
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gonna be honest, while there are a few things I really like about this game like it's atmosphere and it's artstyle, I feel like there's nothing more than that. This would've been much better if the game was shorter as it could give you a lasting impact but I guess the developers were a bit more ambitious. I found the narrative forgettable with some okay themes but it doesn't justify this game being as long and boring as it is. I might end up finishing this still, but the chances of me doing that are slim because I find the open world to be repetitive and boring. I'm not necessarily against the idea of no combat in an open world game or games as an art, I think it could be pulled off well similar to Journey if I'm being honest. The game has a lot of great qualities that would make it a masterpiece but it just isn't fun. It's trying too hard to be something that it just isn't. I would try to say that there's uniqueness about the gameplay but there really isn't. I suppose this could be compared to Death Stranding but I would think that the frustration that you get playing the game would make it more satisfying to finally finish, like you actually finished a journey. To me the gameplay here feels like swatting an annoying fly in the house just to take out the glass cleaner and just spray it with that because you're bored. It's not very satisfying to play any of it. At the very least I like listening to the soundtrack, outside of the game, so it's not all bad. I really just wish that there was a hint of stakes with this game like others of it's genre. I felt like there was no purpose to playing the game other than enjoying the atmosphere, but there are plenty of other games that do that. A real shame, as the artstyle really is like nothing else I played. TL;DR: Ignoring performance issues (which I didn't really care about) the game has a lot going for it but it's missing most of the elements that make a game fun or engaging. It's like adding a bunch of cane sugar to hide the fact that your baked good isn't really that tasty even if the presentation is top notch.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
as partes do mundo não são TÃÃÃÃO diferentes uma das outras (seja em questão de missão, personagens e cenário) o que torna o mundo meio vazio, talvez? o que resultou em boa parte do meu tempo eu só dando fast travel pra lá e pra cá. eu sinto que falta algum polimento em mecânicas ou até em conteúdo do mundo ou roteiro, que não incomodam tanto a primeira vista, mas vendo como o todo faz muita diferente. (além dos bugs e quedas de frame que me tiravam da imersão de ficar curtindo a brisa de andar de moto. mesmo assim, é um jogo MUITO carismatico e que diverte na maioria das vezes. e mesmo que falte em algumas partes seja em questão de mecânica ou design (tipo o nome da região em que eu to não aparece no mapa sério quem teve essa ideia), mesmo assim ele engradece em sua criatividade, seja uma missão especifica ou até um jeito x de achar uma máscara, que (as vezes) vale o dinheiro que eu paguei no jogo.
O jogo é bom, mas tem seus defeitos. O fps cai quanto mais você joga, e tem muitos bugs que e só você ler as reviews que encontra os principais, as vezes tem poucas coisas para fazer caso fique muito tempo em um lugar? Sim!, Porque, no geral é pouca coisa por área, mas eu acho que pelo menos vale apena a jogatina, até porque, todos os jogos tem os seus problemas e esse não é uma exceção.
Has a cool art style. Felt like playing I was playing a zelda game, but without any of the other fun mechanics. It's just exploration. Which can be alright, but was a bit boring for me. Girlfriend enjoyed it much more than I did. So maybe a good gift?
My character keeps getting stuck and the inability to customize keyboard controls and difficulty controlling camera movements make the game very frustrating. I could not change the keyboard layout and also could not leave the keyboard layout screen in settings. This game looks and sounds nice but is barely playable and has bugs
i literally love this game so much but i lost like two hours of progress bc the save menu is unintuitive (not my fault never my fault) so i decided not to continue. i reallyyyy adore the art style and just the mechanics of the game though. feels like a less polished version of breath of the wild, but still mfing amazing
Un estilo artistico muy bonito y diferente, un mundo atractivo con muchas historias interesantes, es muy agradable moverse por el aun que tenga de vez en cuando algun bajon de fps.
The game is amazing, a coming of age story when a person stands at the precipice of the boundary separating childhood and adulthood, where one goes out into the world, see new places, experience new sensations and in doing so learn more about oneself, about your motivation, your ambition and think towards one's future. Sable is a rare gem, an open world game with a unique tone artistic style, which does what many open world could not, generate a believable fantasy world, with its unique culture and form, yet never bland due to its many areas to visit, bioms and mysteries. It allows you to explore with tantalizing sights just beyond the horizon luring you to head there and see for yourself. There is never a dull moment, instead many discoveries, and in the end you chose based on these experiences you yourself experience in choosing your own mask, a symbolism of your desire and future, you decide for yourself. I wish it didn't end so fast yet it ended just right and i hardly have a gripe for the game, rare for any game nowadays.
Sable is among my favorite games--lovely music, sweet storytelling, super fun mechanics of customization and locomotion. Great to play more seriously solo, or casually while chatting with friends. As many others will point out, it can be buggy at times, but I find that the game is good enough to justify playing through the bugs! Absolutely recommend.
Sable é uma experiência única e relaxante, um jogo que te solta em um mundo vasto e belíssimo para você explorar no seu próprio ritmo, sem pressa e sem uma ordem fixa de objetivos. É sobre amadurecimento, descobertas e contemplação, com cenários deslumbrantes que te convidam a simplesmente subir na moto e aproveitar a vibe tranquila do mapa. A trilha sonora é maravilhosa e casa perfeitamente com a proposta, enquanto os puzzles são simples, mas bem feitos o suficiente para manter a exploração interessante. Se há algo a criticar, seriam os problemas de desempenho em regiões maiores, como cidades e florestas, onde mesmo com tudo no mínimo o jogo ainda apresenta alguns gargalos, além da ausência de combate ou tensão em certos momentos de exploração — algo que poderia enriquecer ainda mais a jornada. Ainda assim, Sable é um jogo que vale demais a experiência, especialmente para quem busca algo contemplativo e diferente.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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