
A short literary mystery game set in Oxford and Borneo
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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It’s a short, light, and enjoyable IF adventure with few simple puzzles and an illusion of choice. I started as Mia whose breakfast was suddenly interrupted by a police visit inquiring her about a murder that happened the night before. Mia is completely unaware as to what’s going on, but after she hears that a loved one is suspected and being held in prison, she sets out to uncover what exactly happened. Knowing little and following a trail of peculiar clues, Mia embarks on a journey that takes her from quaint streets of Oxford all the way to Borneo in hopes to get to the bottom of things, but uncovering the truth isn’t always so simple, so she might just have to deal with more than she bargained for. Being an interactive fiction in a nutshell, “Sarawak” is heavily built on narration. It is a story that packs a whole lot of stuff in a couple of hours of playtime, so be it not for a light, pleasant tone – it would have been too much. Here, however, it’s presented in a relaxing, even cheerful manner that never gets too serious despite the circumstances, so it works well with an event-heavy story. Mia easily passes all the obstacles and charms or pushes her way into every situation, so I never had trouble making any moves. It’s written in a way of “cozy mystery” where heroine is agreeable and friendly, so the overall narration is light-hearted and fast-paced, which fits “Sarawak” to a T, as the same can be said about other components of the game. The puzzles in this game seem to serve a sole purpose of being breaks in the narration and making the player feel involved. None of them present any challenge (put the letter back together, simple fuse box manipulation, turn a few gears etc.) and feel right at home with a relaxing vibe of the whole game. The choices are a mere illusion, as Mia might get a few extra lines of dialogue or change an order in which she does something in the same location, but they all ultimately lead to the same place, so it’s impossible to make a wrong one. Again, in any other narrative-driven adventure it might seem like a big downfall, but in a such a light, easy game as “Sarawak” it simply seems to be a part of the process. I just let myself be directed by the writing and go with the flow, as this isn’t the game where you make difficult choices on your own but rather watch the story play out the way someone created it. The graphics are stylish and have a retro feel to it. Game’s visuals reminded me of colorful fashion sketch catalogues and a mix of vintage cut-outs that leave a simple but memorable impression. The use of color is fantastic and gives “Sarawak” a complete and unique look. There are a few unfussy animations, and the story progresses forward with a use of scroll feature that elegantly zoom in/out the entire screen to display the artistry involved. There is no voice-over, and the music and sound effects are very minimal. Whenever the music is present, it’s a pleasant track dependent on the situation (from jazz to Spanish guitar strumming), but I couldn’t help but wish for more. I suppose, in the game where the player spends most of the time reading – it was a strategic move, but I’d prefer longer tracks or, perhaps, more sounds effects. As it stands right now, the game felt too silent and I kept finding myself scrolling up to the bits of text that trigger music to enjoy it for a bit longer. “Sarawak” is a delightful, relaxing mystery with an affable heroine that lasts a few hours. It is impossible to lose here - the narrative choices are for entertainment only. So are the puzzles that will present no challenge. If you’re looking for something that will truly work your brain, or to influence outcome of the game by making calculated decisions – this isn’t the game for you. However, it’ll be a great fit for those who will treat it like a fluffy mystery book – as the story will progress the way it was written, so the player doesn’t affect it but rather watches it unfold while comfortably scrolling through stylish screens to see Mia’s journey to its unexpected end.
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Hours played at review time, across 22 reviews with recorded playtime.
I love almost everything about this game, but it seems to me that they're charging full price for something that isn't finished. The story just kind of stops. It's more like a proof of concept than a game.
