
Sashimi Slayer is a casual arcade rhythm game with an open-source IRL sword controller. Prove your sword (and rhythm) skills facing down some crazy sea creatures. Parry their strikes and land the perfect cut!
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About
Sashimi Slayer is a casual arcade rhythm game with an open-source IRL sword controller. Prove your sword (and rhythm) skills facing down some crazy sea creatures. Parry their strikes and land the perfect cut!
Featuring
Three levels to slice your way through
Simple but satisfying rhythm gameplay inspired by rhythm heaven
Hand-drawn art and original music
An open-sourced game & sword input device for DIY players
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esta muy divertido el videojuego, aunque se note verde, si llegara un pack de niveles como DLC feliz lo compraria, falta cosas como rankings o niveles personalizados aprovechando la mecanica de la espada con los parrys
Хорошая игра
sashimi
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really pretty really fun, only one part I disliked the controls where all over the place, how does the sword work idk its unclear. some times I slice it some times I don't well doing the same thing. I think the problem is the sword I cant tell if its a tap or a hold. ran pretty well, no lag.
as an enjoyer of rhythm games, handcrafted art styles, unique gameplay quirks and shrimp in general, it's like this game was made for me (now all it needs is a capybara, possibly in a hawaiian) I have internally named the titular Sashimi Slayer as Yoshrimbo, and I wish him all the best on his quest to gather sushi to sell with his shrimp wife also devs pls give me shrimp based steam emotes I NEED it
Really fun rythm game, there's only 2 levels at the moment (3 if you count the tutorial) so how much you'll play it depends entirely on how good you wanna become at them, which to me translated into multiple attempts on both Jelly Queen and The Kraken. Learning to nail perfect slashes and blocks is really addictive overall, though at times, I'd found myself wanting a little bit more leeway on some notes (I saw there's an aim multiplier setting, so that's worth trying out). Otherwise, another minor nitpick, but the Settings seem to follow the game's controls to navigate, which I found a bit confusing at first since most games tend to use regular controls here. Otherwise, it's 100% worth trying out since it's free and I would totally buy a paid version with more levels at a reasonable price.
Excellent little rhythm game! Very chill and entertaining!
The game is free. Try it out! It's the first rhythm game that I've broken through the skill floor and been able to enjoy, due to its great tutorial and the lack of punishment for failure. Missing any attack or block just gives you a lower score at the end, there's no health bar. It's up to you how high a score you want to aim for. Blocking works much like Sekiro's parry, but there's two of them, and you have to use the right one, and time it on the beat instead of just before. Sadly, there's only two levels, unless you count the tutorial. I'd love to see more levels released, maybe packaged as an inexpensive full game, for which this could be the demo. So give it a try! It'll make for an interesting afternoon's entertainment. Edit: 5 hours is how long it's taken me to go from having no idea what I'm doing to getting the max scores on all levels, tutorial included. I'm now trying to get exclusively max scores while playing each level back to back, will probably stop once I achieve that. I can now start to enjoy the other rhythm games in my library. What a great little game. Edit 2: I DID IT! I DID IT! I BEAT ALL THE LEVELS WITH PERFECT SCORES BACK TO BACK! It only took me... about 10 1/2 hours. Pretty awesome, for a short, free indie game with no achievements.
this game is soo good the artstyle,the music,the mechanic is god. But, the only thingn negative here is a very few map. I believe that if players can create their own maps, it will definitely make this game more exciting.
nice. want more levels
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.