
Sainthood is a cozy strategy game about serving your community and growing your faith. Explore a miniature world and help the islanders by constructing buildings, delivering resources, and volunteering. Pray and attend to other spiritual activities as you rise to become a Saint!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 54reviews | 94% | — | $16.5K |
| $14.49 | 16ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I usually don't write reviews for games, but this one subverted my expectations. I first found it on an Instagram ad and was very excited to find a Catholic game! I love management games and the art style is adorable. Your job is to help in the community keeping your eye on time and energy. Your objectives include the church, school, pantry, kitchen, orphanage, and hospital. It is not just impersonal tasks where you complete them and go on your day. The characters within the community are also lively and have their own stories. I also love that you can learn prayers from saints and learn about the saints themselves. Some of the saints that I collected through faith points I have never heard of before! Can't recommend this game enough :)
The Saint cards are pretty neat and a very nice touch
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5K | 65 | 74% | $6.99 | |
| $16.5K | 137 | 82% | $6.99 | |
| $16.5K | 206 | 94% | $4.99 | |
| $16.5K | 75 | 95% | $7.99 | |
| $16.5K | 100 | 95% | $6.70 | |
| $16.5K | 78 | 92% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 19 | 89% | $5.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $7.99 | |
| $0 | 0 | — | $9.99 | |
| — | 0 | — | — | |
| $135.4K | 172 | 99% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have played this game for 86 minutes and it has been a cozy 86 minutes. You might think that this game is an easy nice little game but no, however hard I tried Sr. (Insert Name Here) was not happy with herself. Easier to beat Elden Ring than to perfectly beat this game and to be fair I haven't beaten Elden Ring so I wouldn't know. Have a good day.
This is a nice little, relaxing strategy game with chill vibes. I enjoyed this a lot.
It's cozy, but the story is very bland. It's well done, graphic wise and UI/UX wise. Be aware. This is a catholic game, where you pray, help others, get some donations, upgrade your items. Repeat for 30 days. I didn't buy any self immolation upgrades or fasting. If this your cup of tea, go ahead. I only bought this game because it was marked as cozy, I liked the thumbnail. I really thought the name was sarcastic and it would be on par with lots of the other games I get on steam that eventually becomes a nightmare. You don't get this here. [spoiler] I got the best ending in the first playthrough. Then on my 2nd playthrough I wanted to get hit by the spikes, but none appeared. I got 100 CP and -100 FP - the end was uh, very catholic - it doesn't matter if you help others and it's a good person, your soul is lost and you are dammed. I mean, The more you pray the best people treat you, it doesn't matter if you are doing charity work. I think there are 5 endings, but I won't bother. I really thought I would get something different, but it is a judgemental text" [/spoiler]
This is perhaps one of the most unique games I've played. Nothing else really tackles these subjects. The core loop is mostly resource management, but it definitely works well.
i've been looking for a game like this! really beautiful, with a lot of charm and heart :)
So far I actually enjoy the game and I hope to see how it improves over time. It has a cozy feel with a bit of importance to your actions. 10/10 very cool.
It's not too deep, not too difficult but beautifull nonetheless. What I love most is the vibrant Catholic essence and all the lovely information and hints about its cCaholic but also African heritage. Looking forward to the next releases of the publisher. God Bless.
'Sainthood' is simple, calming and definitely an enjoyable experience! I stumbled upon this game randomly and was instantly intrigued by the premise. I thought the concept was fresh and was perfect for the genre! Without being fully aware of it, it felt like I had been waiting to see a game like this for so long. I knew immediately I had to buy it! The mechanics are easy to understand and there's enough freedom to do various things without steering away from main goals. The heartwarming design with the quirky animation is accentuated by the thoughtful use and choice of sound design and music. I was quite hooked and couldn't bring myself to save the progress for another day. For future updates, I'm hoping we get more visual art with the texts -- something beautiful to look at as we interact with the characters. I think it will greatly add to the charm of the game. I've only done a whole playthrough once but I was also hoping to get at least a good enough idea of the main character's background and the lore of the island to truly be immersed in the story and to want to play it again for more. I had quite a sad ending that was well-written but a bit too ambigious. Much of the dialogue at the Convent was centered on puns and fables which are fun and interesting as story breaks, but when used as primary talking points, can take away from in-game time that could have been spent on introducing narrative details that point to deeper and more meaningful lore/characters. As a Christian from an Asian background myself, I loved the introduction of various facts about the culture the world is based on -- there were times, however, when I felt that there was too much emphasis on sharing these facts independently from the main theme/moral of the game. There were also some dialogue points that seemed to favor syncretist ideas. Don't get me wrong, there is certainly some aspect of truth to old-world religious stories and beliefs, but the error of syncretism puts all these on par with the capital 'T' Truth in an assumption that there is no further need to discover the nature of Truth in all its fullness. I think there is definitely a lot of potential for harmonizing these elements without taking away from the narrative progress and the driving theological focus of the game. The writing does reach high points on some notable occasions, especially with the scriptural and theological reflections at the Convent and with the addition of prayers from holy men and women throughout history. This game does a good job at bringing home the message of making leisure truly prayerful! 100% Rooting for this project and hopefully more projects in the future! Love to see Catholics breaking through the tempestuous waters of today's artistic scene. Bisong, thank you for sharing your incredible talent, beautiful culture and most of all, your vibrant faith with 'Sainthood'! God bless you!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.