
Learn the Cost of Hope — head out on a new expedition into the Zone in this massive, nonlinear expansion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't buy unless ur a masochist, I'm hardstuck on a misson halfway through the game. I have died over 50 times on that mission and I feel completly done with this game. The game is still very buggy and u can't change difficulty midgame.
l.i.k.e.
总体来说还是很不错
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #88, worst AU #99 · 5 markets collected
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
doporučuju, posouvá hru na novou úroveň
Change the Flare Time artifact ♥♥♥♥♥
Душная фигня. Первая часть в железном лесу +-, а вот та что в НДІЧАЗ - ужас. Пока доберешся куда нужно переломаешь все ноги и заюзаешь все аптечки, ибо кто-то посчитал что платформер в сталкере норм. А потом... ну а потом умирать и 100 раз смотреть катсцену на перемотке. Боюсь представить что будет дальше
I really liked the base game, but honestly this DLC is just.. disappointing. It starts very strong, and the Bubble is a super interesting time, but then it just flops down so hard. Also stop making DLC Technicians unable to upgrade end game gear, I am AT Pripyat in the base game there is no reason I should have to fast travel away from the DLC just to upgrade my crap. You've updated the AI 900 times but not once thought to make it so if you unlock a tier of Technician they all become better, at LEAST just the DLC ones?
good expansion/story +duty gang rise
This DLC is masterpiece 8.3/10! The story is great, I don't have anything bad to say, Mavka and Zulu are incredibly well written and have good chemistry between each other and with the player. Story have around 20+hrs. New locations have lot of interesting places and the atmosphere is incredible, I was scared what will jump on me behind every corner, and the bubble location had me doubting my senses. There is also some side quests included not just the main story, side quests are good and have some idea not your typical "go kill, come back". This DLC is 100% worth the full price!
나는 스토커를 하려고 돈을 썼는데 열어보니 파쿠르 길찾기 게임이었다. 스토커 특유의 맛이 사라진 건 아닌데, 억지로 유행하는 걸 다 가져다 붙여버렸다. 정말 맛있는 피자에 두쫀쿠 토핑을 올려서 억지로 같이 먹게 만들었다. 재미가 없는 건 아닌데 스토커의 색이 아닌 것을 메인 퀘스트에 집어넣어서 도대체 뭘 만들고 싶었는지 알 수가 없게 해버렸다. 아무리 1과 2의 시간 차가 거의 20년이라지만 2의 제작진들은 아무래도 스토커 본연의 특징에 대한 이해가 부족한 게 아닐까.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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