
The fog city detective with exceptional intelligence and keen insight, Mei Qu, one day encounters a snow country girl with snow-colored long hair and witch-like beauty, Snell, at a crime scene. From this moment, their fates begin to intertwine, and an adventurous story unfolds.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不推荐。 故事是等于没说的,剧情和感情进展主打一个坐火车,白毛和公主和女主之间是看不出来一点和主角女女关系性,但是突然就来了段百合剧情插进来,我以为我少看了剧情。 故事解决问题方式突出个都合,各个都在藏,藏到最后女主还是啥都没摸到,然后这剧情哪里突出女主天才了,我emmmm,别说作为个百合游戏,作为个正常游戏都是不合格的剧本。
Fairly enjoyable story with some technical problems. If you play through it I recommend having multiple saves because the game froze a few times and loading the current save would repeat the issue.
剧本整体观感尚可,只是流程非常非常短,2小时通关,几乎没啥感情戏,只能看系列的后续作品了,想爱发电或者鼓励催更那就买,否则建议等系列后续出来了打包买
Salvation:Immortale, developed by 琉璃花糖制作组 and published by WindField Games and LoveStoryProject, is a story-focused visual novel that leans heavily into atmosphere, character dynamics, and slow-building intrigue. Set in a stylized version of post-war Europe, the game constructs a world shaped by lingering political tensions, hidden organizations, and the lingering mystery of immortality. Rather than presenting an action-driven narrative, it opts for a more restrained and contemplative approach, allowing its story to unfold gradually through dialogue and interaction. The narrative follows Meiqu Sonya, a composed and analytical investigator running a small detective agency in Florence. Her encounter with the enigmatic Snell Aurora—an individual shrouded in mystery and rumored to possess unnatural qualities—sets the stage for a story that blends investigation with elements of the supernatural. From there, the game slowly expands its scope, introducing conspiracies, historical secrets, and subtle connections between characters. The storytelling prioritizes gradual revelation, often focusing on conversation and deduction rather than dramatic set pieces. This creates a steady, immersive tone, though it can also make the pacing feel slow, particularly in the early portions of the game. Gameplay remains firmly rooted in the conventions of visual novels. Progression is primarily driven by reading and making occasional dialogue choices, with minimal mechanical interaction beyond advancing the narrative. While there are branching elements and optional content, the overall structure is largely linear. The experience is designed to be consumed rather than actively manipulated, placing the emphasis on the quality of the writing and the strength of its characters. For players who enjoy narrative-driven games, this approach works well, but those seeking more interactive systems may find it limited. Character development is one of the game’s more engaging aspects. Meiqu’s rational and composed personality contrasts effectively with Snell’s quiet, mysterious presence, creating a dynamic that drives much of the story forward. Supporting characters add texture to the world, each contributing their own perspectives and motivations, though not all are explored in equal depth. The relationships between characters evolve naturally over time, giving the narrative a sense of continuity and emotional grounding even when the broader plot becomes more abstract. Visually, the game presents a polished and cohesive style. Character artwork is detailed and expressive, with CG illustrations used to emphasize key moments and enhance emotional impact. The inclusion of voice acting for major characters adds another layer of immersion, helping to bring the dialogue to life. Backgrounds, while relatively static, are effective in establishing the setting and maintaining the game’s tone. The overall presentation aligns well with the narrative focus, supporting the story without overshadowing it. The setting itself is one of the more compelling elements of the experience. The depiction of a European city marked by both beauty and underlying tension provides a fitting backdrop for the story. Elements of science, folklore, and hidden history are woven into the narrative, creating a world that feels layered, even if not all aspects are fully explored. The concept of immortality serves as a central theme, influencing both the plot and the characters, though its deeper implications are sometimes left underdeveloped. Pacing remains one of the game’s more divisive aspects. The heavy reliance on dialogue and exposition allows for detailed world-building, but it can also slow the momentum of the story. Key developments are often separated by extended conversations, which may test the patience of players looking for a more dynamic progression. At the same time, this deliberate pacing contributes to the game’s atmosphere, reinforcing its focus on subtlety and gradual discovery. Despite its limitations, Salvation:Immortale succeeds in delivering a cohesive and engaging narrative within its chosen framework. It does not attempt to innovate mechanically, instead relying on strong presentation and character interaction to carry the experience. While it may not fully capitalize on the potential of its themes, it provides a consistent and immersive story that holds attention through its tone and structure. In the end, Salvation:Immortale stands as a solid example of a character-driven visual novel that prioritizes mood and narrative over interactivity. It offers a thoughtful and visually appealing experience that will resonate most with players who appreciate slow-paced storytelling and atmospheric world-building, even if it falls short of delivering deeper complexity. Rating: 8/10
游玩完毕了。总体上来说流程短。具体故事开了个头就结束了。。。。作为序章感觉结束的有点潦草。推理也是既定内容。选择什么其实对剧情走向没有关系。百合要素也没展开。 人物立绘和配音都算我比较喜欢吧。 大概就是这样·· 追评: 不要买 作者已经遗忘了该作品 以后个人对待国产galgame要神慎重了
应该算个序章?百合情节描写过少(这个制作组的老毛病了……)导致的贴贴部分看的很奇怪……部分台词很尬,自动模式做的太烂了,速度拉满还是有一段很大的空档期以及存档卡死……不过价格便宜,当个下午茶来品品还是不错的
感觉故事没展开也没讲完....不过画风和配音是在合格线上的,主创以后的作品还是多加一些女女关系吧。 看到前几个番外还以为公主和女仆会是副产品,怎么.....
