
S.P.L.I.C.E.D. is a FREE Metroidvania made by students from Breda University of Applied Sciences. Traverse a Biopunk Chinatown with high mobility and difficult combat encounters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Even though this game looks simple, it offers some interesting mechanics, level design and shows quite promising approach in developing metroidvania genre. What I mean is: if you expand this game by adding more chapters, making them longer, adding different types of enemies for each chapters (including more minibosses/bosses), maybe even adding new skills/upgrades (you may try soul system from soulslikes as well); musical approach is good too, but tracks have very short and easily spottable cycles, you know what I mean). I understand that it all sounds a bit obvious, but this is a very thought I have after playing this game, and game is promising enough for me to write this review/feedback. I hope this feedback will help you in your future projects and wish you good luck in all your beginnings, just keep it up!
Ogółem Fajny pomysł na Side-Scrollera tylko Jak się padnie to juz od nowa totalnie ale do wytrzymania to jak ktoś umie w takie gierki Mam nadzieje ze cosik poprawią jeszcze i Gra będzie ideolo Polecam ^^
I did say I recommend the game because I liked it buuuut..... I played for 35 minutes because that's how long it took me to complete it. There is 1 map with 4 levels and that's it. Looks good, controls are nice, and the story is, well there isn't much of one. It's a 35 minute game. I wish there was more so nicely done.
Неплохая игра, я и не ожидал что босс из начальной картинки игры будет и финальным боссом первого уровня и финальным боссом вообще. Игру прошёл за 50 минут. Глючит как последняя зараза, на минимальных настройках 20 кадров есть. В это играть физически больно так как анимации что главного героя что у врагов рваные из-за кадровой частоты. Играть лучше на клаво-мыши. Несмотря на все минусы игры, она мне понравилась!
Interesting little Action Platformer. The combat is alright but all in all this game could use some more meat! I would absolutely LOVE to see this realized into a Metroidvania kind of formula where you visit each of the f*d up worlds, get upgrades, go back, fight bosses and find secrets. If the devs see this that definitely something they should consider!!
pretty cool free-to-play, optimisation is not its strong suit, but if you have a good machine you'll likely not have many problems.
Search action. Not metroidvania. Please.
It feels like it would be fun to play, but I honestly can't tell because the screen is completely washed out. I can barely see anything and there are no options to adjust to fix it. It's SUPPOSED to run on a Ryzen 3 with VEGA GPU, but clearly it doesn't or I wouldn't be looking at a barely visible screen that looks shrouded in impenetrable mist after starting the game.
free on Steam
"S.P.L.I.C.E.D." is just another student project dumped onto the Steam store, one of thousands. It's from Breda University of Applied Sciences. Student projects might look better than amateur shovelware, but they aren't real games. This is just a glorified homework assignment. It lacks the depth and value you get from professionally developed product because it was made for a grade, not for players. Schools, colleges and universities shouldn't be using Steam to show off student projects. It might be fine for the school's marketing, but it clutters the Steam store with pollution... we have to sort past all these short student tech demos just so we can find real, full games from professional developers. This is a case of a game dev college putting its own interests before the interests of gamers. The students made a 3D rendered 2D platformer shooter/brawler that puts 99.99% of amateur 2D retro platformers to shame. That doesn't mean it's an okay game, more on that, but visually this shows that there's simply no excuse for garbage pixelcrap and lazy retro 2D low quality shovelware... you can make a platformer without making it look like crap. The students had a rather imaginative task to create a "Biopunk" eastern themed platformer with fights, action, and boss fights... but of course, being a student project, it's janky, unpolished and full of bugs. It's short, not really what you would call a full game. And of course, the students got their grades and moved on... this is unmaintained and abandoned, the problems with it will never be fixed. That's not good for gamers at all! The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Now onto pricing and value. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. Even as a free game, this couldn't find an audience. With a peak of [b]only 11 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. This "free" game won't count toward your game collection count on your profile. With that in mind, is it something you should still download? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this. One final note, there's so many games on Steam, it would be impossible for anyone to play all of them in one lifetime (although I am trying). As gamers, our time is important and we have the luxury of choosing between so many games... but so many of them are so badly made, often unethically through incompetence or greed, so I think it's important for gamers to help each other find the games that deserve our time. If you don't agree with my review here, prove me wrong, download this game and play it for yourself. My reviews are just intended to help gamers make informed choices, and I hope they help you, too.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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