
A shopkeeping adventure for 1-8 players. Cook, fish, fight, and sell your way through a magical island!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 1.14/day in the week after.
About
Saleblazers is an adventure shopkeeping simulator. It's up to you to decide how you want to thrive in this world!
Combine ingredients to cook amazing meals to help you on your journey.
Travel the lands and find a variety of fishing spots to catch the biggest fish... and sometime rare items!
If you pick it up, you can sell it!
Swords, guns, spells... or chairs!?
Use your skills to survive a deadly island full of human factions and deadly monsters. Make sure you loot your enemies!
Play solo or bring up to 7 friends
Over a thousand cool items to discover with hundreds of powerful attributes
Create interesting builds that fit your playstyle through player stats, equipment, and items
An immersive world with villages, quests, factions, and police
Character classes that offer unique experiences
Build and run multiple shops across the island
Hire employees
Dedicated server (see Steam Community guide for details)
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.2Kreviews | 79% | — | $2.1M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game doesn't deserve all the negative reviews. it has a long way to go towards completion but it has an active dev that is heavily invested in the game's quality
Bro, what is this update?
i liked it before the updates
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, German, Korean, Polish, Portuguese - Brazil, Dutch +11 more
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Since the immersion update this game literally feels worse than a year ago. Character's looks wider for some random reason. walking animations looks dry and stiff, previous one's looked more realistic. Items equiped in a hotbat are visible on a player so now you have a full on garbage displayed on your back when you carry 2 riffles, melee and a pickaxe. New NPC audio sounds like it was made by AI from 2024. Arranging items in your inventory is harder because of all the glow effects. Before the update, game was fine as it was. It biggest problem was with lags and stutters when hosting a game for other players and this update made it worse for all the new animations and effects it needs to render and consume more resources to run.
They had something but kept cooking it on max till it burnt; Hope they revert the last update, otherwise don't bother with it. Both the enemy and NPC AI got ♥♥♥♥♥♥ for no reason, the simple climbing mechanic they had is buggy, the workers and npcs bump into each other 100 times more, the UI makes me puke and the " new and improved" graphics makes eveything look wet and gooey + the new arrest mechanic sucks; there's a lot more but I'll stop here cause I can't be asked, since the quickest fix is to, again, just revert the update.
Bought the game when it first came out, Just came back after 3 years and was trying really hard to get into it. But the game has so many game breaking bugs just like back when it came out. Tree's, Rocks will just not visibly show for me a lot when I'm cutting them down I can collect it but they are invisible so that alone pisses me off. Trying to cut down a massive section of a forest and not being able to see any of the material is awful. I'm not even gonna get started on the building holy hell the snapping mechanic was all over the place, wanted to put doorways everywhere except exactly where I needed it to go, The precision it took just to get it to snap in the right area literally made me quit again. I could keep going its just a massive buggy mess that should be illegal they are selling a game at this state still in EA charging $30 is a straight up crime for how clunky and unfinished this is. Its an awesome concept and fun when it works... but it usually doesn't. Also never have tried the multiplayer mostly because once again nobody wants to pay $30 for this and I would encourage anybody to not sell their friends on this either
WOW this game has turn to absolute trash in recent updates.. the cops will arrest you for breathing and everyone can attack and kill you but if you defend yourself you will have a massive fine.. this games pointless and not worth a cent till devs figure out how to run there own game properly... Oh and taking away police having to actually answer to the stagger effect is just Complete Horse S***! you can be beating them sensless in a corner and they just shoot while they are laying on the ground.. the game went from being equal and having to work hard to get where you have to go and hard fights and now its just cheats to beat the player to force longer playtimes.. thats pretty horrible development in my eyes :/ untill devs straight up remove 90% of there cheat debuffs the games so not worth it.. all youtube videos you see are from past Good Builds.. now a days Avoid it like a plague..
