
Sanity of Morris: a psychological horror adventure game. Your flashlight reveals the clues you need to stay sane in the search for your father. Discover the truth. Could aliens be real?
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tem algumas partes que causam ódio mas o jogo tem uma história interessante e deixa certa interpretação para o jogador.
I hate that I finished this game. the main character of this game is the most insufferable protagonist of any video ive played this past year. and the voice acting makes it so much worse. the game play is also horrible, you are dealing with a buggy ai an should basically just hit crouch and walk slowly 90% of the game.
yes
The game was interesting and fun but I was unable to finish it because at some point I got stuck in a small space. The wall and the door lying on the ground blocked me. The game was automatically saved there and it was over for me :(
Ein im Prinzip recht ordentliches Spiel, jedoch für meinen Geschmack mit einem nervtötenden Einstieg, einem zu viel quatschenden Protagonisten, einem anstrengend eingeschränktem Sichtfeld in dunkler Umgebung und überflüssige Trial and Error Passagen, in denen wir uns an Gegnern vorbeischleichen sollten. Dies jedoch gab mir den Rest.
A recommendation with caveats. Only on a deep discount I think is this worth it. I wouldn't be surprised if you told me this started life as a phone game. For starters it looks absolutely horrid. Models, lighting, environments, everything. It's very janky. And pasted across this is this awful fog effects that swarms your vision whenever you're in the dark. And there's plenty of other jank as well. For starters you can't pick up or activate some things unless you have your torch up. And it's only some things. If it was everything it would be manageable. But I found myself abandoning many collectibles which help add meat to the story as I just thought they were set dressing when in actuality, I needed to have the camera on them. And having to have your torch up all the time does not gel well with all the stealth sections. And there's other jank too. If you get spotted by someone and you're trying to run away, sometimes some interactibles bug out e.g. certain doors, meaning instant death. Which makes the awkward stealth sections all the more annoying. Now to be fair to it, the story is actually pretty decent, the voice acting is fine, and it kept me just engaged enough that I wanted to see it through. And 3 hours to pretty much 100% it (as far as I can tell), even if it isn't a completely smooth ride, means it doesn't overstay it's welcome.
An exercise in tedium with the most fragile, whiny man-baby playing the role of the protagonist.
Good story. However, the enemies killed you so often because you frequently spawned when they were on top of you. Also, the lack of lighting was supposed to add to the suspense, but all it did was make it difficult to play the game as you could not see hardly anything. And if you turned on your flashlight to see better, you were killed by an enemy within seconds. The frequent autosaves did help, but by the end, I just wanted the game to end. Would recommend when on sale and only for dedicated players.
Also grundsätzlich fand ich die Idee, dass man die Welt zum Großteil mit der Taschenlampe entdeckt, echt nett. Die Story fand ich auch cool. Allerdings fand ich es teilweise schon recht "oldschool", wie man das Spiel in mancherlei Hinsicht umgesetzt wurde, z. B. auf der Flucht oder wenn man Gegner umgehen muss. Das hätte man klar besser machen können. Etwas nervig fand ich zum Schluss auch die Angst des Protagonisten vor der Dunkelheit. Unlogisch fand ich manches, wie z. B. dass man die Taschenlampe anlassen kann, obwohl Feinde in der Nähe sind, die einen dann ja eigentlich sofort erspähen müssten. Aber sei es drum, alles in allem war das Spiel ganz nett, aber direkt empfehlen würde ich es auch wieder nicht.
A title that very poorly mixes genres of horror and mystery to create a plot that isn't amazingly engaging nor holds any significant pushes in new and fresh directions to the focus of aliens or conspiracies as a theme. Majority of my playtime is from leaving the game on but the game while expected to be a walking/puzzle focused game play style had nothing intriguing to push it forward, and most of my time was either walking through admittedly decently designed setpieces of environments or more aggrevatingly stealthly avoiding humans and aliens alike that had the behavior pattern of mindless drones trying to shine their detection fov over my grubby little sneaking shoes.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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