
Rumbral is a dark, puzzle platformer set in a seemingly forgotten world. Find your way in this desolated place while trying to recover your memories and find out who you really are.
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About

Throughout your journey in Rumbral, you'll come across strange magenta puddles that allow you to travel to another reality. Shift between these parallel worlds to influence both and find your way forward.

You wake up in a dark, mysterious forest with no memory of who you are or why you're there. Move through a world filled with abandoned structures and puzzles, perhaps left behind by others. Survivors? Explorers? Discover strange magenta liquids that reveal secrets of the past… and maybe of yourself. But be careful: you might not be alone in this desolate place.

The path won’t always be easy: you’ll need to solve different obstacles that stand in your way to keep moving on.

Along the way, you'll find special collectible items, some more hidden than others. Gathering them will help you uncover the story of this broken world.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Portuguese - Brazil, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]Inside风双场景解谜[/b][/h1] 《Rumbral》是一款横板冒险游戏,从画风到玩法颇有《Inside》的感觉,玩家要深入一个充满了谜题的神秘世界开始冒险。 主角是个戴着面具的角色,故事之初从一处森林醒来,这里看着是一个荒凉的世界,除了偶尔飞过的鸟儿就没有任何生物了。 第一章可以看作是教程,不过内容较为寡淡,除了跑跑跳跳就是推动箱子踮脚。 直到第二章才引入了核心玩法,场景到处都滴落着一种红色液体,碰到后会穿越到同场景的另一个时间段,从环境看应该在现实世界的前夕,此时这里还没有那么破败。 解谜内容便是围绕着这个穿越设定展开的,玩家需要不断切换场景寻找可互动物来推进流程,期间可以收集到一些物品,根据其中的描述可以逐渐推测发生了什么。 整体难度不算高,只是解谜时必须要频繁切换场景,切换时的动画有点拖慢了节奏,这部分优化下就好了。 游戏整体表现还行吧,可以玩但肯定达不到《Inside》的水准。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
400 рублёв по скидке за 1,5+ часа простеньких [strike]головоломок[/strike] подвинь-принеси-перепрыгни? И бонусом концовка в стиле "что-то нам надоело это делать, тут будет чёрный экран и титры, да, прямо тут"? Нет, спасибо.
Ehh..$13 for a game that you can finish in less than an hour that has little to no replay value? I'm not sure what I was thinking. I liked the demo. I think I was hoping for more than what this is. The story is mostly hidden behind things you'll need to find, which are also very often hidden. Depending on how many of these things you find will determine how much of the story you get. I guess this would be incentive to replay chapters and stuff, but after that sudden ending I just went through? How could I possibly be bothered to try to find bits of the story I missed, knowing the ending is disappointing like a wet soggy sandwich. The platforming is decent. It's very much a game about pushing blocks, jumping in magenta pools, tossing rocks at buttons, and going from left to right in a world that feels dead.. Aside from the weird Elk creatures. And... man.. that's easily some of the worst stealth gameplay I've ever seen. There are a few opportunities for you to block your own progress if you put boxes in specific places and then spawn behind them via the magenta pools. Did it a couple of times in the level prior to the elks. The box got wedged into the fallen logs and I got behind them just to see I couldn't push the box.. So I had to restart. One time I put a box on an elevator and then used the magenta pool because I wanted to double check my thoughts on box placement. Came back to the world I needed the box in, and guess what? No box. The box I needed. Just gone. I had to quit to the main menu and then load back into the game in order to get past this part. The Elk, well.. If the goal here was to be some of the most frustrating shenanigans a person could go through on a Monday afternoon, they certainly accomplished it. I had to watch a walkthrough video on YouTube because I could not figure out what I was doing wrong. Every time I made it to the door I needed to open the Elk would run up and stab me before I could get through the door. Turns out you're supposed to be able to move away from the elk early on without it being some kind of all-seeing monster of stabby prowess. I had to restart again, which seemed to fix it and the Elk stayed put long enough for me to progress. But man, what a completely unrewarding experience. After that it just kind of moves on to the end. I really started to think about how little I knew of the game's world here, and looked forward to some kind of rewarding answers. They never came. And the ending was just a whole bucket of disappointment. Even if I had collected all of the collectibles, I'd likely feel about the same. I say that because I watched a video on YouTube to see if there was some other kind of ending that I'd missed... No. And all those collectibles? Combined they still don't make it clear why I just did any of what I did.
