
Ruined Kingdom is a real-time strategy, Puzzle, RPG and reverse tower defense game. Defeat the insolent humans, control the battlefield, Defeat rival tribes! Take control of an army of Orcs fighting to conquer! Win and gain experience to unlock new upgrades and unique abilities.
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Ruined Kingdom is a real-time strategy, Puzzle, RPG and reverse tower defense game. Defeat the insolent humans, control the battlefield, Defeat rival tribes! Take control of an army of Orcs fighting to conquer! Win and gain experience to unlock new upgrades and unique abilities. It's up to you to understand the strengths and weaknesses of each character and apply the best strategy to win!
Beautiful hand-drawn frame by frame 2d animations.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excelente idea para desarrollar, Buena historia, Buena gráfica. Buena mecánica de juego y jugabilidad. En Resumen buen juego de estrategia, vale cada peso pagado y adictivo. ----------------------------Qualidades------------------- 1- Durante la campaña juegas varios tipos de misiones, gran variedad, buenos puzzles, buenos jefes y mas mini juegos. 2- Buena variedad de unidades y estrategas 3- libre de bugs 4- Me gustan las animaciones y los graficos, esto es lo mejor -------------------------Defeitos----------------------------- 1- Hay que trabajar más en ajustar (equilibrar) la dificultad, es un poco demasiado duro para los novatos como yo, la segunda fase ya era muy dura, y me mató la partida. 2- Los menús, transiciones, botones, HUD en general se ven un poco baratos, poco atractivos y fáciles de usar.
游戏打磨出色,整体品质上佳,老少皆宜。 之所以喜欢是因为无论是画风还是难度,都让我感到惊喜与满足,让我感到“这款游戏就应该是这个样子”的那种情感。希望这篇评测会有人看到。 这款游戏有一个很好的持续时间,至少有5个小时的游戏时间,还不算小游戏。 个人评分:8/10 。 多元、有趣、极具策略 +画风可爱细节丰富 +音乐音效语音印象深刻 +内容丰富 +难度适中 +支持中文。 +英雄类型多样。 +出怪很合理。 +boss战氛围不错。 +有很多欧美流行文化的彩蛋 塔防游戏爱好者绝对不能错过的一款好游戏! 值得推荐的游戏 ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸
Juego en la misma linea que sus antecesores. Si te gustaron los anteriores, te gustará este. He recibido el juego de parte del autor para hacer un gameplay. Si queréis verlo os dejo el enlace y ya aprovecho y dejo el enlace de los 2 anteriores. Ruined Kingdom https://youtu.be/ZSGIN3hjtdA Legacy of Sin the father sacrifice https://youtu.be/Eof4HyaTQeE Legacy of Sin blood oath https://youtu.be/WcNTG6ghDmQ
Ótimo jogo. Agora jogando com os "vilões" da uma nova visão. Curtindo muito. . . . The developer's games are getting better. Really enjoying this vision of playing on the "other side".
Ein sehr gelungenes Tower-Defence Spiel mit Comic-Grafik. Die Schwierigkeitsstufen sind gut ausbalanciert und die unterschiedlich gestalteten Maps mit ihren verschiedenen Gegnerwellen machen einfach nur Spaß zu bekämpfen :) Das Spiel hat ein interessantes Konzept, indem der Spieler auf der Seite der Angreifer bzw. Ich denke, dieses Spiel eignet sich für Gelegenheitsspieler genauso wie für Spieler, die auf alle Achievements spielen. Wer Tower-Defence Spiele mag, kann hier bedenkenlos zugreifen.
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
Tries to have a story at the start with incredibly scuffed home mic recordings XDD After like 20 kinda mind numbing, kinda frustrating and challenging waves, it's just a variation of roles you need to combine in a way to proceed, either to kill the protecting humans who don't fight back, red orcs that will also try to take your deployment zones and a boss wave where you fight a boss that's a strengthened version of the normal human roles and who summons some sort of matching human as help. Were there a story that actually lasts the entire game, the visuals or at least UI better or really had any other single feature that made the game memorable it'd be worth paying full rice, otherwise I don't see how you're gonna way pay any more than 3.75 to get this at half price
👍
pretty nice game and fast to finish. you just need to think strategically.
