
Run, jump, and climb your way through 20 unique levels and disarm all bombs before time runs out.
Most likely between $61 and $616. How we estimate →
Checked against 8 developer-reported gamesmedian error
Run Jump Climb Disarm has sold an estimated approximately 78 copies on Steam, for about approximately $205 in gross revenue.
About approximately 78 copies on Steam (mid estimate), modeled from its 3 reviews — low confidence. Not a figure the developer has reported.
About approximately $205 gross, most likely between approximately $61 and approximately $616 — roughly approximately $136 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $128.7K | 394 | 89% | $14.99 | |
| approximately $39.5K | 261 | 88% | $3.49 | |
| approximately $5.7K | 271 | 89% | $0.99 | |
| approximately $1.1K | 12 | 100% | $4.95 | |
| approximately $928 | 25 | 100% | $1.99 | |
| approximately $909 | 13 | 92% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $338 | 50 | 68% | $0.49 | |
| approximately $349 | 50 | 78% | $0.49 | |
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 |