
PERFECTLY CRAFTED FOR PC. PlayStation® icon Sackboy bursts into action on PC in a huge 3D multiplayer platforming adventure. An epic journey stuffed with platforming challenges. Deeply immersive controls. Collaborative, chaotic and joyful multiplayer fun.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 4.5Kreviews | 84% | — | $3.1M |
| $59.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super challenging game to the point were it annoys me, really.
2D视角做的很差,而且很多动作反馈都让人不舒服,最重要的是一个以跳跃为主的游戏,居然会动不动出现特别明显的跳跃阻力,导致跳跃时远时近,总之就是很难受,让人纯纯因为游戏本身问题,失去继续玩的兴趣,这个价格,这个质量,难怪打不过双人成型
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Danish*, Dutch*, Finnish*, Greek*, Hungarian +12 more
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
拉完了 我智障的弟弟都觉得无聊
fun and challenging in later levels especially if you want to 0-death it with gold, in coop, which we ended up doing, 100%-ing the game, recommend! (story and dialog are childish and bad)
Decent overall if you're looking for something kid friendly that has coop, but not really worth it for other audiences due to lack of gameplay depth and variety. Good visuals and music, but that wasn't enough to warrant a reccomendation.
As far as "My wife isn't a gamer really" Co-op games, this one is top 4 in my opinion in the last 5 years playable on steam (No shout outs sorry but they are obvious to me). She is good now, but every game comes with a learning curve kinda thing. We use 2 Xbox wireless one model controllers dongled to our PC laptops. With an ariel third person view it gives a decent sense of perspective when falling. It's always gonna be hard, but stick to that shadow. The split screen option is fine, if you have one device, but we preferred just "invite friend" from our guys at Steam here, then you have the option to pretty much effortlessly drop into multiplayer. You can actually use there Steam overlay with the controller and a mouse, so to invite a friend, you don't have to get up and accept friend request with keyboard. This is amazing to me! The game saves off the host, so that second player is a helper, who collects her own wardrobe and can be customized and saved though. There are difficulty ratings for things like time trials, that we skip most of the hard ones, and that was fine, you can still proceed through the game and have no FOMO. When your character dies, you can respawn every 5 minutes or so, not losing too much ground. The biggest thing is I didn't spend a ton of time with the "okay just let me do it", mentality. She immensely enjoyed this as did I, with there being parts that were hard for me too. There are some pop culture songs overlaying the gameplay and the music beats drop in tandem with the movements of in game obstacles. Very cool. These were the coolest levels, replay ability on these was awesome. You have a shared max life pool of 5, refreshed by grabbing spheres, but when you die you only lose single level progress. My wife likes games where she can die, lol. Understandable, especially when she is venturing into our field here. Your avatar can change his/her/they's outfit upon collecting different orbs, and some super mega looking orbs that are just "if you get all of these, your awesome" deal. All and all, the ability to die and not lose too much progress without boring me with simplicity is captured. This keeps my wife entertained without her being stressed out, and on her phone while I am getting past tough parts. This creates less tension between us, who never ever argue... ever... and a more relaxed vibe while playing. Easy to pick up where you left off the next day. 10/10 so good, you have to try. For 60 bucks this is one of the few games that is worth NOT waiting for a sale. Especially if you couch co-op with your wife like us! We have 92 loving hours together, ew that's gross, I know :) V&AV
Fun game for local coop. Never tried online coop.
Very fun platformer with satisfying movement. I love rolling around in a little ball like sonc teh hedg and also diving in mid-air. The game runs extremely well and every interaction just feels so good imo. Sound design is great with the satisfying popping of bubbles to the smacking sounds when you smack enemies (or your co-op partner!) Part of my love for this game might be nostalgia influenced as I loved LBP back in the PS3 days, but I think even if this is your first sack-based experience, it's super fun, especially in co-op. I also had the "Epic games issue" like a lot of people, but what I recommend is just X-ing out the prompt to connect your Epic games account when the game starts up so that you can play co-op with people who don't have an Epic account. If you connected your Epic account, it's pretty easy to go to their account settings page and disconnect the app though, nbd. Epic is not a hard requirement like a lot of people seem to be under the impression of, but I don't blame them for thinking that because the game is not transparent about that at all.
100%'d this on PS4 when it first came out. Negative points for required Epic Games Launcher. I'm what people in the business would refer to as an afficionado for Little Big Planet. This was a pretty big disappointment all things considered. You could get on my ass for it not being named that to begin with, but the poster boy is still in the main lead, what was I supposed to think? Dull and painfully slow platforming, poor licensed music selection, very clear creative drought. They're trying to keep the style of level and enemy reminiscent of LBP in that they all look cobbled together from a level building tool but it falls completely flat. Everything to do with UGC is gone, so levels end up barren and without collectables, since nearly all of them have been rendered useless. You see the same enemies throughout the entire game without any semblance of a visual switch-up. Side content is even more barren and dull. This game reminds me of an old criticism brought up when Fallout 4 released: Giving your player character an actual voice between games is a horrible idea. I thought people were getting angry for the sake of being angry until I actually played Fallout 4. It was beyond disengaging, your character stops feeling like you, and I think that rings true here. Thankfully you can turn it off, at the very least. Though as a girl myself and, beyond that, a genderqueer individual, I can't help but be the tiniest bit hurt by the very firm gendering of Sackboy. LBP3 also screwed the pooch on this. For a game that's pretty deeply rooted in, not just community creation, but individualistic expression, it feels bizarre to do such a thing. Some of the costumes are alright, but that may be my singular positive here. It's a very middling experience altogether. Get it on sale, at the very least.
нормально если ты пьяный
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $3.1M | 5.4K | 95% | $19.99 | |
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| $3.1M | 5.9K | 25% | $14.99 | |
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