
A wholesome creature-collecting game, solo or co-op for up to four. Wander enchanting biomes, gather ingredients, brew gentle remedies, and heal the small things you find. Cosy, calm, and quietly addictive.
Modeled estimate, not a reported figure. How we estimate →
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About
The small creatures of this world are falling sick. You have been pulled from your own world by a ball of light to rescue them, armed with a gentle spell, a tended garden, and a bubbling cauldron.
A cozy creature-rescue sim about kindness, and the quiet joy of making small things feel better.
Sick creatures rest all across the world, coughing and sniffling, waiting for someone kind to come along.
Brew the right cure, cast the Safekeep spell, and carry them home to your sanctuary.
Nothing feels better than watching a little one bounce back.
Buy seeds from Pockets the merchant, plant your beds, and call the rain with the Bloomcall spell, little storm clouds that water your crops while you watch. All kinds of seeds and every harvest contributes to your next cure.
At the alchemy table, ingredients rise and swirl above the cauldron as your potion brews.
Learn new recipes, level your alchemy, and master the rare cures that the rarest creatures need.
Summon a tiny lumberjack to fell trees. Crack stone in the glowing caves. Smelt glass in the furnace and shape it into vials. Everything your sanctuary needs is made by hand, usually with a little magical help.
Create your keeper: hairstyles, outfits, colours, freckles, and the colour of your magic itself.
Invite your friends and tend the sanctuary side by side. Rescue together, farm together, and race each other down the canyon paths.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Turkish
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.