
Command vast armies across the surface of a star-encompassing Dyson Sphere in this next-gen RTS. Shatter the map itself with superweapons, freeze oceans to create new invasion routes, and control hundreds of units in your quest to dominate humanity's greatest megastructure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
This is a free demo of the next-gen RTS - Sanctuary: Shattered Sun! This demo contains a few single player scenarios to give you a taste of the game. The full release will have multiplayer, an epic single player campaign, a full suite of land, air and naval units. And much more!
Sanctuary will feature a campaign, multiplayer, base building, a flow-based economy, kingpiece commander units, as well as land, sea and air combat.
Every projectile is simulated. Nukes level bases and energy shield generators hold the line against long-range artillery strikes. Sanctuary has a core focus on strategic decision-making over fast-paced micromanagement.

When conventional weapons aren't enough, deploy superweapons that literally break the map.
Watch as your enemies' bases plummet into the sun below when you destroy the structural supports of the Dyson Sphere itself, crumbling the ground from under them.

Seize control of Sanctuary's climate systems to reshape the battlefield. Watch as your enemies' fleets become trapped in ice while your armies advance across the frozen wastes.

Few players will muster the enormous resources needed to build a Titan, but even fewer will survive fighting one.

Destroy the enemy commander and you win, but be careful because if your own commander falls ... it's game over.

Scale matters: wage war across massive 40km x 40km battlefields with up to 10,000 units under your control.
Watch as physically simulated projectiles create unexpected moments of warfare - like missiles striking aircraft in mid-flight instead of their intended targets.

The year is 2758, and humanity's greatest achievement encircles the sun - Sanctuary, a Dyson Sphere housing over a trillion lives. But this marvel of engineering has become a battlefield, its gleaming cities reduced to rubble, its surfaces scarred by endless war. The dreams of paradise have given way to a brutal struggle for survival.
Choose your allegiance among three distinct factions: the pragmatic EDA, the futuristic Chosen, or the enigmatic Guard. Each brings unique strategies, technologies, and units to the fight for control of humanity's greatest creation.

Powered by cutting-edge DOTS technology, Sanctuary: Shattered Sun delivers smooth performance even in the largest battles.
Every explosion, every unit, and every tactical decision comes together in a seamless experience that pushes the boundaries of what's possible in strategy gaming. Watch thousands of units clash without your PC slowing to a crawl.
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Languages: English
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Reviews
Themes across 428 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра имеет высокий потенциал стать достойным проектом, как Supreme Comander. Спецэффекты на высоте, как и графика. Механика уничтожения карты оставляет вопросы, будем смотреть, как её доработают, если не вырежут. Дизайн Guard на мой вкус один из лучших. Проработать дизайн моделей Chosen очень трудно, это самые тяжело моделируемые модели. Без пожертвования на KS дальше первой главы компании не пойдешь, так же недоступен мультиплеер. Баланс юнитов и экономики пока не реализован, некоторые модели сделаны из частей других как заполнение. Игру рекомендую, даже в BETA она вполне может зацепить.
На первый взгляд старый добрый суприм. На хорошем пк лагов не наблюдал, многие механики уже в игре есть по типу реклейма, помощи инженеров и т.п. Но без доплаты на разработку в игре делать нечего кроме соло-выживания против волн. А так - верим, надеемся, ждём.
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Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spiritual successor to Supreme commander in the making. Foundations are certanly there. I'm eagerly waiting for the Early access release!
Современная суприм коммандер и этим все сказано. Пока что очень ранняя демо, но для столь масштабной стратегии, очень хорошая оптимизация, при столь ранней версии, что является огромным плюсом. За пол часа увидел огромный потенциал, когда игру доделают.
Great progress on the development of the game. While the demo is rough in a lot of places(especialy UI), and lacks a lot of features and units, I still had great fun playing through the demo and the missions, and it shows a great perspectives for the game in the future. definetely something to look out for.
The first mission was great fun, Love the game already and I'm hoping to see it fly! I know many of my friends from supcom/supcom 2 are playing this and I believe they will love it too!
emeği geçen herkeze teşekkür ederim türkçe dil eklemeleri istemiştim dikkate alıp eklemişler çok memnun oldum türkçe olmasına tam sürümü sabırsızlıkla bekliyorum
Finally a game like Supreme Commander FA... looking forward!
Игра ТОП, наконец-то кто-то рискнул сделать что-то похожее на Супримку без инвесторов, хорошую качественную стратежку. Я за ней слежу более года и сейчас невероятно кайфанул играя в демо. Учитывая, что игра находится на стадии ПРЕ-АЛЬФА (подчёркиваю пре-альфа) - это круто, то есть сырой продукт работает на столько хорошо, про недоработки я молчу, потому-что пре альфа. Всем рекомендую попробовать, кому понравиться - уже собирается русское комьюнити в официальном дискорде игры. Играйте сами, не читайте отрицательные комментарии, эта игра будет шедевром и примером как надо крупным компаниям делать игры, а не запарывать проекты такие как C&C и Supreme Commander. Разработчикам удачи!
Insanely good for the early state of development. It looks like it has all of the bones in place, and a really solid foundation to move forward. Runs well, units look great. Demo mission plays a lot like the SupCom FA campaign where you just get dropped in with all the tools available. Things that would make this game really shine -Unit rank ups (e.g. like the supcom games) - I really want to have t3 and t4 units grow into scary units w/ health regen -Patrol commands -Better pathing/movement in formation -better visibility on resource extractors (hard to tell where they are when they get buried in other buildings)
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