
The year is 2051. Location: SATAZIUS, a long-abandoned planet. The cruiser Agano was on patrol when it was attacked and stricken by a confederacy of space pirates that had established a base on SATAZIUS. The pirates attacked the Agano intending to steal the assault ship ‘Trafalgar’ that was stowed aboard the Agano, but the Trafalgar made...
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ОЦЕНКА: 2 / 5 Драйвовый аркадный шутемап с запредельной сложностью. Длится полчаса, но при этом отсутствует возможность поставить на паузу. По нажатию Esc игра закрывается. Разрешение крайне низкое, а игра, обращаю ваше внимание, вышла в 2011 году! Сохранения отсутствуют, прокачка отсутствует, сюжет отсутствует. Кто-то мог бы возразить, что это харкдор и олдскул, но помойным червям слова в этот раз не давали.
商店页面已好评,差评呼吁中文。we need chinese. 202309,fanatical,steam,steam掉卡抵扣,indie gala,daily indie game,t a o宝,支付宝红包,hxxxx,杉果,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
フルスクリーンだとサウンドが鳴らず、CPU使用率が異常に上がり冷却ファンが最高回転数になる OS:Windows11 CPU:CORE i7 GPU:RTX3050
Mucha sinergia con muchísimos juegos de la época de los 16 bits, trepidante, buena música acompañando a la acción y gráficos resultones. Entretenido y con cierta dificultad que hará retomarlo unas cuantas veces más.
评分:3.5/5 评测:横版大飞机游戏,一共有4个主武器、6个副武器和3个超级武器,每关能携带两个副武器进行切换,游戏的特效和画面都非常炫酷,手感也非常不错,武器还有升级系统,体验十分丰富,值得一玩
Astro Port is a developer of boutique doujin arcade-likes. They obviously put a lot of love and care into their games which are always replete with gorgeous details, excellent stage and enemy designs, epic bosses, and fun gameplay mechanics. I see folks complain about their games' difficulty. Are they hard? Yes, certainly by today's standards, but compared to the arcade games they pay homage to, they are tough but fairly designed. Are you expected to clear them on your first go? No. Game overs, just like in the arcade games of yore are expected. There is an easy mode if that really isn't for you, but normal is for those interested in building up skill and who want to earn their victory. And the nice thing is Astro Port's formula of customization and level exploration with branching paths and approaches ensure that repeat playthroughs are not boring as you'll have an opportunity to tinker with different combinations of weapons, tactics, and level paths. SATAZIUS has multiple primary weapon options which couple together with 2 sub-weapon slots that can be powered up along with a powerful charge attack (which is your first option of insurance if you get in over your head). The game is further generous with lives, shields, checkpoints, and continues (a full 9 on normal). Despite how many bullets are potentially on screen at a time, I never found myself having a hard time recognizing what is going on on-screen. As with any shooter, you develop skills of pattern recognition as you play, but familiarity with shmups will make this an easy pick up and play. I suck at shmups, but on my first few playthroughs I had little difficulty clearing many of the levels. One of the biggest flaws is the lack of d-pad support (seems to only work with the stick). But, at least Astro Port fixed this for their later games like Gigantic Army which support stick and d-pad. Personally, I find it not terribly difficult to play with an analog stick and the added precision for getting right up against obstacles to grab power ups without crashing is helpful.
[ぐらでぃうす」にそっくりな作品。自機の装備が初回から強いのでそれほど難しくない。
'Roger Wilco'
Six stages of classic shoot’em up goodness. I like the reduced graphic style with great visibility of enemy bullets and obstacles. The game is quite hard, but there is an easy mode for noobs like me. SATAZIUS can still be challenging because there is a checkpoint system instead of just respawning where you died. Don’t die too often because your upgrades will decrease every time you do. Luckily the level design is quite fair with plenty of pickups to power up again. There is a lot of obstacle-dodging in this game. So beware if that isn’t your preference in shoot’em ups. Some cheap trial and error passages. But for almost every cheap trap there is an achievement to ease the pain of dying. The game can be mean but still wants to be your friend. Banger soundtrack! Plenty of weapon loadouts to choose from. What else could you ask for for a few Dollars?
シューティングはそれほど得意ではないが難易度EASYなら1時間ほどでクリアできた。 普通の横スクロールシューティングで、結構面白い。恐らくいろいろオマージュしていて、見たことのある敵やギミックがちらほら。ベタが好きならおすすめ。 EASYだからか弾幕は薄かったが、地形シューティングの名の通り、地形にやられることが多かった。途中、ロックマンやってんのかな?ぐらいの地形だった。また、武装が強力で未強化状態でも敵のほとんどを処理できる為、移動と回避に専念しやすいのだが、それでもなお地形とギミックにやられる。ゲームバランスが結構いいのかも。 コンテニュー用のクレジットが9回分もあった。おかげでクリアできた。 NORMALも少しプレイした。(未クリア) 地形を知っている分やられにくいが、敵の弾幕はEASYと比べて結構増える。自機狙いが多いため誘導しないと回避が厳しい。なかなかやりごたえがあって楽しい。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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