
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Switch classes anytime, with hundreds of random affix combinations for gear stats, a unique forging system, and tough bosses, rifts, ruins, and trials awaiting your challenge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Step into a demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
Core Gameplay: This is an isometric-view ARPG. you start your adventure in a humble starting village. Defeat demons and demon-corrupted monsters, level up your character, and gear up with collected loot. Challenge elite enemies and conquer all boss foes.
Classes: Choose from 3 classes—Warrior, Mage, Warlock—and switch anytime to use their unique skills in combat.
Gear: Hundreds of base gear pieces are available in the game, spanning multiple rarity tiers with random extra affixes. Powerful legendary affixes and gear deliver massive stat boosts.
Forging: Unique forging lets you add random affixes/runes, upgrade tier, and reforge gear—tailor your character’s progression.
Bosses & Elites: Bosses lurk deep in maps—their defeat is the main source of god-tier gear. Elites are plentiful, dropping gear and forging materials.
Skills: All skills are learned via skill books. Skill books drop randomly, with the most powerful ones only obtainable by defeating bosses.
Rifts: Enemies may spawn invasion rifts on death, spawning tough bosses/elites for better rewards.
Trials: Find Rift Keys from looting or boss kills—enter trials, navigate traps, beat the gatekeeper, and claim rich rewards.
Quests: Grab bounties from the bounty board. Random high-tier scrolls unlock elite challenges with better rewards than bounties.
Ruins: Use Ruin Gems to access challenging monster ruins packed with bosses.
Supports multiplayer co-op.
Created to relive the joy of exploring and looting with friends years ago. It features classic class/skill divisions—ranged sword auras from melee, screen-filling fire walls, mighty skeleton armies, charmed followers—and over 100 affixes for infinite, easy-to-customize gear builds. Gameplay modes including Rift Trials, Ruin Exploration, Rift Invasions and Monster-Guarded Chests keep combat from feeling monotonous.
Step into this demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 767 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从测试开始玩 感觉非常不错 刚出正式版就买了 也不贵 推荐
还行,热血传奇和暗黑的混合体,最好找朋友一起玩
从试玩到现在正式版 非常不错的游戏 推荐,既有传奇的打宝感又要暗黑刷刷刷的乐趣非常契合我.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $309.9K | 5.7K | 97% | $3.99 | |
| $309.8K | 1.2K | 92% | $14.99 | |
| $310.4K | 4.9K | 83% | $3.99 | |
| $309.6K | 558 | 75% | $7.99 | |
| $310.5K | 1.1K | 97% | $14.99 | |
| $309.6K | 379 | 70% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 68K | 56% | $3.99 | |
| $18M | 77.7K | 65% | $12.49 | |
| $3.1M | 6.5K | 85% | $19.99 | |
| $275 | 1 | 100% | $9.99 | |
| — | 0 | — | — | |
| $24.3M | 22.3K | 76% | $49.99 |
Languages: English, Simplified Chinese
Hours played at review time, across 767 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刷的非常过瘾,太推荐了
辣鸡辣鸡,纯坐牢,爆率低的可怜,不要玩
很好玩
痛苦之刃的书 等级A4 变成T1 了。。。。。希望作者修复
单机游戏,娱乐为上。什么爆率不爆率的,其实不指望这个游戏爆出什么装备去卖钱。我觉得挺好玩,慢慢玩打发时间,现在年轻人这么浮躁,是什么原因,看不懂。
首先這是一款暗黑破壞神版的傳奇2,沒了那些垃圾開發商的元寶商城跟每日活動世界清淨很多,作者很聽勸,反饋什麼改什麼,是最大的優點。 我目前只玩道士,以下是給作者與玩家的關於款遊戲幾個特點與建議: 1.跟某位評論說的一樣仿傳奇,掉落率也是仿傳奇,樂趣就在於出裝的時候 2.裝備成型跟流派構築的多樣性其實蠻多的,但被限制住了,毒爆聽說已經在開發了我就不多嘴了,但其他的部分例如道士的精神衝擊也可以開發出幾個流派,速射流,射出疊毒,等等也可以連結其他職業的技能,裝備上常常有物理攻擊可以觸發其他元素或效果,這些也可以試著加進去,再者開發近戰流派也可以,另外護盾跟光環技能太雞肋了強度上去後根本感受不到作用,應該要改成開關式而不是持續時間。 3.傳奇裝備的可用性,很多傳奇裝備效果其實都不錯,但是綁定階級很困擾,昂變成上難度後一定要淘汰,不然攻擊打不出來,很可惜。 4.個素質與每個技能的詳細解說或計算方式,例如閃避的具體用途與計算方式,傷害增加與減免數值與%的算法誰先誰後?是計算在攻擊前還是技能公式後增加? 5.掉落過濾,有改版聽勸必須給個大讚👍,但是我們想要的是過濾我要什麼,而且希望套裝跟傳奇能單獨開出過濾表一個一個勾選,避免把同一階的裝備篩掉(當然如果以後套裝傳説裝備都會開放到同品階勢必要把單獨勾選的表格做出來) 6.白板裝備製作的樂趣,打到後期其實也很多白版裝素質不錯,希望可以設定某些需要製作取得的特殊裝備,不一定要很強力,但可以讓玩具感受到樂趣 7.圖鑑的部分必須要吐槽,按理說應該是要按兩下點亮圖鑑,前期不知道浪費多少個,後面才知道原來要手動開,吃掉是加聲望。 8.詞條可不可以弄成收藏欄或條列式的樣子,不然很能找,而且按照整理給出來的順序也會亂掉 9.鍛造系統給的詞條後期有點雞肋,也不會出紅框 10.聯機bug,玩家可以取消別人的寶寶,這是蠻嚴重的問題。 11.毒素問題,毒素是個很好的設定,但還有許多問題,詞條特別難處,機率非常明顯有問題,再來說說被毒的時候也幾乎無解,被疊上去防禦手段只剩回血跟走位,還有治癒術配詞條清除毒素, 加上疊毒的怪物範圍跟攻速都很快,疊一下就死了,再者boss後期血量膨脹毒那一點點根本打不痛。 12.寶物太少,基本上都鎖傳說或神話,建議開發幾個套件或白板 13.紅裝掉落率感人,我手上目前有一顆神話毒戒,但取得來源我覺得不正常,後續這隻角色我應該會在刪掉重來。 大致上是這樣,希望聽勸的作者有看到,繼續把這款遊戲做好,加油!
还行吧
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