
RUNNING WITH RIFLES is a top-down tactical shooter with open world RPG elements. In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
窗口模式按alt+space可以呼出Windows原生窗口控制菜单
its pretty fun its like a top down battlefield game
I would reccomed it everyday over and over again
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Italian, Simplified Chinese, Portuguese - Brazil, Russian, Korean, Spanish - Latin America
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun top down military shooter, if you like isometric shooty games like Postal or Boxhead, you'll enjoy this game. Bots can be annoyingly accurate and some kills may feel cheap, but respawn is almost instant and you never respawn too far from where you died. Also, lots of content for what you pay for, including zombie and action hero modes, which are lots of fun. Overall, a fun game, worth getting especially when on sale.
В это говно невозможно играть просто, остановился на секунду полутать разобранных жмуров - из-за угла экрана плилетает маслина и меня убили На бегу падаю в положение лёжа, начинаю стрелять по типу - ему пофиг, он на бегу меня тремя плевками убивает. Аптечка - нахрена она в этой игре, если нет хоть какого-то индикатора здоровья, для чего её применять?? Ей что обматывайся, что не обматывайся - выходишь за угол, прилетает одна маслина и велком на респавн.
i shoot a gun and it goes bang
游戏是好游戏,但以下是我个人的吐槽: 载具上为什么不能用电台,如果是dlc苏军还好讲,但是都冷战了哥们,还不存在车载电台这种科技吗? 好,上一个我当平衡载具玩家的手段,但是车上不给开背包不给用c4是干什么?我上车后背包被无形的大手封印住了吗? 能不能设计一个玩家上过且在玩家视线内的载具AI在一定时间内就不会乱开的设计,很多时候我刚下车买几十个扳手或者维修站想修车结果来了一个二傻子开上去送了,我还喊不动他,追上去你觉的你几十的负重追得上吗?
Super simple fun game. Great game to just turn your brain off and play around. Nothing super complex but just a lot of fun.
Incredible dev support. I bought this in 2017 and it's still getting updates, seasonal events, and very fairly-priced DLC's. Incredible value for the low price. Nothing else really like it either.
Лучшее во что я играл. И DLC бомбовые. The best I ever played. And DLC are fire.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $5.6M | 16.8K | 96% | $9.99 | |
| $5.6M | 7.7K | 67% | $19.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $5.6M | 25.8K | 94% | $5.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 25.9K | 97% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4K | 11 | 82% | $13.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $5.1K | 53 | 94% | $4.49 | |
| $266.6K | 715 | 70% | $14.99 | |
| $39K | 83 | 59% | $17.99 | |
| $0 | 5.7K | 69% | Free |