
Savage Age is a labor of love that combines survival, combat, base building, puzzle solving, and even tower defense into a single game. The game revolves around a hero's quest in an eon of strife to save the holy totem of his tribe, thus beginning a journey of romance and adventures.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Bug太多了,比如无尽模式里,玩家如果正在架起弓箭时被蛮族攻击,玩家会陷入无敌但是不能动弹的状况;偶尔会出现无法奔跑的情况,必须重启才能解决;此外bug还有很多、不胜枚举。打完全成就之后的最大感受就是动作稍显僵硬,操作手感不是很顺畅,键鼠操作的直观程度完全不能跟手柄相比。但是也不乏亮眼的地方,比如关卡设计很明显是注入了大量的心血,很难想象一个单人要做出这样的游戏得花费多少精力,而且解密的难度适中,稍微动脑就能通过。美术设定我很喜欢,希望后续能够出一个Artbook DLC!
[h1]智慧的蛮荒勇士[/h1] 一款以解谜为核心机制,并融合了生存、战斗、建造和塔防等诸多玩法的原始人主题游戏。流程上采用了关卡制的形式推进,通关过程中还有绿骷髅头可供收集。游戏的内容和难度整体上遵循了循序渐进、由易到难的曲线。本作没有难度设置,也没有提示功能,因此有些地方还是需要思考一番的。在引导方面个人感觉稍显欠缺,有时需要玩家去帮助里翻阅说明。而且人物采集的动作似乎墨迹了些,一定程度上拖慢了节奏。但瑕不掩瑜,可以一试。 [h1]着急没好果子吃[/h1] 别看我们的野蛮人外形身强体壮、孔武有力,游戏中也能脚踹巨石,百里穿杨。但是想要过关,更多的时候还是需要有足够的耐心。比方说采集材料,他就有个完整的动作模组,看一次两次还可以,但是看多了难免发慌,如果能有个快进功能就好了。再者我们虽然有武器,但很多时候也不能跟各种“小动物”硬刚,该猥琐潜行的就老老实实低调。而且主角也是一顿不吃饿得慌,体力低于4点就跑不动,降到0就几乎是龟速行进了。为了搞到收集品,还要前往一些看似比较危险的区域,无论是失足还是落水,等待你的只有重来。 值得一提的是,虽然死亡后不会从关卡初始再来一遍,但是单个关卡的流程感觉设计的过长了。如果游戏能支持关卡中途存档就好了。 [h1]推荐人群[/h1] 史前原始风受众以及解谜游戏爱好者。游戏同步推出了NS版,对于手柄的适配也非常好,掌机游玩体验相当棒。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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