
The toughest ronin in Hyuga returns! Heated battles and even hotter romances await you in the land of silk and steel!
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I really wanted to like this, the first book was so good. Unfortunately this book is slow and largely forgettable. Pros: -Felt alot longer than 215,000 words. -Summary of 1st book. -Less emphasis on mechanics, more choices where you just pick what you want to do. Usually gives 3 choices. -Your character develops less than previous book, BUT you can have a big impact on some of the npcs. -Must remember stuff that happens throughout book, made the game more immersive. Cons: -No new stats. -Has a tendency to tell you what you're suppose to be thinking. -Fewer twists. -Where did the humor from book 1 go? Even bigger cons: -The book is centered around a chess tournament. No really it describes you playing chess. There are some simple logic puzzles and interesting things that can happen, BUT I sure didn't feel like "the toughest ronin around" anymore. -The book tries really hard to force you into a romance with Momoko. I found her to be the least interesting and had zero chemistry with. My chivalrous ronin avoided Momoko and conspired to hook her up with Hatch. BUT AFTER ALL THAT, suddenly decided to go to a love hotel with Momoko. Luckily you can eventually turn her down. Did the writer just forget all that other stuff or what? Overall: -Not worth it. Hopefully book 3 can save the series.
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[i]Samurai of Hyuga Book 2[/i] is a text-based, choose-your-own-adventure developed and published by Hosted Games. As the name states, it is the second book in the [i]Samurai of Hyuga[/i] series, so it's highly recommended to have played the first book before delving into this second book (or this review, for that matter). You take on the role of a ronin, the wandering samurai character that you created from the first book. (However, you can choose to have a premade character as well if you don't have any saved game files from the first book.) The story starts off from the cliffhanger from book one in which your character [spoiler]has to find a way to save their charge/master from being killed by their ex-lover/ex-fellow samurai[/spoiler]. After those events play out, then your character and fellow party members travel to a new town to follow up on the [spoiler]quest given by the emperor, which involves finding another demon[/spoiler]. The rest of the story involves a shogi tournament that has a couple of shady characters, but I'll stop here to avoid spoilers and all that. As for the gameplay, [i]Samurai of Hyuga Book 2[/i] has many choices that are presented throughout the story. The choices you make determine how your character interacts with other characters, and they unlock certain Steam achievements. Other than that, though, this game is solely text-based, so there are no visuals or audio. Now that I've gone over the story and gameplay, I'll move onto my critique. I enjoyed the first book in the series, and I especially liked the cliffhanger at the end. It made me excited to find out what would happen in this book. Of course, this book starts off action-packed, and it's a bit heart-wrenching as well. The event doesn't feel dragged out, though, and then we're taken to the main character with their other party members, summarizing what happened and then moving onto the next mission. However, after this initial event, this is where I felt like events were a bit more dull and boring. Sure, the main character and their party are continuing on their quest, but there aren't as many exciting, action-packed events as in the first book. The events are more spy-based, where the main character has to infiltrate a shogi tournament and win in order to [spoiler]find the second demon and defeat it[/spoiler]. Also, the characters felt pretty static. While this is understandable for the main character since this book locks your character's personality into whatever you decided for them based on your choices in the first book, it's not as excusable for the MC's party members. I especially found it annoying that [spoiler]the relationship between the MC and their charge continues to be somewhat antagonistic (despite that their charge somehow survives) although there's a tiny bit of development[/spoiler]. In addition, I found it weird that the story seems to [spoiler]force one of the party members to fall in love with the MC, even if the MC does nothing to encourage it or even tries to dissuade the romance. The end result is the same[/spoiler]. However, towards the end of the story, there's a bit of action and another cliffhanger although it isn't nearly as exciting as in the first book. As for the writing, I found it paced ok. I noticed a few typos (mainly in the form of double words) that could use some polishing. I had no technical issues with loading my saves from the first book, and all of the achievements unlocked for me. Of course, I was able to save my end progress for book three. Overall, would I recommend [i]Samurai of Hyuga Book 2[/i]? If you enjoy CYOAs and liked the first installment of the [i]Samurai of Hyuga[/i] series, then this one might be worth enjoying. Personally, I felt that it was slower to get through, and I miss the action-packed scenes that the first book had. However, I plan on continuing to play through the remaining books, and I'm hoping that book three will be an improvement. For the asking price, I'd say that it's just about worth it although you can wait to get it on sale, and it's in a couple of Steam bundles. ^^ [quote]Flying free and writing reviews solely for [url=https://store.steampowered.com/curator/44702020/]The Introverted Gamer[/url].[/quote]
The first book was very good and this was a slog to get through. The writing in the first book was excellent but it didnt feel as tense in this book, maybe because they story just dwindled around and didnt really get anywhere. The first book was enough of self loathing from the protaganist point of view, but it gets really old really fast when it just continues in book 2, we get it already. And if he is this supernatural good swordsman it really didnt felt so in this book. I found myself just wanted the book to end, what a contrast to book one where i couldent get enough
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I enjoyed the first game so I thought nothing of paying for the second instalment. If you like CYOA games and the first part of this story then you will likely enjoy this one. For the amount of time I played this and the amount of interest it managed to get out of me it surely represents great value for the price. If you playthrough it once you can always create another character and do things differently. I have two characters in which I take different options. Not all options will change the outcome of things though I should warn you, there is some illusion of choice, but nevertheless it does allow you to really be your character and the characters I play really feel like my own. The writing is good and its easy to get immersed into things, and I definitely feel attached to the characters. After being with them in the story and interacting with them throughout the story you genuinely care about them. You can choose certain aspects of your Ronin character, such as their name and aspects of their personality, but there are many things you also cannot personalise which makes sense. Just a warning. Be warned about the cliffhanger at the end. I recommend playing the first game before this one.
