
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although it's a BOTW clone in terms of gameplay, the vibes are unique and very enjoyable.
相当不错的探险收集向游戏,刚开始玩的时候真的感觉就是初始带摩托的塞尔达荒野之息,只不过只有纯探索没有任何战斗部分,尤其是那个标点,登高开地图,然后滑翔飞过去简直太像了,流程也是捡东西完成委托,收集物品升级体力上限。 主要剧情其实挺简单的,就是你成年了,可以探索世界体验不同职责(面具)然后最终选择一个职责(面具)作为自己终身职责,兴趣引导做的还是不错的,各地区地图虽然都是沙子但差异化还是很明显的,打到通关都不会觉得无聊。 游戏小毛病很多,骑车快速跑动时渲染问题导致帧数无法稳定,bug很多,有的时候建模会卡消失导致卡住。买东西偶尔会显示没有商品需要回到主菜单重进。 7/10,还不错的作品,可以一玩,Epic以前送过就是了。 目前在lost in cult网站上卖设定集的游戏还没有令我失望的,包括《SABLE》、《citizen sleeper》、《out wilds》、《Immortality》、《ULTROS》、《VA-11》、《ANIMAL WELL》、《MUNDAUN》 还有在卖OST的《slay the princess》等
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a relaxing exploration game about finding your place in the world. The other desert word setting is interesting and I feel the game encourages players to explore at their own pace. At times, you might feel a little lost if you have no specific quest markers to follow, but I'd encourage you to explore and see how you feel afterwards. I found the experience to be different to other games in this genre, but enjoyable nonetheless.
I was unsure about this game initially but it was recommended to me on multiple occasions so I decided to try it and was blown away. The sense of exploration this game provides is so good. I also like that there is no real combat. This game is all about exploration. Ran great on steam deck with no problems.
有些小bug但整體我很喜歡 自由探索 音樂好聽 也沒有限制任務順序 可以完全按照自己的步調去了解這個世界 解謎有簡單也有稍微難一點點的 但都不會太難 裝扮跟機車的改裝也很有趣 如果機車可以固定某些性能特質 然後保留喜歡的外觀就好了!
highly recommend for the vibes and the music 100000/10
I had two main problems with this game: 1 - Unfortunately too buggy - screen glitches every 30 minutes or so and physics are too wonky for my taste, which kills the vibe of a open world game where you're gliding around 90% of the time 2 - Draws too much from Breath of the Wild in its world-building and exploration mechanics, which in itself is not necessarily a bad thing (many games have done it since) but I do think it crossed the line on lack of originality Because of these two points, I couldn't immerse myself in the story - which actually seems promising tbh, so if you can look past these "failures" maybe you could enjoy it. I, unfortunately, couldn't.
Love the beautiful moebius artstyle and the world is really fun to explore. I did find I ran out of steam a bit towards the end and just went for the ending rather than explore a new area fully, but I really enjoyed it until then.
Es un juego curioso, en el más amplio de los sentidos. Por un lado, un apartado artístico y gráfico bastante único, con un cel shading y una paleta de colores opaca y poco vistosa. En lo personal, me resulta bastante feo por sus trazos sucios y el poco contraste, pero hey, tiene identidad, y es de esos títulos que decís: “parece artísticamente a Sable”, y eso siempre suma. Por otro lado, el gameplay está muuuy inspirado en Zelda: Breath of the Wild, desde sus conceptos mecánicos hasta el diseño de mundo e incluso la resolución de puzles. Es un juego que invita a la aventura y al descubrimiento: ir explorando el mapa en busca de diferentes misterios siempre se agradece. Eso sí, la exploración aquí no es como en Zelda, que a cada paso parece que hay algo nuevo; en Sable se centra más en “puntos de interés” que comparten elementos comunes en todo el mapa. Esto hace que nuestra investigación sea más por ir a objetivos concretos que por pura curiosidad o asombro. Algo que me gustó es que el juego plantea cuánto querés que dure la aventura: llegado a cierto momento, te avisa que podés terminarlo, pero si querés seguir explorando, sos bienvenido. Así, los que quieran exprimirlo al máximo pueden hacerlo, y los que sólo quieran ver lo que ofrece y cerrarlo, también. Los encargos, sin embargo, son misiones poco inspiradas: recolectar objetos o hacer recados se siente perezoso, aunque son obligatorios si querés el 100%. El sistema de escalada y el concepto de “llegar a la cima” sí son divertidos, adaptando la resistencia y escalada de BotW para invitarte a trazar rutas propias. Moverse en la aeromoto, en cambio, es torpe. Aunque se puede personalizar con componentes, el viaje sigue siendo impreciso y poco satisfactorio, algo que debería estar más pulido considerando lo importante que es en el juego. En fin, Sable es corto y como videojuego de aventuras cumple, pero no propone nada realmente nuevo o lo bastante divertido como para invitarte a explorarlo al 100% o resolver su misterio. Su lore es rico, pero las recompensas por investigar son casi siempre estéticas y poco satisfactorias.
一段没有战斗的旅程,优美的音乐相伴 如果你累了,这里是一个可以随时停下来歇息的精神栖息地
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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