
Saira is a puzzle platformer with non-linear gameplay and a whole universe for you to explore. The game is heavily influenced by classic puzzle adventure games and uses a new unique graphical style combining high resolution photography into a lush and mysterious world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Imagine a flash game you used to love when you were 7 and a triple A action adventure game had a baby. Even if this doesn't look interesting to you, you should download it just to runaround and listen to the unreasonably good music.
Nifflas has a way of making the most relaxing games ever. All of them, I highly recommend.
https://youtu.be/5DelOPxpPQw Plenty of elements are added in this puzzle platformer from photography to an array of mini games but don't quite stitch together to convey a consistent design intent.
fun quick puzzle platform game
Very strange game. More of a puzzle than a platformer. I'll recommend it just for how unique and janky it feels,
Has its charm, pretty boring though
I have played through this multiple times already. More hours on the non-Steam version. Saira has always been one of my favorite Nifflas games. The movement system is very fleshed out and I love the puzzles. It captures the sense of adventure and exploration perfectly, while always having that lingering feeling of loneliness. I love it. And its free now! This used to cost money. Get it and love it.
Fun guaranteed!
☀️
Excellent atmosphere and clever puzzles. The controls are a little wonky which makes some platforming challenges overly difficult but it is a fun movement system nonetheless
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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