I consider Book 1 a masterpiece. Along with "Champion of Gods", it was my favorite "Choice of Games" adventure. This, however, I simply despise. It feels like a different person wrote Book 2. It is dull, much of the story is forced upon you and it's nowhere near as intuitive as the first one was. It's far more mechanical, whereas 1 allowed you to just play and never look back at your stats, as long as you sticked to playing the character you wanted. I have yet to play part 3 of this series, but I'm already worried it will not live up to the fantastic start that book 1 was. P.S. A fair warning for those who hate even the slightest NTR - skip this.
Reviewing (mostly) every game (or DLC) in my library, part 557: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆ (7/10) The best way I would describe [i]Samurai of Hyuga Book 2[/i] is a fun, hot mess. It is by no means a bad book. Not at all! It's the literal definition of a gleeful, chaotic romp through the woods that doesn't put on any airs. For better or for worse, this [i]is[/i] the author's little playground—and you're just in for the ride. That sounds a bit negative, but it's true. Devon Connell's prose is wonderfully descriptive, and the plot is just beginning to heat up. However, Book 2 comes with a newfound linearity, which may be a dealbreaker to same players. [b][h2]Pros:[/h2][/b] ✅[b] Descriptions.[/b] The prose delights in acts of cultural translation. Mundane pleasures—desserts, wine, customs—are broken down slowly and almost pedagogically, as if the narrator is teaching both the protagonist and the reader how to partake in a foreign culture rather than merely observe it. Connell's prose works so well because it mirrors the emotional state of the main character. While the ronin protagonist might know how a dessert smells or looks like, the protagonist's lived experience is rice, salt, and survival. Of [i]course[/i] they would linger on the sweetness of a dessert. There's more historical worldbuilding too: casual observations like offhand comments, comparisons, or misunderstandings. ✅[b] Shogi minigame.[/b] I kid you not, a large part of the book is about shogi, the Japanese version of chess. However, you and your ronin have the same reaction when encountering this activity: confusion, maybe slight horror. The game is familiar to them, but they can’t read the symbols; likewise, most players won’t know shogi at all. You are forced to use context clues and hints to figure out what piece is what and where it goes. On my part, I had an absolute blast with the light logic puzzles. I didn't even know the engine could have images! You are also required to remember characters and names, as you're tested a couple times. It's quite clever and refreshing! [b][h2]Cons:[/h2][/b] 🟥[b] Linear.[/b] Usually I don't mind linearity, as linearity in itself isn't a bad thing, but it's hard to ignore how railroaded you are in Book 2. The main hook of the game shifts from Book 1's action to a dramatic slife-of-life. You truly have to "buy in" with the writer's mindset. For example, a large subplot (or even plot) is a potential romance with Momoko. It's a sort of push-and-pull, forbidden love. The problem comes in when your (not optional) best friend Hatch falls madly in love with her. You even have to go to a love hotel with her. I found this dramatic in a goofy way, but if you don't want to romance Momoko, you're going to feel railroaded. Additionally, you are not allowed to solve this problem: you are not allowed to talk honestly to Hatch, even though he asks for your advice many times, and the final confrontation between you two is a hella dramatic "HOW COULD YOU BETRAY ME?" ending. It certainly felt artificially engineered. ➡️ [b]More linearity![/b] Another factor that caused me to raise my eyebrow was the obvious traps in the plot. Light spoilers, but there's a shifty figure who's offering help for free. Additionally, you're forced to get see a charismatic yet clearly suspicious man. Both are clearly traps. Your ronin can express their misgivings but they're either ignored or laughed off. And, of course, [spoiler]both characters backstab you![/spoiler] Who could have guessed? Certainly not me! ➡️ [b]Jun/ko is a divisive figure, for sure.[/b] They're a straight up yandere and your ex. Objectively, they [spoiler]stab you, threaten a child at swordpoint, brand you, gladly kill people, call you affectionate names, and assume you "belong to them."[/spoiler] They're an interesting character narratively, for sure. But no matter your choice, they will always be in love with you. Your ronin will always think about this, usually with some lust or attraction. 🟥[b] Anime-ish writing.[/b] Book 1 already had into familiar anime conventions; Book 2 leans into it harder. There's a [i]lot[/i] more exaggerated emotions. Characters cry, scream, blush, or faint at the drop of a hat. There's also some love confessions out of nowhere, slapstick humor, and dramatic "woe is me" monologues. It’s over-the-top, but that’s very much part of the charm. Usually. 🟥[b] There's not a lot that actually happens?[/b] Plot wise, I mean. It's a slow build up, focussing on the characters and the relationships you have with them, as well as setting the groundwork for the start of the next book. It's internally focussed, which I like, but technically, you're still in the same place as Book 1. I think I'm a bit soured because the book ends on another cliffhanger. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
How should i start. I don't recommend the game, since it ends in a cliffhanger, that is not so disturbing, but it ends out of the blue. Recommend buying this game on sale, in bundle, or when the series is finished.
Bought this and the first one in a bundle. Now I need the third. Think about what that answer means.
I want more!! It's so good. >w< I can't wait til the next one comes!!! I love your work!
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