No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $978 — a different platform, not this one.
Save the Ninja Clan is a platformer for casual players as well as speed runners. There are two ways to play this game: play through the normal story mode or find secrets/"bugs" in the game to annoy the Game Manager watching.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.6M | 1.6M | 97% | $9.99 | |
| $143.8M | 422.8K | 89% | $19.99 | |
| $101.6M | 561.6K | 97% | $14.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $85.3M | 126.9K | 97% | $32.49 | |
| $83.7M | 466.8K | 99% | $9.99 |