
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vraiment très sympa et très chill, pas de violence... juste de la balade histoire de découvrir le monde.
Je n'avais jamais entendu parler de Sable avant d'y jouer, et j'ai vraiment adoré l'histoire et son style graphique. L’univers est magnifique, les quêtes sont bien amenées, et il y a beaucoup de choses à explorer et à découvrir. C’est une expérience contemplative très réussie. Malheureusement, le jeu souffre d’un gros manque d’optimisation. Il y a beaucoup de bugs, que ce soit au niveau des textures, de la musique (qui se coupe parfois, ou pire, se dédouble et se superpose), ou des sons qui continuent de jouer après certaines quêtes, m’obligeant à parfois redémarrer le jeu. Les chutes de FPS dans certaines zones sont également très présentes. À cause de ces problèmes, je n’ai pas pu savourer la fin du jeu comme je l’aurais voulu, ce qui est vraiment dommage — surtout que la musique est superbe et mérite d’être entendue. Malgré tout, Sable reste pour moi une très belle expérience. Je recommande le jeu, surtout si vous êtes sensible à l’exploration et à l’ambiance visuelle et sonore d’un jeu.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice :)
honestly, I should have gotten a refund when I could have. it's pretty, but... yeah, not much else here. not gripping enough narratively or game play-wise for me to be remotely interested in it anymore. the soundtrack though? AMAZING. it was the reason I wanted to try out this game in the first place.
[i]Sable[/i] is a coming-of-age exploration game about finding your place in the world. Much of the gameplay consists of either finding places to explore and how to navigate to certain points you want to delve into, and interacting with the world's characters. The standout in this game is the art style as it is very unique and striking. You get lots of pretty vistas to look out throughout your time in the game. As for the weaknesses, my main complaint is that there's not much in the way of substantial upgrades. This results in the rewards to exploration feeling a bit minimized as you don't feel your character getting significantly stronger. Though you can argue that successfully formulating a plan for then exploring a place is the reward in itself. Overall, I enjoyed my time with [i]Sable[/i] and I would recommend it to fans of collectathons and exploration-focused titles.
Le jeu est très rafraîchissant, la majorité de l'exploration se fait assez naturellement. On remarque des trucs au loin, on suit les chemins naturels... on pourrait dire que c'est un peu vide mais justement c'est agréable de se balader sans devoir s'arrêter toutes les 30 secondes. C'est joli, il y a des collectibles, que demander de plus ?
I give this game a positive review though I quit from frusration. It is a relaxing easy game played as an early adolescent girl and her coming of age through the tribal ceremony of gliding through the world. Despite this she, the player, often must scale the desert and tower walls. Increasingly, these climbs become very difficult as she loses energy just before she reaches the top, causing her to fall back down and try again. This is where the game fails the spirit of the thing. The art and music are fine in crfeating the relaxing ambience of the game. The designers should never have added this artificial difficulty. Big mistake. I see that only 40% of players got as far as I did, which was not much. 55/100
This is an amazing game that kept on bringing me in day after day to play. From the awesome soundtrack, whether zooming around on your bike or exploring ancient ruins of an old society, to uncovering the truth about how you and the land around you came to be, this game will make you lean back and ponder your decisions. To anyone looking for a cozy game about exploring without the stress of enemies, this is for you.
Genuinely amazing worldbuilding and environmental storytelling - I played this over a year ago and I still think about it regularly. This game is all about the journey and not the destination, with a unique and beautiful artstyle as well as an absolutely amazing soundtrack. At several points I found myself in awe just taking in the view. As other reviews have stated it has bugs, but in my whole playthrough I had maybe 5 or less instances of this happen and all I needed to do was exit and reenter the game to fix it. These bugs included entities not spawning, music not playing or two different songs playing over each other, and in one case the player model going invisible. None of this particularly halted my gameplay though, I found the world and its story too compelling for these small issues to bother me. I bought it on sale but after playing it I'd happily have paid full price! This game is a labour of love that probably just wasn't given the budget it deserved, but it's still an amazing experience!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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