
Feel relaxed into this mental vacation as Sakuya Izayoi from the Touhou Project guides you through your troubles by offering helpful advice and strategies to help you feel at ease.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mejor que ir a terapia.
Memes aside, the advice given here is solid and promotes positive mental health. It's short and sweet. If you're struggling with any mental health problems or anything similar, then it will probably help you.
llore
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Japanese
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
こんなのばかみたいだって思ってた だって機械じゃん へんな踊り なんにもうまくいかなくて なんにもわかんなくて 誰にも素直に相談できなくて 何を聞いたらいいかもわからなくて ゲームもできなくて 久しぶりにぼーっと起動して 泣いた へんな踊り
da
MAN I CAN'T BEAT THAT HARD AHH GAME, FUUUUH
Joke of a game. And not a very funny joke.
고마워 사쿠야야
нет
10/10...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.5K | 793 | 97% | $2.99 | |
| $277.1K | 1.6K | 90% | $9.99 | |
| $16.9K | 1.5K | 97% | $0.99 | |
| $10.1K | 173 | 90% | $3.99 | |
| — | 0 | — | — | |
| $1.1M | 9.5K | 90% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6K | 56 | 75% | $19.99 | |
| $30.6K | 260 | 94% | $11.99 | |
| $30.6K | 172 | 96% | $9.99 | |
| $30.6K | 87 | 94% | $9.99 | |
| $30.6K | 129 | 64% | $9.99 | |
| $30.6K | 74 | 84% | $11.24 |