
Do you like TPS games? Do you like zombie games? Are you too afraid to play zombie games ?Now, you have an unmissable choice: [Sainthum]——a cartoon zombie TPS game.And, roar is DPS in the game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
https://youtu.be/-cGs3KlEJ6w I can honestly see this game having a lot of potential if it was polished but in its current state I cant recommend it. The game starts in what I am assuming is Chinese but there isn't a whole lot of options so its not hard to figure out how to switch it too English. Middle button on the home screen brings up options, button on the left in the options menu switches the game to English. The controls are really hard to get a feel for. Jumping is incredibly delayed by about a second after pressing the spacebar which makes it very difficult to try to jump on anything. Running is slow and you can watch your character take 3 or 4 steps in place before moving forward so it always feels like you are walking through sand. The camera angle will sometimes bounce off of objects and other times it will clip through them so you are always dealing with a shaky camera. You cant fire your gun from the hip you always have to be zoomed in and while zoomed you not only move slower but you can no longer strafe. The biggest annoyance is the sound you make when you run which in my opinion is way to loud and repetitive and doesn't sound like foot steps but more like someone knocking on wood. Combat is lacking. Aside from not being able to strafe or fire from the hip the zombies aren't able to understand pathing very well. You can hide behind an open gate or some sandbags and pick zombies off one at a time and they don't pose much of a threat unless you get more then one on you at a time then all of them can hit you all at once. Until you reach the first boss that is. Not only does the first boss throw projectiles at you they can pass through walls, lock on to you, and deal aoe damage. The only way I could figure out to avoid this is by getting lucky and having his attacks clipped through the floor. After watching the store page video I see that's as far as the dev got too.
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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