
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Switch classes anytime, with hundreds of random affix combinations for gear stats, a unique forging system, and tough bosses, rifts, ruins, and trials awaiting your challenge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Step into a demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
Core Gameplay: This is an isometric-view ARPG. you start your adventure in a humble starting village. Defeat demons and demon-corrupted monsters, level up your character, and gear up with collected loot. Challenge elite enemies and conquer all boss foes.
Classes: Choose from 3 classes—Warrior, Mage, Warlock—and switch anytime to use their unique skills in combat.
Gear: Hundreds of base gear pieces are available in the game, spanning multiple rarity tiers with random extra affixes. Powerful legendary affixes and gear deliver massive stat boosts.
Forging: Unique forging lets you add random affixes/runes, upgrade tier, and reforge gear—tailor your character’s progression.
Bosses & Elites: Bosses lurk deep in maps—their defeat is the main source of god-tier gear. Elites are plentiful, dropping gear and forging materials.
Skills: All skills are learned via skill books. Skill books drop randomly, with the most powerful ones only obtainable by defeating bosses.
Rifts: Enemies may spawn invasion rifts on death, spawning tough bosses/elites for better rewards.
Trials: Find Rift Keys from looting or boss kills—enter trials, navigate traps, beat the gatekeeper, and claim rich rewards.
Quests: Grab bounties from the bounty board. Random high-tier scrolls unlock elite challenges with better rewards than bounties.
Ruins: Use Ruin Gems to access challenging monster ruins packed with bosses.
Supports multiplayer co-op.
Created to relive the joy of exploring and looting with friends years ago. It features classic class/skill divisions—ranged sword auras from melee, screen-filling fire walls, mighty skeleton armies, charmed followers—and over 100 affixes for infinite, easy-to-customize gear builds. Gameplay modes including Rift Trials, Ruin Exploration, Rift Invasions and Monster-Guarded Chests keep combat from feeling monotonous.
Step into this demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 767 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
T6三个副本 BOSS比较难打,我秒7W的天雷法师 满减伤1W4的盾 880法伤经常死 还有 T6和T5散件的属性一模一样 根本没有提升 请问我去刷他干嘛呢
掉落率和极品率不改400%根本没法玩 后面的数值提升过于陡峭 前面又一直在坐牢 每次坐牢出狱之后又爽不了多久 马上就是下一轮的数值滚动 即使改了掉落 想凑一身正经的BD也实在是太难了 但是刚玩的时候那种怀旧的体验还是很不错的 不过对于现在的玩家来说 这种节奏还是太拖沓了 要不就弄成老传奇那样 别那么多花里胡哨 要不就弄成暗黑那样套装一胡了 就可以爽好久 现在低的太低 高的太高 再配合感人的掉率 玩法实在是太割裂了 现在好多装备都有BUG 比如后期的契约套就没法召唤套装描的述那么多宝宝 而且强度也不如复苏套 不明白装备那个T1 T2 T3的有什么意义 反正都是在追求套装特效 完全掉入了暗黑刷子系统的俗套系统 明明有散件设计 但是散件的强度实在是太低了 而且需要刷固定的传奇词缀 再配合那感人的掉落 后面就是一直在坐牢 总结一下 刚开始玩确实不错 有着还算不错的底子 如果开发不跑路 能好好更新内容 修一下BUG 改改掉落 提升一下做装乐趣 把这些玩法结合起来就在刷子游戏里占据一席之地
很不错 停不下来
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $310.4K | 4.9K | 83% | $3.99 | |
| $310.5K | 529 | 94% | $19.99 | |
| $310.5K | 1.6K | 74% | $9.99 | |
| $309.6K | 379 | 70% | $49.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.7M | 68K | 56% | $3.99 | |
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| $3.1M | 6.5K | 85% | $19.99 | |
| $275 | 1 | 100% | $9.99 | |
| — | 0 | — | — | |
| $24.3M | 22.3K | 76% | $49.99 |
Languages: English, Simplified Chinese
Hours played at review time, across 767 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩 希望增加自动拾取 自动挂机
游戏是冲着暗黑和传奇对的结合来制作的,但是没吸取暗黑的精华,依然延续传奇那种好装备只有BOSS爆这个特点,而且还把爆率搞的那叫一个低,你这不叫暗黑。 优点:词条系统做的很棒,技能搭配多样化。 缺点:没吸收暗黑类游戏精华,暗黑类刷宝游戏的精华是一定等级的装备,这个等级的所有怪掉落这个等级的全部装备,小怪比 boss掉率低就行。你不能让大家刷了半天怪,一件好装备都不爆,这不是暗黑类游戏,这样的刷怪是不爽的。现在这种掉落依然是传奇的特点,好装备只有boss掉。这样搞掉落,大家都没刷怪的乐趣了。
感觉挺好玩的除了初始爆率掉落很难堆积,意外没有太大缺点。但是因为网络问题联机延迟极大并不能友好体验。
可以的 挺上瘾 刷的很爽
我必须说非常好玩,喜欢传奇的应该会很喜欢。 就是目前内容还有点少 怕作者不更新了
这就是我想要的游戏
1、暗黑+传奇的混合玩法,前期掉率不错,进入中后期开始刷刷刷模式,耐心不好的玩家(想要一天甚至几小时就秒天秒地的那种)不建议入手。 2、主线任务没什么逻辑,可以说毫无剧情,不过引导作用不错,至少能引着玩家了解各等级的刷怪点。 3、同一账号内,仓库不通用,建议加一个公用仓库方便同一账号的不同人物之间传东西(不一定非是大号养小号,小号也有可能刷到逆天词条想给大号啊)。 4、再强调一次,习惯了快餐式游戏的朋友可以多考虑一下,这游戏的爆率对于习惯快餐游戏的朋友可能没那么容易接受,不过游戏内容还有待丰富。
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