
Sail the Seas is a sailing, trading simulator set in 18th century, spanning whole world
Modeled estimate, not a reported figure. How we estimate →
About
Featuring realistic sailing this game lets you explore world, amass wealth or go down to fishes - it's up to you!
- Interact with sails, yards, rudder to keep your ship on course
- Follow your ships condition and water level to keep it afloat
- Stock it up with supplies to keep you alive
- Take contracts or trade
- Hire crew or sail alone
- Historically accurate ships
- 140 ports to visit all over the world
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not quite ready yet.
Abandonware, avoid
Игра хороша, надеюсь разработчик её не забросит. Хотелось бы больше обновлений и официальный русский язык... Спасибо Don Falkone [RUS] за русификатор и туториал!!!
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A wonderfully relaxing and rewarding game, with a great scope for further development. The physics of sailing are very good and easily understood for anyone with the slightest interest in and knowledge of sailing. I'll give it a 10 / 10 as it is, but it would be a shame not to take it further.
Kann mich Edward nur anschliessen, der Frustfaktor ist sehr hoch, es gibt einfach noch zu viele bugs. Der Wind kommt scheinbar ständig von vorne, sobald wenn man die Richtung wechselt, wechselt der Wind mit und man segelt wieder gegen den Wind.
Abandonware. This was my original review when I recommended buying the game: "A gem of a saling sim. This guy took note of everything wrong with Sailwind and did something about it: - Here you sail the real, whole, wide world instead of fictional archipelagos. - You can sail the ship alone or hire crew that can manage helm, halyards, sheets and pump for you. You actually see them walking the deck and adjusting stuff. However, the world size is compressed to 1/40th of the real size and the day/night cycle is only somewhat longer than that of Sailwind (I wish one day we'll have a real time age of sail sim, kind of like Sailaway 3 for modern boats). All in all, a transatlantic voyage will take hours and the experience is really satisfying. In its early stages (the game is a bit over 1 year old since release), there are things to improve but the dev seems to be quite active." Now I must recommend the opposite. Apparently the developer is discouraged with the selling performance of this "niche game" and is "not worth working on" (his words, see "Viking" thread on the forum). Apparently, he wants to succed first, and work later. Anyone here knows other best selling "niche games"? I can name a few...
An sich ist das Spielkonzept recht gut. Zumal im vergleich zu anderen Spielen dieses Genres mal die reale Welt als Karte genommen wurde. Aber was die Physik im Spiel angeht (und Physik ist in einer Segelsimulation nunmal nicht ganz unwichtig) muss noch ordentlich nachgearbeitet werden. Voll Beladene Schaluppen die aufgrund eines Wellenkamms hoch in die Luft gewirbelt werden wie ein Blatt Papier, Wind der im 5 Minuten Takt die Richtung um gut 180 Grad wechselt sodass man nicht mal zeit hat die Segel richtig einzustellen und eine ruckelige Performance sind zwar Dinge die man in einer Early Access noch ewarten kann, aber wenn der Entwickler für diese Early Access bereits knapp 20 Flocken sehen will sind das Fehler die meiner Meinung nach im Spiel nicht mehr vorhanden sein dürfen. Eine Kaufempfehlung kann ich auf dem derzeitigen Stand noch nicht geben, da ich auch nicht weiß ob und wie intensiv an dem Spiel noch gearbeitet wird. Wenn die Entwickler allerdings noch aktiv an dem Game weiter arbeiten und nicht nur die Fehler beseitigen sondern noch mehr Content liefern ist es auf jedenfall ein Spiel aus dem richtig was werden kann.
Not ready to try really playing. Cool idea. Imo it needs traditional 'early access' sort of cheats to get out of bugs. Also a way to quick load if you have quicksave... Part way through my first voyage, I tried sleeping, pointed into open water, sails, rudder set well for going straight. The second I hit sleep, I teleported to and smashed into shore. No time to react. I'm familiar with the 30x sleep speed, this wasn't that, just suddenly land lol. Next I happened to quicksave to check out what it did. After a bit, I docked successfully at my destination, i clicked on the ladder on the dock next to my ship and was teleported... somewhere in the middle of land... if we had early access cheats I could have returned to my ship somehow. I re-loaded that providential quick save... but the wind was pointing in the opposite direction it was when I saved.... so going down the narrow channel to bristol was perfectly into the eye of the wind instead of perfectly away from it.. It didn't save the game state, it just partially saved... It was snowing and windy and night when I saved, with a favorable wind. I had to load due to a bug and got 100% contrary wind. That's when I decided I wasn't gonna play this game for a while lol. I hope it's worth playing someday :) The fundamentals are fantastic other than that stupid door on the sloop you get stuck in and glitch in easy lol.
Enjoyable to play as is but I do hope development continues. Needs some polish around the edges and some variety when it comes to ports. Other than that the sailing mechanics are good and the open seas (swells and foam) feel very good) If you are coming from other saiing games, you will enjoy this one too.
Have tried several times and can't get into this. Too unclear and unhelpful and when you've got food/water/tiredness survival mechanics making time an issue, you don't have time to muck around, experiment and try to work out what everything is, what you're doing, or where you're going. It desperately needed a tutorial of some kind, like a guided trial short sail up the river that runs through the basics. The handbook full of pictures and brief notes is no help - a lot of us don't learn by reading masses of stuff in advance about a game we haven't played yet and where we need to lean how to play it. A lot of us don't learn just by reading masses of stuff, full stop. Plus a laggy motion-sicky camera that just makes me want to quit. So I click quit. Every time. This game just gives me a bad feeling, which is a shame.
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