《 Rumbral 》是一款2.5D暗黑风格的横版冒险解谜游戏。我们将扮演在幽暗森林中悠悠醒转的小机器人,在这片看似毫无生机一片死寂,却处处暗藏陷阱与危机的世界中挣扎前行。但为何置身森林之中、前行的理由又是什么,暗中窥伺的神秘生物又是何物……这一切,唯有不断前行、继续探索,才能从零散的碎片与沉默的环境中拼凑出答案。 先说说游戏的玩法,本作和同类游戏并无太大差异,我们所需要的就是破解谜题、一路向前。而游戏内的谜题设计都是推箱子开门诸如此类的传统解谜,这里就不再赘述。但光凭这些,作为一个玩家而言我是不会买账的,不过。本作并没有止步于此,而是有着独具特色的设计——表里世界。准确来说,我们可以通过触碰游戏中的如鲜血般刺目的“洋红色液体”,进入到过去世界的幻影中。在这片弥漫着猩红迷雾的世界中,周遭的环境与现实世界有着微妙的不同,我们也可以在这个平行世界中自由行动、移动物体,这些变化也会作用于现实世界中。想要前进,唯有在两个世界来回穿梭。 说句实话,本作最吸引我的点就是它的美术风格。现实世界如同笼罩在乌云之下,周围环境都一片灰暗,像小机器人的命运一样模糊不清。但用以“穿越”的洋红色液体又张扬地打破灰色的整体,显得分外醒目。平行世界的鲜红和现实世界的灰暗形成了一种极具冲击力的反差,个人非常喜欢这种风格。 总体而言,《 Rumbral 》是一款美术加大分的解谜游戏,如果单纯冲解谜来的朋友可以稍加观望,但美术对胃口则不必犹豫,推荐游玩! [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
Hallo, leider hat mich dieses Spiel nicht überzeugt, die Grafik ist ok aber nicht zeitgemäß. Die Rätsel sind lächerlich einfach man kann durch das komplette Spiel einfach hindurchlaufen, wenn man sich viel Zeit lässt hat man es in 100Minuten durchgespielt. Die Steuerung reagiert, wie ich finde, etwas verzögert.
[h1]Rumbral[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote] [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u] [h3]【游戏简介】[/h3] [b][olist] [*]游戏类型:黑暗风2.5D平台解谜小游戏 [*]游戏剧情简介:主角在一个阴森的森林中醒来,对周遭的一切没有任何记忆。玩家需要操控主角,在充满废墟和谜题的无人世界进行探索,通过神秘的红色液体在两个世界之间来回穿梭。收集隐藏的物品,还原自己的记忆与世界剧变的真相 [/olist][/b] [h3]【游戏玩法】[/h3] [u]本作是轻度平台跳跃+解谜的玩法[/u] [b][olist] [*]解谜的部分不算太难,大致分为以下几种:用箱子垫脚前往新区域、助跑极限跳、用石头砸机关开门并在时限内通过、躲避即死陷阱等。大部分解谜都需要通过核心玩法即经由红色液体来回切换世界完成 [*]后期有部分追逐战,无高能突脸,可以放心食用 [/olist][/b] [h3]【游戏优点】[/h3] [b][olist] [*]两个世界互相影响,交替解谜的设计不错 [*]音效方面下足了功夫,踩在不同材质上的脚步声做了区分 [*]追逐战很有压迫感 [*]可以在标题界面自选章节重新游玩,方便全收集玩家查漏补缺 [*]有云存档和成就系统 [/olist][/b] [h3]【游戏缺陷】[/h3] [b][olist] [*]游戏的引导较薄弱 [*]部分解谜和跳跳乐对时机的要求过于极限 [*]剧情比较意识流,完结的有点突兀且过于碎片化,需要收集一定量的收集品阅读文本才能拼凑出故事原貌 [/olist][/b] [h3]【游戏总结】[/h3] 中规中矩的作品,通关时长约在1-3小时左右。可以看出limbo和inside等作品的影子。个人感觉设计最好的是矿井内的部分,难度刚刚好。游戏中也有不少让人情绪剧烈波动的设计,如开头脚手架区域很多地方需要极限跳,接近尾声的巨鹿追逐战容错很低,结尾会突然塌陷的道路更是有点搞心态。整体游玩下来感觉更偏重解谜部分,主角和背景环境的交互不是很足,代入感一般般
Très déçu, non pas par le jeu, même si un peu vide, mais par la duré de vie extrêmement courte, moins 1 h pour un prix bien trop élevé ! J'ai beaucoup pris mon temps sur celui si, come je le fait sur des jeu comme Inside, arriver a la fin, j'ai été très surprise que ce soit la fin... une fin très vide aussi, c'est dommage.
Rumbral me ha decepcionado bastante. Se termina en apenas una hora, lo cual se siente excesivamente corto. Además, he sufrido varios bugs donde el personaje se queda bloqueado, obligándome a salir al menú y recargar porque no hay forma de continuar ni de reiniciar el puzzle. Muy frustrante. En lo audiovisual cumple sin más: el personaje y el ciervo están bien, pero en general se siente pobre y repetitivo. Las mecánicas y la jugabilidad también necesitan bastante más trabajo. Y lo peor: incluso con un 25% de descuento, me parece caro para lo que ofrece. De momento, suspenso. Quizá le dé otra oportunidad más adelante.
Chociaż uwielbiam takie niszowe gry i taki oryginalny klimacik, to ani cena ani same mechaniki gry nie pozwalają na danie tej grze pozytywnej oceny. Gra o WIELE za droga na realnie godzinę rozgrywki, z czego ok. 20 min. dodaje walka z zepsutymi mechanikami gry jak rzucanie kamieni czy skrzyń, do których musisz czasami zrobić kilkukrotne podejście. Zgaduję, że gra została wydana w ramach miesiąca azjatyckich gier indie 2026 r. (specyfika opowiadania historii przez długie teksty i dialogi), natomiast nawet jeśli zainteresowała mnie fabuła, to gra chamsko zakończyła się w momencie, kiedy nic realnie nie wiemy o danym uniwersum, oprócz tego, że istnieje ZŁY JELEŃ.
Хорошая и атмосферная головоломка с красивым визуалом. Понравилась фишка с красным порталом. Жаль, что короткая.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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