longer puzzle sessions. Content is where the game’s limitations become most apparent. With only a handful of images available, the variety is minimal, and players will likely see everything the game has to offer within a short amount of time. The inclusion of multiple difficulty levels does extend playtime somewhat, increasing the number of pieces and therefore the complexity of each puzzle. On higher settings, the challenge can become genuinely time-consuming, demanding sharper attention to detail and more patience. However, this added difficulty feels more like an artificial extension rather than a meaningful expansion of the gameplay itself, as the underlying mechanics remain unchanged regardless of how fragmented the image becomes. Visually, the game maintains a clean but unremarkable presentation. The artwork used for the puzzles is serviceable and thematically consistent with the developer’s broader output, but it does not stand out in terms of style or memorability. The interface is straightforward and functional, ensuring that players can focus entirely on solving puzzles without distraction, though it also contributes to the overall feeling that the game is more of a basic utility than a crafted experience. Audio design, if present, is minimal and does little to enhance immersion, reinforcing the game’s quiet, almost disposable nature. One area where the game attempts to provide additional motivation is through Steam achievements, which reward players for completing puzzles and spending time within the game. While this may appeal to completionists or those who enjoy ticking off objectives, the achievements themselves are relatively simple and tied closely to repetition rather than skill or creativity. As a result, they function more as a checklist than as a compelling progression system. What ultimately defines Saylor Assassin Puzzle is its accessibility. It is easy to run, easy to understand, and easy to complete, making it a viable option for players looking for a brief, undemanding diversion. Its low price point aligns with this philosophy, positioning it as something closer to a digital pastime than a fully developed game. However, that same accessibility comes at the cost of longevity and engagement, as there is little incentive to return once the limited content has been exhausted. In the end, Saylor Assassin Puzzle delivers exactly what it promises—a simple puzzle experience with minimal barriers to entry—but it does little to go beyond that baseline. It may find an audience among players who appreciate straightforward, short-form gameplay, but those seeking depth, variety, or innovation will likely find it lacking. It is a competent but ultimately forgettable entry in the puzzle genre, offering a momentary distraction rather than a lasting impression. Rating: 5/10
Easy going slider puzzle. Easy Achievements, 100% / 30min.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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