
An adventure game with logic challenges about a funny pirate
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Russian*, French*, German*, Arabic*, Spanish - Latin America*, Simplified Chinese*, Portuguese - Portugal*, Ukrainian**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Komik bir korsan hakkında mantık zorlukları içeren bir macera oyunu. Çerezlik.
Chill and relaxing game. Fun, casual and quick to get through.
Чисто игра для мобилки.
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Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Save the Pirate: Sea Story" is a non-free "I can't believe it's not a mobile app" 2D puzzle/narrative game where you follow the story of a pirate and make simple choices to solve puzzles. What do you do in the game? You're presented with a scenario and given a couple of buttons on your iPhone screen to tap. Make the right choices to continue watching the cartoon. This might as well have been an Adobe Flash/browser app. It's hard to describe this as a game at all, and definitely not what you think about when you think about what qualifies as a PC game. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. On pricing and value for gamers, this isn't really free as you're expected to pay up $14 USD to unlock content/DLC, the game should not be considered completely unlocked until you empty your wallet for the developer. This is some nasty, predatory pricing and PC gamers don't like it. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
[h1]Before I played Save the Pirate, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Неплохая игра из реклам мобильных игр про более логичный выбор. НО! Пока сохранения и достижения не работают, играть в неё нет смысла.
Un bon petit moment de rigolade avec une succession de situations où on a 2 choix possibles, donc soit ça passe soit on voit la scène souvent débile où on se fait zigouiller. Un bon teaser pour faire acheter les DLC, bien que le principe de jeu est répétitif et vraiment simple. on s'amuse bien avec des blagues bêtes mais efficaces. 12/20
Идея прикольная, но выбора, как такового, нет, игра линейная и простая, как будто на флеше нарисована, скукатища
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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