[url=https://store.steampowered.com/curator/7520163/]You can find hundreds of other reviews through our Curator page[/url] [h1]"A Literary Itinerary"[/h1] No one’s going to confuse Sarawak as a rolling epic; instead, it’s a self-contained little tale that you should see to completion in about 90 minutes or so. It describes itself as a literary mystery game, which is fitting enough that I’m going to steal it and use it like my own. It’s the tale of Mia, who finds herself mixed up in the murder of an Oxford professor. Her initial investigation is begrudging, but each new discovery makes the ordeal more personal, until she’s finally forced to go all in. There’s a fair bit of story crammed into less than two hours of running time, so it’s to Sarawak’s credit that it never feels especially rushed. A text-based adventure at heart, progression is mainly highlighted by scrolling down the page, as if you were reading an interactive word document. This is used to the game’s advantage in several inventive ways. Sometimes you need to scroll back up because something has changed in a previous image after a bit of amateur sleuthing. Sometimes, scrolling down brings up new images in unexpected ways. For the most part, you’re scroll-locked at various points until you’re able to nudge the story along. This usually either involves solving a simplistic puzzle or by abusing various conversational prompts. The puzzles are unobtrusive and embrace the simplistic nature of the game, giving you the option to skip some of the more challenging ones and scoring huge merits in my book for not containing a single sliding tile puzzle. Several important conversations can branch out, offering you several replies you can select to advance the topic in a way of your choosing. Mia can often be straight up with people, or play it coy, trying to work better angles. Or try to work from a false sense of naivety. It keeps her busy, taking tours through the oldest parts of Oxford academia, or jetting off to Borneo to visit the titular location itself. Her journey is divided into small chapters, making it easy to go back and see how a conversation would have gone had she adopted a different tact, or if a puzzle can be bypassed a different way. And then, it’s over. In contrast to the main body of the game, the ending is the first time Sarawak feels like it has rushed a slice of the narrative, but the tale is neatly concluded nonetheless. It’s not going to keep you enthralled for several evenings on end, and there’s not a lot of reason to revisit it once you’re done, but it contains enough solid writing and creative puzzles to keep you invested throughout. Strong conclusions are overrated, anyway. [url=https://www.honestgamers.com/14945/pc/sarawak/review.html]// Full Review[/url]
Spoiler Warning! Total Rating 6/10 The execution could have been better. It has gripping storyline but greatly underutilized; redundant character identity for example the MC occupation was not utilized for any specific scenes. Each of the puzzle are redundant and some are repetitive . They provide you with the illusion of choice with no apparent penalty for making the wrong choice in other words the storyline are linear. Love the music tho. Authentic Dayak Music 10/10
Had lots of fun with the puzzles and the graphics were beautiful! It was fun to collect the achievements as well and the story was fairly interesting. Would recommend this game during a rainy day to fill in an hour or two with a cup of coffee in hand.
If you’re looking for a story-driven mystery with plenty of intrigue and fun, give this one a go.
A short but sweet puzzle/mystery game that is set in England and Malaysia. It is a very short story but I found it entertaining. Dialogue was enjoyable as was the music. I do wish that there was more depth to the characters - it felt very rushed. Overall, for the price I am pleased.
This was pretty cute. I liked the style of the game, the art, the dialogue choices, and I enjoyed the options available to me. I would say that there are a few tiny things I don't like about it, but those aren't enough to impact my review of a game. Small nitpicky things that shouldn't stop someone from giving this a look! I will make a note for streamers--this game does not allow you to stream in windowed mode. Use that knowledge and set up your stream accordingly! <3
Very straightforward game - there's already a story set to be told and your choices will, at most, only divert the narration a little so you go around the topic instead of getting straight to the point. The art is lovely and very much my taste - I unashamedly admit it was my biggest incentive to buy the game - and while you don't get a constant stream of BGM, there's still the occasional scene where music does play its part in setting the mood; quite realistic in that sense. I also enjoy the subtle cultural references and writing (NOTES!) Having said all that, I find it comparatively short for its price - it can be completed in an hour, tops, even while completing achievements (CHEESE & APAM LOL). Gameplay is minimal and puzzles are simple; you can tell the focus is on the unsurprising but neatly-told plot. Not much replayability either. In short, it's a decent attempt for what seems to be this publisher's debut game, so I'd recommend it - but only at a discount.
I loved playing through this interactive novel. While the story is immediately intriguing and the puzzles fun, the artwork is stunningly gorgeous and the game merits a playthrough just for that alone. Recommended.
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