This game has a lot of potential. Unfortunately it fails at all it's core functions Shopkeeping: Shopkeeping is fun but the game is more than just shop keeping. Unfortunately, it is your primary source of income and by extension, your primary source or research and development. Research and development being your method of unlocking better gear, it is important to have a steady stream of income to keep up with the game. However, because the game is about quests and exploration as much as it is about shop keeping, you have to chose between earning an income or going out to play the rest of the game. There is an employee table but it is placed deep into what feels like mid to late game content level of the research table. The Employees are also their own can of worms as Cashiers is a midtier research of the Employee table so even after unlocking employees, you still have to man the store until you unlock them. Even then, Their AI is broken, regularly leaving their post to stand outside and taking 30s to a minute to return to the register after a customer is ready to ring up. Which often times results in the customer walking out and the cashier returning outside. This system requiring a player to babysit the store for so long makes a tiny more sense balancing wise if you account for multiplayer but you still force a player to chose between the store or the rest of the game for a massive chunk of time. Combat: Your best bet at stocking your store, at least early on, is by hunting ronin. The ronin drop gear which sells for a lot more than your typical collected or crafted items. However, the balancing for damage is all over the place. Enemies have a lot of hp and I suspect scale to your level. This means fighting one enemy takes a lot of hits. I got myself a bamboo crossbow with 60 damage and as I leveled up, it's damage increased with me up to 195. It can pretty much one shot anything. However, when I finally got the means to craft the higher tier firearms, they didn't come close in damage. 18-24 damage for a weapon that should be stronger than my crossbow. The reload speed isn't an equaliser because my reload is super fast as it is and the crossbow can one shot anything while a single clip of any firearm doesn't come close to killing enemies. I can only guess the weapon scales up as you use it but that discourages players from ever using anything aside from their starter weapon. Crafting: Crafting in general feels like an after thought. As mentioned before, crafting recipes are unlocked by research. AS you unlock recipes, you gain more things to sell. but some recipes feel unfinished or unnessarily convoluted. Apple juice requires specifically bamboo cups even though there are other cups you unlock later that by all accounts should work as well. Coffee requires a bottle of water despite also requiring a bamboo cup. I don't get why the bottle is even a thing when you can make cups of water or why we have to buy the bottles instead of unlocking bottles from the plastic cup research. Again, the recipes require specifically bamboo cups. there is an over abundance of bones from hunting animals but no use for them and you can't trash them. The trashcan is strangely picky of what you can scrap and always the useless or over abundant items are unable to be scrapped. Copper, which by most game standards is a early to mid tier material, is found in radiation zones. You normally would have radiation a late game obstacle but this game has other ideas. The only way to get into the zones safely is to do a specific quest that refuses to trigger for me. So, I just upped my HP and tanked the radiation.
This game is awful, this game as the literal name implies is supposed to be about making money, selling items, owning a shop, decorating it. And yet when I first bought it I couldn't play it for even a day without giving up because it crashed all the time, and then now I came back for another shot, the games possible redemption arch. But the review shows no it did not redeem itself at all. I like what they added and did yes, as I'm not against it and generally see the appeal for long term game play with a leveling system. But as I made clear in the first bit of my review it was supposed to be a shop owning focused game, and yet there is nothing new shop wise to speak of besides some items, the employees are horrible, the decoration is almost non existent, and don't even bother having a employee restock items for you cause they shove 1 singular item on a shelf and call that good enough, they do not focus on the actual main reason I and probably many other people bought the game for. It was the only reason I wanted and bought this game to begin with. So I feel like I was cheated out of my money and time I was promised a shopkeeping game and I get a low quality adventure game instead. If you are like me and prefer shop keeping games and that is the reason this game looks appealing to you, don't bother buying this game. They wont fix the shopping and expand on that main feature at all, it is always buggy, lagging, or having issues and things that annoy you that you can't fix which will drive you crazy the entire time. I truly tried to love this game, and came back even after it wouldn't stop crashing. and it still failed it's main purpose and gameplay entirely even after this long.
After reading all the bad reviews i still decided to give this game a chance. and after over 130h and still going, i can clearly say that this game is absolutly worth it. It is far from being complet but its a massive gem being polished more and more. The main reason i leave a review is because a few people were voicing issues on the discord page, and the next patch had a fix for those things. The devs are actively discussing with the players on discord and fixing issues. For a small team they are doing an amazing job. The changes that were brought are for a bigger picture for where they want to bring the game, and i had an amazing time playing. This game was much more worth it than most other indie games i played recently, 100% would recommand
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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