
Traverse the nightmare realm of Aereal in this horror-themed roguelike deckbuilder. Collect new cards and items, build your deck, and gather the nine Runes of Aereal as you search for immortality.
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About
Runes of Aereal is a fast-paced, horror-themed roguelike deckbuilder set in the shadowy lands of Aereal. Build your deck, and blitz through enemies with a combination of combo-centric cards and items as you explore the land in search of the Runes of Immortality.
Runes of Aereal combines deckbuilding and RPG elements- allowing players to choose from 6 characters with unique traits and abilities, making every playthrough immersive and unique.
Explore the vast world of Aereal, visiting towns, unique locations and terrifying monstrosities- experiencing unique and rare events that mean no two runs are the same.
Collect new cards and magical items by slaying monsters, trading in cities, or, even, through Runes of Aereal’s crafting system - transmuting mundane treasure into powerful scrolls.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
There's a lot of decent ideas here but man are they not necessarily implemented well. When you hover over the cards/artifacts/scrolls or scroll reagents they don't always say what they do and it takes a few times to actually show what it is. There's also no option to have the game in full screen. The game seems a little slow and laggy at times or more-so unresponsive. This seems closer to a version 0.3 if anything or a class project for a demo more than anything but in that sense it's on the right track and am looking forward to seeing what the game evolves into unless it gets abandoned.
This game is relaxing and fun to play. I have completed the game a few times and now am trying my luck in hard mode. Once you get some artifacts and a few upgrade cards it feels nice. Good and enjoy!
I don't want to blast an indie Dev so fast on his game, so I won't hit "no" but I want to. Already, the game feels clunky and not at all polished. The fact that the rewards don't always tell you what they "are" is really annoying. You mouse over it, it doesn't show, then you mouse over the middle card, NOW they all show what they do. BUT if you move your mouse back from the bottom or top over the outer cards, they no longer show what they do. It really feels like an early access. It is laggy and does have some basic issues. BUT I don't want to give it a negative just yet. I like supporting small project games.
The game is a mess, to be honest. Too random and without enough information on how to improve yourself. It might become good, eventually, but there is a long road ahead to get there and I am not optimistic.
5/10 at the moment, but could possible become a 7/10 after some tweaks. Right now the game has almost all the basics there, but here are the issues: - Several bugs with cards not doing what they say, or card tooltips that are wrong (i'm looking at you Curse(3). Also you can get 2 of the same artifact and equip them, but when fighting 1 dissapears and isnt activated. Also, when I want a scroll and the inventory is full. I get a message that its full, but can still click on it as a reward. The list goes on. - Gameplay itself is fun, but gets boring if you get ahead of the curve with a good deck and are clicking trough the map for 1,5h streight. Gimme some adrenaline plz. - Some choices or menu's dont give tooltips, so I dont know what cards to pick. - Crafting system seems complecated for no reason - Game keeps telling be about all the great achievements I can get, but Steam achievements arent implemented Pro's: Cool style, some fun cards 'n combo possibilities, and a pricetag that you really cant go wrong at (currently on sale for 1,5€, so I dont be refunding as value for money is not bad). I think the dev needs to get some 100 gamekeys out there have some coding/gaming students playtest the ♥♥♥♥ of of this, and implement the tips and idea's to make it from a 'meh' game to a 'this is actually quite good' game. Also I think when the game gets there and reviews start getting positive, it might gain some traction and selling price can go up as well. Don't mean to bash, so keep up the good work and in another year or 2 this might be ready to go big. I'd say this is version 0.7/0.8 thb. Edit: After beating 3 islands and the 3rd boss on that island, the entire game froze, with just me and the boss in the screen. I cant click anything, and the background sound keeps going. Needed to hard-quit the game to get out. When i restarted the game I got the option to 'continu journey' but doing so loaded me into a black screen with background music. Again had to hard-quit the game and lost my run. Will be refunding now, not because of the money, but because this game wasn't ready for public release yet. I can only support so many bugs on a publuc release, and this was to much.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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