Ruined Kingdom is an interesting indie game in a series of wave-pushing/defending games, and overall, this one is not too bad. So, the gameplay acts as a wave-pushing conflict with an oddly puzzle-like feel to it. Each level you are allowed to pick a handful of units and upgrades, you then use these units and the buffs you have given them to push through your enemies either to conquer a lane or to kill an enemy leader. What ended up happening was that I would pick some units, try them out, and if I failed, I would go back and adjust to see if I could get it the next run. This sort of build-a-setup, try it, fail/win, rinse-and-repeat style gameplay kind of feels like a puzzle where you are trying to find the right combination of units and upgrades with good timing and placement to solve the “puzzle” that the enemies provide. This mixes with a strategy game that does at times require thinking on your feet (when fighting rogue orcs or bosses) and an understanding of unit counters, positions, and spawn timings. I can’t say that I have ever played a puzzle strategy game like this, but it is surprisingly fulfilling and engaging. I have never seen anything quite like it and compared to the defensive gameplay of the first game I find this far more engaging and pretty fun. Is it many hours’ worth of fun… eh? It didn’t really grip me personally, but I can actually see people enjoying this quite a bit and I am sure someone will enjoy the gameplay. Yeah, it all kind of feels like a flash game, but honestly that is not bad, it makes me nostalgic, and sometimes simple is good. Not every game needs to have a depth and nuance that requires PhDs to enjoy. It is not the best game in the world by any means though and I do have plenty of criticisms. I feel that the unit balancing is off, I would have liked to see more upgrade options and upgrades, the way that gold is handled in this game makes it feel restrictive (which can be frustrating at times), I had an issue that soft locked me (in a 3 lane only match I lost one of the lanes and when that happened I could no longer spawn there so despite taking the other two I could not push it which is a huge oversight), you should be able to choose lanes with WASD or the arrow keys and spawn units with either assignable hotkeys or barring that the number keys, difficulty options would make the game more accessible and offer different paths for achievements and make the “puzzles” essentially doubled or tripled depending on the levels of difficulty added making the game larger in a sense, I would like to see more in depths stats of units and the upgrades so I understand them better, and the game is a bit clunky. However, my greatest criticism of the gameplay is that it is never explained very well, the tutorial is barely existent, and at times it would have been nice to get some guidance on issues like these: I didn’t know I could click on gold to pick it up until like level 15 or so, I don’t completely know what the whipping buff does, how does poison work, how does armor work, etc. I don’t mind figuring things out, but I kind of don’t feel like I know what I am doing and that is far less fun. That is a lot of criticism I must say, I still had some fun and that was what really matters. The first game had quite a bit of story (nothing special), but this game pretty much lacks it completely, so if you haven’t played other games in the series, you will have minimal context to what is going on. This is a notable step back but didn’t bother me. If you are playing for story though you will be disappointed. The sound design is okay. The sound effects are fine and the music is quite fitting, but neither excelled in a way that left any impact and they are both really limited. The voice acting was minimal and nothing special either, it was kind of odd how it just kind of appeared at times so that was interesting. I also noticed the menu lacked music which feels off. The sound design is pretty meh, but it is not bad either. I praised it before and I will praise it again, the hand-drawn and animated art has a wonderful charm to it and I think it is pretty great. Yes, many of the assets are from the previous games so that is creating some repetitiveness, but it isn’t flipped Unity assets and the dev team is small so I will give it a pass. With that said, the menus and UI sometimes feel off from everything else. The thing that sticks out to me the most though is the usage of (at least) two fonts. There is one that is pretty close to Times New Roman or another font similar to it and then a different font that is similar to Impact. Please create consistency it looks way better, and the Impact-like one is not thematically fitting so it should be on the chopping block. Plus, sometimes the font is stretched and it looks weird. Passable for sure and it does add to that flash game feel but sadly not in a good way. The whole font thing makes the game feel sloppy, but I do feel like the rest of the art makes up for it. Though unusual in my reviews I also want to take a moment to praise the devs of this game. I was given a review copy of the first in this series (Legacy of Sin the Father Sacrifice) and gave it a pretty negative review. Nonetheless, I was given this game to review which says a lot about the developer. It is clear that they take criticism and want to improve. I am quite pleased and I must say that this game shows that progress is being made to make each game better. It is hard for me to decide what to give games like this on one hand there are plenty of flaws, and on another, there is tons of potential growth and passion in the project. But in the end, it really does come down to a simple question, did I have fun? Yeah, yeah, I did. It was something novel to play and I found myself being caught in it for a bit. The time I spent was minimal, but a lot of that comes down to just my available personal time in general and the fact that it was not so fun that I was willing to put in the time needed to finish it, but somebody is going to love this. I am so glad to see the devs making progress, I think this formula works better than the defensive-style games you have already made; however, I took a look at your next project and it looks to be your most ambitious one yet, so perhaps there are some changes on the horizon that will shake everything up. To sum it all up, Ruined Kingdom is a rough game, but it has charm, passion, and a gameplay formula that is unique and surprisingly fun. I think it is well worth buying and trying, you may not complete it or get all the hours of fun you would want for a game of this price, but it is unique enough that I think it is worth a shot to support this indie dev.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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