
Follow Ayumi, a Japanese schoolgirl who's running late for school. In this fast-paced platformer, rush through the city avoiding obstacles, picking up power-ups, and taking every opportunity to run faster. Make it to school before the clock strikes eight to win!
Most likely between $28 and $270. How we estimate →
Checked against 8 developer-reported gamesmedian error
Running Late has sold an estimated approximately 19 copies on Steam, for about approximately $90 in gross revenue.
About approximately 19 copies on Steam (mid estimate), modeled from its 1 reviews — low confidence. Not a figure the developer has reported.
About approximately $90 gross, most likely between approximately $28 and approximately $270 — roughly approximately $60 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $3.2K | 23 | 100% | $7.99 | |
| approximately $3.5K | 16 | 75% | $7.99 | |
| approximately $187 | 2 | 50% | $4.99 | |
| approximately $101 | 4 | 50% | $1.99 | |
| — | 0 | — | — | |
| approximately $1.2M | 4.8K | 70% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $348 | 54 | 80% | $0.49 | |
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 |