
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I saw the potential of this game, but I found it to be a bit boring. What would have made it great is if there were fighting mechanics. Exploration is only part of what makes a good exploration game IMO. Also, the vehicles weren't fast enough. Even the endgame ones you unlock weren't super fast. Maybe there was some other special bike that I missed, but the ones I had felt like the hoverbikes from "The Book of Boba Fett". Aside from those complaints, it was an alright little game.
Buena trama y apartado gráfico.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10, great cozy exploration game. Makes me want to run around forever
I played this game originally on another platform and fell in love with it. It's not a game for everyone - there's no combat, and the game can "end" anytime the player would like after a certain point. If the game gets its hooks into you, however, it's a wonderful experience. The art style is simply gorgeous, and the sound track by Japanese Breakfast is one of the best I've heard in any game and works perfectly with the landscapes and towns you visit. The sense of freedom and calmness in its post-tutorial gameplay really resonated with me. It's not the easiest game to run smoothly, but give it a try. If you get out of the tutorial area and explore for a little while you may find yourself as enamored with this game as I've become.
I freaking love this game
René Laloux would be proud. So am I.
I think there are a lot of people who would be disappointed about Sable. I know I was the first time I played it. Its marketing presents a beautiful and refined experience that wears its influences like a badge of honour; unfortunately in reality, Sable comes off as simplistic compared to its contemporaries and rather bug-prone. But that does not mean there is no fun to be had, and during a second playthrough and with more grounded expectations, I found a lot to enjoy. I think the first thing people will notice about the world of Sable is that it is large but barren, you’ll spend most of the game gliding between large areas of interest, but you won’t find any little secrets to discover, and you won’t be rewarded for climbing anything outside of key areas. It makes the world more like a cluster of playgrounds rather than one large one, and these playgrounds are sufficiently far apart for the gliding to become grating more than a few hours in. There is a fast travel feature, but I didn’t expect to use it as often as I did. Probably the most fun you’re going to have is during the platforming set pieces. They are all focused and linear and make good use of the mechanics and are visually interesting. Platforming is relaxed and methodical, requiring making observations about your environment rather than quick thinking. You can take on riskier climbs for collectibles, which I recommend because a lot of the mandatory platforming can be too easy. I was disappointed to not find any climbing challenges outside of the main areas of the game. The world is full of mesas and pillars that look like they could hold collectibles at the top, but if there are any, I never found one. Puzzle sections are simple and a nice addition. I never found that they ruined the pacing, though I felt like they ran out of new ideas quickly. Sable makes great use of passive storytelling, the only main direction you’ll be given is to find badges to create masks. There's a sense of freedom the game captures very well. Everywhere is available from the start, but it avoids ever feeling aimless. You'll always have a bunch of quests to focus on, and roaming in a new area will always reveal a couple of locations to check out on the way. Quests are hit or miss, often lacking compelling justifications other than saying: “What else is there to do?” But they guide you to the fun content of the game, so I guess they are correct in that regard. Though perhaps a letdown considering how hard Sable attempts to present itself as a believable world. Sable's world is one of little agency, in fact, the only thing people seem to care about is giving badges to children in some elaborate school career day. At times it often feels like a horrifying Matrix-like facade that no one has lives outside of the context of what you’re doing. You never meet any other gliders on your travels. The game seems to be missing an equal perspective, as you find yourself mostly conversing with authority figures. The game is beautiful, but you probably already knew that from the screenshots. Its striking colour palette and shaders make Sable’s unique visual experience hold up in motion and includes a photo mode for those inclined. I did encounter significant performance issues when using a GTX 1060 6GB. I locked the game to 30 FPS to remove the constant stuttering, and I found the game perfectly playable at this frame rate, though the game could drop to as low as 15 FPS while standing in some of the busier areas of the game, and performance degraded over time, making me restart the game every hour or so. This game has not been updated in a few years, so I wouldn’t expect a fix. Perhaps my favourite part of Sable is the soundtrack produced by Japanese Breakfast. I’m sure, like many others, my interest in the game was piqued after she performed the song “Glider” at Summer Games Fest. I would go as far as saying that this is one of the best game soundtracks of the 2010s, perfectly setting the mood when roaming across the sands or sneaking to catch some skittish insects. Despite Sable’s flaws, I can empathise with the fact that this game was created mostly by two people who were handling a very ambitious project. If you’re a fan of laid-back experience-type games and slower-paced platforms, then I think there’s enough to enjoy in Sable to make it worth your time.
Amazing atmosphere! Would recommend to anyone wanting a good way to spend their time.
What a journey! I loved the art almost immediately, but I became obsessed with exploring every nook and cranny of the map. It truly felt like a journey of self discovery and our connection to the past and the future. Beautifully made. Thank you.
Dans l'ensemble, je recommande ce jeu, même avec ces très nombreux défauts Une expérience d'exploration très réussi dans les grandes lignes avec une DA bien sympa, et une bonne quantité de contenu Cependant, gardez en tête que le jeu est truffé de bugs (visuels, sonores , UI...) et manque cruellement d'optimisation et de finitions, l'histoire est peu marquante Autre gros point faible, la traduction française est très moyenne et sert un agenda politique avec des formulations non genrées, que je n'ai jamais vu ailleurs (laelle, ellui, lae, etc...), de partout qui rendent la lecture vraiment compliquée pour rien Pour conclure, un gout d'inachevé, même avec une belle réalisation globale, ce jeu conviendra à celles et ceux qui recherchent une expérience d'exploration très chill et qui sont prêts à lui pardonner ses imperfections
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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