
A short horror narrative about keeping the restaurant going by cooking for your best friends and customers. But as days pass, the atmosphere around you slowly changes.
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About
Savor Hour is a short horror narrative-cooking game, where you play as Plum, a cook who once promised friends to open a restaurant together. Serve customers before sunset, cook with physics-based mechanics, interact with friends through unique dialogue, and explore an atmosphere that slowly shifts into something strange. Mini-games and mild jump scares are woven throughout the story.
The completion takes approximately 50–80 minutes to complete.
Story-driven dialogue with a unique dialogue UI.
Physics-based cooking.
Handcrafted 3D and 2D hand-drawn art.
Original assets and soundtrack.
Allow you to cook with freedom, such as frying multiple eggs or meats at once in a wok.
Respond anytime, even while walking—no need to stop to have a conversation.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
In theory, [b]Savor Hour[/b] is a short psychological horror game featuring physics-based cooking, Thai cuisine, hand-drawn art, and a snowy owl kitchen companion. It sounds right up my alley, so I was ecstatic when solo dev Sunfisch provided a review key to Indie Gems. In reality, this needed [i]a lot[/i] more playtesting before release. As of May 15, 2026, I've attempted to play twice and have twice been unable to serve the first customer. Here's the thing: You need to click to "E" to interact with characters, but it's not clear when the conversation continues or ends; and sometimes, you have to click "C" to keep it moving, but it's not clear when you should or what your response even does. Because this is so clunky and unclear, it's easy to miss the owl's cooking tutorial. And without the tutorial, cooking is a mystery. You can bang around the kitchen like my cat at 3AM, but you won't figure out how to make rice or a complete dish. Honestly, even after I finally found the tutorial (in my second run), cooking was still unintuitive; it took a fair amount of trial and error to correctly make the first customer's requested dish. Which I can't serve to her anyway. The game continuously prompts me to "interact to take order," no matter how many times I interact with her or the order above her head. I've experienced every dialogue option she has to offer, placed the food on her table, shoved the food through her, tossed it at the order, and still. I think she may be stuck in an endless loop of broken call/respond, which is frankly scarier than any horror story. There's enough potential here that if the dev tackles the bugs, I'd be happy to try again and revise this review accordingly. For now, though, I can't recommend this. [quote][b]Follow [u][url=https://store.steampowered.com/curator/45365863/]Eekz Today[/url][/u] for more crafting, life sim, management, strategy, and story-rich recommendations.[/b][/quote] [quote][b]Check out [u][url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url][/u] for more detailed reviews and the best of indie gaming, or subscribe on [url=https://www.youtube.com/@IndieGems2]YouTube[/url]![/b][/quote]
it's pretty strange game. I loved it and i had a lot of fun breaking out of bounds, looking at the environments and exploring stuff with "sequence breaks", felt very liminal and special to me, and i love physics in games and being able to throw everything around for no reason was fun i dont think the horror element of this game adds anything to it though, i think it would work just as well if not better with more subtle horror elements, certainly without jumpscare style bits. Just bizarre town, bizarre atmosphere and stuff would work maybe better. Cooking was unfortunately very confusing and certainly not the best part of the game, but i managed to get through it anyway. character models for main two friends are wonderful though, Archi is beautiful, good
It's pretty buggy right now and i have no idea what to do. I can't pick up anything without knocking over everything else and can't figure out how to get things from landing upside down. They really need to fix the voice commands and add more direction. I'll update my review when they do.
ข้าวจานนี้ 70 บาท แต่ข้าวนี่ตักจากหม้อยังไง? ขอติเพื่อก่อนะคะ หลังจากที่เล่นได้ประมาณ 30 นาที กดซื้อเกมนี้มาคาดหวังว่าจะเป็นเกมทำอาหารชิวๆ+สไตล์งานภาพ หารู้ว่าไม่ว่า ติดแท็ก สยองขวัญ . แต่ก็ไม่เป็นไร ไหวชิว . . .หลังจากนี้คือ บ่น เกมเพลย์ หลังที่เล่นได้พักหนึ่ง . . ปรากฏว่า...ประตูห้องนอนกว่าจะเปิดได้ ปวดหัวเลย . ลงมาข้างในโซนห้องครัว แนะนำว่าให้มีเส้นขอบที่ให้รู้ว่าต้องคุยกับน้องนกฮูก (?) เพราะทางนี้เมินน้องหลักที่กดคุยรอบแรก อาจจะผิดที่เราเอง อย่างน้อยๆก็น่าจะมีแท็กเควสขึ้นมาว่า เราควรทำอะไรก่อน เพราะเราเดินวนอยู่ในครัวนานมาก และเสียงเพื่อนตอนคุย อยากให้แก้ไขค่ะ ไม่ไหว เหมือนมี 2 เสียงตีเลย ส่วนระบบการทำอาหาร เราอยากให้มีสอนการทำนะ หรือมี แต่เราลัดขั้นตอน? . ดังนั้นเลยขอพักการเล่นก่อน
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