
Welcome to Rumble Arena, join the fight and battle with epic legends and gods from all over the Galaxy! Master your favourite hero and become a true champion in real-time multiplayer battles! Or train with AI dummies and crush them while we still can!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Dutch, French, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really bad. Like, really really bad. I couldn't set my controls before I did the tutorial and played a ranked match. you can't purchase characters without loot boxes, you can't spend gems on anything. The gameplay is pretty poor and there are a ton of glitches. After every match it forces you to sit through your character getting xp and your rewards for winning. You can't skip any of that. Bad game, don't waste your time.
Out of all the Smash-like games I've played, this one is easily the best. Rather than clone Melee like most fan projects, or clone Brawl like Cartoon Network Punchtime did, they went for the feel of Smash Ultimate. The physics feel extremely similar, but due to the mechanics of this game, this feels faster. Also, all of the characters are heavily inspired by Smash characters. It doesn't take long to recognize moves from Smash, and they all work the way you'd expect. I wish this game wasn't dead, because it's crazy fun! Another huge benefit is the file size; all loading is almost instant!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i cant play because it glitched
I personally enjoyed this game. The rip off smash idea is already a great start but I then decided to choose the female archer instead of monkey trying to be funny how ever I quickly found out that the characters in this initially terrible game are properly balanced in order for a playable game. I had fun with the "Ranked" mode where it was still you vs bots and I played with a friend and we had good fun (Turns out the archer lady's triple jump is no match for monkey with stick). Overall this game was pretty good and they should actually try to develop it further.
☀️
Игра 'Rumble Arena' – это динамичный и забавный платформенный файтинг, который отлично подходит для игры с друзьями. Разнообразие персонажей, каждый со своим уникальным стилем боя и набором приёмов, делает игру увлекательной и реиграбельной. Платформы добавляют элемент стратегического перемещения и непредсказуемости в сражения. Мне особенно понравилась возможность кастомизации персонажей и арен, что позволяет создать свой уникальный игровой опыт. Графика яркая и мультяшная, что хорошо сочетается с общим веселым тоном игры. Единственным минусом, пожалуй, является некоторая сложность освоения механик для новичков, но после небольшого обучения игра раскрывается во всей красе. В целом, 'Rumble Arena' – отличный выбор для тех, кто ищет быстрый и увлекательный платформенный файтинг, чтобы разделить веселье с друзьями. Рекомендую!
esta bien la jugabilidad pero no me deja comprar heroes tengo gemas para gastar pero no me deja
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ruim para o caramba o negocio tem muitos bugs atravessa o chao nao tem online personagem paresse o flesh se mechendo dialogo ruim
This game is missing a few standard things that keep me from recommending it. I'll group each piece of this review that I believe is important into sections. First-time experience: When you start up the game, you immediately have to read through a sort of tutorial after picking 1 out of 3 characters. Depending on your controller setup, this can be confusing at first since you can't change controls until after you complete this and the obligatory mobile game menu handholding segment. And when you do get to the control edit screen, the options don't tell you what they are without you selecting them to edit first. There's also no option to use c-stick for aerials, but you can use them for strong attacks. So the technology is there, it just wasn't implemented for aerials. There's also no real training mode to speak of. The best you get is making a private server, adding a bot on "Training" difficulty. Either 3 stocks or 3 minutes per training session. Progression: This is one of the most disappointing parts of the game to me. Much like Flash Party, until their next update comes out, leveling your character up can grant you various buffs. Except instead of having to unlock and level up stickers, you pick your buff. And when you max out one of the 3 sections (Mobility, Attack, and Defense), you get a passive, that's sometimes even an outright better move. This system needs removed ASAP for this game to ever have a chance. As for character unlocks, you only get the 1 character you picked at the very start until you either get enough statues of that character to unlock them or buy them, which isn't even possible at least on the PC version of this. Modes: The Story mode is goofy and underdeveloped, but it seems like more of a way to get free items than anything so that's fine I guess. As for Ranked, it's completely filled with bots since no one plays this game, and many times the game will freeze on the loading screen so have to close and re-open the game and try again. Private lobbies with friends work fine though. Either way, matches need a timer. I could definitely see a campy player just never approaching and hoping his opponent quits. Mechanics: I really like the airdodge cancel mechanic. It reminds me of Airdash Online before that game got scrapped, or even Multiversus. Combos can get pretty brutal when you figure out how it works. There's no specialfall state so you can jump, airdodge, and up b in any order you want, so there's a lot of options for aerial mobility and recovery. There's no fastfalling though, which I'm not sure is on purpose or not, but I feel like the game could use it. The cooldowns on certain moves also aren't implemented the best. Currently, you go into the attack animation and flash red. Moves that have a cooldown should either not activate or should still have some sort of small weaker effect if the cooldown is down, and there should be a visible indicator showing when it will be usable again. The buffer system is also very bad. If you do a quick special move for example but don't release it before that move ends, or wavedash without letting go of shield before touching the ground, you'll either do another special, shield, or roll. This buffer doesn't work for normals, so I don't know why it's there for specials and shield/dodge actions. There's also no powershield of any kind, and very little feedback when a shield is hit. It also feels like the ground is almost "blurry", due to the landing animation starting a decent bit before you appear to hit the ground. I feel like if the ECBs were tuned better, it would feel much more smooth. I see a lot of reviews just saying it's bad without giving any actual reasons or suggestions. Rumble Arena has some fun tech, but is made bad by a handful of issues and mobile game rot, but no major core gameplay issues that make the gameplay itself boring. There's definitely a solid game in here, but it's everything that surrounds the gameplay itself that makes it tough to recommend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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