
SafeZoneVR is an interactive survival psychological horror game utilizing next-gen graphics. You will scavenge the map trying to escape a fallen SafeZone. Hide, scavenge, survive, and escape a fallen SafeZone fleeing to the tunnels, you might just meet a friend along the way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Здесь будет кошка, люди, которые будут пролистывать страницу, могут погладить ее. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
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ИГРАТЬ МНЕ НИКОГДА НЕ НАДОЕДАЕТ И УЖ ТОЧНО НИКОГДА НЕ НАДОЕСТ...ЧТО ДЕЛАТЬ В ЭТОЙ ЖИЗНИ БЕЗ ВИДЕОИГР!?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Before I played SafeZoneVR, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Brilliant work mate. I came to check it out after seeing that a high school student had devoloped this over 3 years and released it for free. Couldn't have been happier with the experience! I got 34 minutes out of and I think I looked in every corner and at every asset in the game. I could clip through quite a few walls by a few inches - this may have been because I left the room and returned (I have a roomscale setup) probably not standing in the same spot so possibly having my view point not attached to the centre of my body which is one of the warnings clearly stated at the beginning of the game, anyhow but it certainly wasn't game breaking. The only small thing that I could offer criticism at was the flashlight not clinking against objects when I banged it on everything that I saw lol. But its not supposed to be a drumstick simulator and I should probably have matured way past doing this in every title... I was actually very surprised with the sound in the game, the ambience and the voice acting were much, much better than I was expecting! Props to the developer for having a crack and letting us join you on your journey. Can't wait to see what this guy comes up with next. And to the few douche's giving it a negative review - what were you expecting from a FREE VR EXPERIENCE?? Half life Alyx? Support the bloke and give it a decent review instead of complaining about it not being a AAA title. What had you achieved by the time you were 16? If somebody cooks you a free meal do you then whine about it not being as good as something you've had at a 5 star restaurant and paid $600 for? Those negative reviews have consequences and can severely hurt new developers, be a sport and offer up some constructive criticism and support the guy.
echt gut gemacht !
The developer actually ran some updates based on my feedback! :) Gotta love when the devs take reviews into consideration. Audio seems a bit more level which is awesome. Flashlight is a bit better now as far as handling. I'd give this an 8/10 short but sweet ... the developer, so I've heard is working on some new projects that will be coming out in the near future so stay tuned!
SafeZoneVR, yeni nesil grafikleri kullanan etkileşimli bir hayatta kalma psikolojik korku oyunudur. Düşmüş bir SafeZone'dan kaçmaya çalışırken haritayı temizleyeceksiniz. Tünellere kaçan düşmüş bir SafeZone'u saklayın, toplayın, hayatta kalın ve kaçın; yol boyunca bir arkadaşınızla tanışabilirsiniz.
cool
3 years of development my ass you cant even pick up a gun or even leave the first room 0/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.