
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I give this game a positive review though I quit from frusration. It is a relaxing easy game played as an early adolescent girl and her coming of age through the tribal ceremony of gliding through the world. Despite this she, the player, often must scale the desert and tower walls. Increasingly, these climbs become very difficult as she loses energy just before she reaches the top, causing her to fall back down and try again. This is where the game fails the spirit of the thing. The art and music are fine in crfeating the relaxing ambience of the game. The designers should never have added this artificial difficulty. Big mistake. I see that only 40% of players got as far as I did, which was not much. 55/100
In essence, it's a love letter to life from the developers, one that I have a lot of respect for. In practice, it's a fairly janky and buggy mess of a game that has a LOT of rough edges, this being apart of what made this game hard for me to truly enjoy. The other part is that a lot of the game's real heart and soul fell flat for me. I was not moved by the game although I can concede that this game has the capacity to move someone else. Overall, the vibes were good and I love the passion that was clear in this game, but it needed a pass over for more bug fixes and to tighten up certain aspects of the game. I would also not recommend playing this game on 60 fps despite the fact that it is available as I believe that a good handful of those bugs I experienced were as a result of that choice. 30 fps is indeed what the game was meant to be played on as I believe it was prior to some update locked to that, and I expect that it would work a little better. As such, I don't really hold against the game the negativity I experienced in dealing with the bugs, but it nevertheless impacted my personal enjoyment. All the same, the game compelled me, so there's something here. The artstyle is, of course, the game's greatest asset, and so is the complete freedom it allows of you. To a certain extent, it's a walking sim with light puzzle elements, the climbing not really proving to be a substantial gameplay challenge except for some small moments that necessitated extra planning. The beauty of the world, the areas you explore, that is by far the most compelling aspect of Sable. There's a love for the world that is inherent to the game, a love for living, and what the game hopes to convey to you is a love shared. That's what Sable is, pure love.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]Sable[/i] is a coming-of-age exploration game about finding your place in the world. Much of the gameplay consists of either finding places to explore and how to navigate to certain points you want to delve into, and interacting with the world's characters. The standout in this game is the art style as it is very unique and striking. You get lots of pretty vistas to look out throughout your time in the game. As for the weaknesses, my main complaint is that there's not much in the way of substantial upgrades. This results in the rewards to exploration feeling a bit minimized as you don't feel your character getting significantly stronger. Though you can argue that successfully formulating a plan for then exploring a place is the reward in itself. Overall, I enjoyed my time with [i]Sable[/i] and I would recommend it to fans of collectathons and exploration-focused titles.
流程相对简短的开放世界冒险游戏,美丽的配色和出色的造型设计让地球旋转。面对辽阔的世界玩家和主角一起认识一切,我从游戏中找到了平静。全成就也很好肝,推荐喜欢风格化美术和高级配色的玩家们。
This is an amazing game that kept on bringing me in day after day to play. From the awesome soundtrack, whether zooming around on your bike or exploring ancient ruins of an old society, to uncovering the truth about how you and the land around you came to be, this game will make you lean back and ponder your decisions. To anyone looking for a cozy game about exploring without the stress of enemies, this is for you.
very heavily inspired by breath of the wild. very nice chill exploration game. i enjoyed it. very cool sci fi world. i’ve never played an open world exploration game that is only 15 hours, but there’s absolutely nothing wrong with that, especially when i’d prefer not commit more than 40 hours to a game these days. it’s art style was unique and i really appreciate attempting to create a visual style that i haven’t seen before. now for the technical downsides: - this game really does not deserve to qualify for steam deck verified. 30fps default isn’t even a problem, but its performance is often unacceptable with huge and frequent frame drops, the whole world reloading in front of your eyes, and frequent audio buffer issues. i get the custom shader graphics are cool but there’s really no excuse for any of this. - frequent pop in - i really wish they attempted to solve aliasing issues created by their line border shader art style. mipmapping should be simple. oh, also the colors are beautiful and vibrant during the day but very samey and monotone and hard to read at night. i wish they went w different direction with that, and made the night cycle shorter than day.
已經很久沒玩到優化如此差的獨立遊戲了。 [h2]狀況包含:[/h2] [list] [*]極為頻繁的卡頓,有時卡到人物建模直接消失,不知是否開發者故意鎖定GPU使用率。 [*]音效斷續,機車的音效非常破碎,網路上也已經討論好幾年了,基本無解。 [/list] [h2]總結[/h2] 基本上面兩點算比較影響遊戲體驗的,其他零零總總的bug還不算大問題。 不過有個任務想要吐槽,[spoiler]再找偷電的犯人最後指控時可以選機師,但這個機師被關進去後就永遠沒法出來,結果就是一個有賣最多機車零件的地圖中,唯一機車改裝npc被玩家自己給移除一樣,就像玩家在不知情的情況下把艾爾登的賜福給移除一樣的概念,而且搞笑的是從reddit上看開發者的AMA,機師還真的是犯人。[/spoiler] 總之不知為啥這遊戲有極度好評,覺得最多應該只能有褒貶不一。同類型的遊戲多的是,而且優化更棒,而且開發團隊可能也解散了,不可能再修bug或優化,如果沒必要還是別嘗試這款了。
très beau jeu
relaxing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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