
Ruby and the Lost Crystals is a calm third-person puzzle adventure where you swap between two characters to solve puzzles. Use physical interactions, magical projectiles, and object-swapping to unlock paths, reflect lasers, activate platforms, break obstacles, and explore ancient ruins.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Ruby and the Lost Crystals is a calm third-person puzzle adventure where you swap between two characters with unique abilities to solve magical puzzles, activate mechanisms, and explore the ruins of a forgotten civilisation.

You control:
Ruby, a young girl who can physically interact with the environment: push blocks, turn capstan, activate pressure plate and jump.
Sapphire, a magical stone fairy who shoots projectiles to illuminate crystals, activate platforms, and swap the positions of objects.
Switch between the two to solve puzzles combining logic, spatial reasoning, timing, and magical interactions.
Each area introduces new mechanics, combined in creative ways as the game progresses:
Illuminate lost crystals
Redirect and combine coloured lasers.
Teleport objects to create paths and platforms
Move blocks and platforms to reach new areas
Interact with pressure plates, rotatable structures, or long-range triggers
The puzzles are handcrafted to challenge your thinking without ever overwhelming, encouraging experimentation and observation.

This peaceful third-person puzzle adventure invites players to explore two handcrafted zones filled with ancient ruins, magical devices, and hidden secrets. Through a blend of light dialogue, stylised visuals, and an evolving original soundtrack, the game offers a calm and focused solo experience built around thoughtful interactions and the cooperation between two unique characters.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A free game, and I should be arguing that it's worth what I paid for it, but this time ... It's worth what I paid for it. Reasons it's not worth an hour of your time: No settings. Not graphics, controls, or music. Obnoxious ambient noises associated with some puzzles that threaten to occlude that music that was so much a part of this. It's not even complete. It was a student project, and part of me wants to give it credit for that, but you reactivate two of the four crystals needed to send buddy home, and ... We hope you enjoyed our (prototype) game. Thanks for playing.
un petit jeu adorable avec des énigmes parfait pour débuter les jeux de plateforme
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a cute little adventure/puzzle-platformer. Not bad for a free demo. My only complaint is the lack of a save function. It got a little frustrating having to start from the beginning every time I quit the game. Other than that, I liked it. Solid 8/10.
cute game
its an ok little adventure game
a neat, puzzle game with platforming. no combat which is a plus for me. still in prototype stage, but very polished for its current state. its got a cute simple story and two characters at the moment. i recommend giving it a play, its short and free, and you will likely find is fun.
Fun little demo, promise for the full game Biggest problem with demo is no obvious settings menu. music was too loud. Dont think that the save works either
3d puzzle game, where the environment looks well done. It's free and probably will only take you less than an hour to beat it
It has the potential. I miss the graphic settings tho, I'm not a big fan of the motion blur. The puzzles are easy to solve, but the atmosphere is a great plus. I hope one day it will be a long journey.
This was great little prototype! I enjoyed the puzzles, nothing ground breaking but it seems like the devs have built a nice set of mechanics that could be combined to make some really interesting puzzles. I really rate the level design. It's definitely a linear game, but there's still an element of exploration to find all the parts of whichever puzzle you're on. And of course the collectables. I loved the way their eyes lit up once you'd found them and then they're just ever-present in the shadows lol. The writing I found a little hard to get through. I think a lot of the dialogue could be cut shorter and the story itself is a fairly generic puzzle mystery so far. All dialogue is skippable though which is miles better than what many other games offer. There was an issue with dialogue that automatically displayed while playing in that it would only show for maybe a second before disappearing. My guess would be that this is related to whatever timers the devs are using being frame rate dependent, as all the non modal cutscenes I came across (e.g. camera panning to show doors opening etc) were also insanely fast. Overall though, this was a cool little puzzle platformer experience and I'm excited to see where the developers take it next (:
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| The Descendant | $1.9M | 7.2K | 88% | $14.99 |
| Dear Esther: Landmark Edition | $1.2M | 7.5K | 75% | $9.99 |
| Spilled! | $1.1M | 5.2K | 94% | $5.99 |
| OZMAFIA!! | $854.1K | 686 | 82% | $34.99 |
| CATO: Buttered Cat | $534.1K | 3K | 98% | $10.99 |