Save, save, and save again. Use multiple save slots. This VN is so buggy that it froze on me several times. This VN is kind of unique. It has this Chinese perpective on some sort of half-real, half-made up version of Europe. Like, female sherlock holmes in florence and some (very) mild yuri moments. But it doesn't go so deep. It was hard of me to keep track of what was going on and certain parts of the story felt very abrupt. I just didn't feel much consistency, nor did I feel much strong characterisation. And although I'm awful at mysteries, I really felt totally lost on this one. I dunno, maybe I should have concentrated better while playing. I don't wanna leave a bad review, so I'll leave it for you to judge.
百合好
故事发生在文艺复兴的几百年后。由美第奇家族掌管的翡冷翠公国积淀着过往的艺术与文化,人杰地灵,国力强盛。然而,外表的强盛掩盖不住帝国的飘摇。年事已高的大公,苦于找不到新的继承人;周边诸国群狼环伺,紧盯着任何一个破绽;就连教皇国也颇有微词,想借机除掉翡冷翠。就在这时,翡冷翠发生了两件大事:其一,3位难民在享用国宴后集体离奇暴毙;其二,翡冷翠大公遭遇刺杀。这座平静祥和的公国暗潮涌动,蒙上了一层阴影。 而主人公,“梅曲”,聪明而又充满正义的私家侦探,意外受到大公的待见。大公希望梅曲能够查明真相,正确处理舆论,给民众一个交代,也不给他国做文章的机会。在探查中,梅曲意外结识了许多朋友,也慢慢发现了阴谋背后的组织,以及其于过往家族灭门的联系。最终,梅曲一行机智化解,解除危机,完成了一场圆满的冒险。 游戏全语音大概6小时左右,画风与配音非常不错,基本做到全配音,这也是支持我玩下去的一大动力。人物性格鲜明,充满正义感的侦探梅曲,可靠的管家,神秘的斯涅尔,外表高贵内心却如普通女孩单纯的公主,冷酷无情的安德里亚(这人是挂)等等。体验日常,与他们背后的小故事,让形象更加生动立体。 开篇的背景其实为游戏搭建了一个不错的舞台,金丝单框眼镜的慵懒侦探也确实让人眼前一新。一边吞吐烟枪,一边侃侃而谈。宛如福尔摩斯的洞察力,总能从来客的身上推测更多信息。但可惜的是,这种感觉并未持续太久。也许是经费不足,也许是赶工,也许是篇幅所限。后面的故事让我感觉又快又慢。快在人物的发展太快,从相识到信任太快。快在事件发展太快,突然就发现了关键证据,突然就碰到了幕后真凶。慢在作者总在努力为游戏增加日常,增加贴贴。感觉就像,上一秒我在美少女贴贴,下一秒我可以去打决战了。 讲了这么多,并不是说游戏不好。如果将它作为推理作来看,无疑会非常失望,推进案件的契机基本都是偶然,后面充斥着不少的强行反转与机械降神。但如果你将它作为,侦探小姐的大冒险与日常小甜文来看,本作确实是不错的。价格便宜,制作精良,本作还是相当值得推荐的。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
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