
Rubicon is a turn-based puzzle strategy game based on the principle of the Rubik's Cube. Use the game mechanics that the world has loved and our innovations to restore order to the inhabitants of Cubindom.
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About
No panic! You don't need to know how assemble Rubik's cube.
We tried to make the game accessible to everyone.

The evil Obfus has disturbed the peace that has reigned in Cubindom for centuries.
Rotate the faces of the Rubik's Cube to restore the usual order.
Enjoy the wonderful world and take a break from everyday activities. At the same time, Rubicon challenges those who are eager to test themselves.
Think carefully about your actions to succeed.
In the game you will face two types of levels:
The cunning Obfus confused the brave knights and placed his dangerous henchmen to prevent them.
Envious Obfus violated the integrity of the castle walls.
This game was invented by a schoolboy, and implemented by a student with the help of people from various areas of game development.
If you have any questions, found translation inaccuracies or game bugs do not hesitate to contact us.
We will try to answer you promptly and solve the problems that have arisen.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Russian, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Turkish
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Very cool concept and a fair price. This is ideally a mobile game, I couldn't see myself playing this on PC at length. If the developer wants to improve the game, I would personally work on the assets; they seem very generic and without much character, though I feel that is due to the fact the game is designed for mobile phone screens. Overall, pretty decent, definitely dragged up a few ratings by the core concept of rotating the cube and avoiding the nasty stuff. Nilesy
[h1] Review of "Rubicon: Cubindom": An Exquisite Tapestry of Cubic Enigma [/h1] Within the labyrinthine tapestry of intellectual pursuits, where the harmonies of logic meld with the kaleidoscope of human imagination, "Rubicon: Cubindom" emerges as a mesmerizing testament to the noble art of problem-solving. Steeped in a symphony of colors and precise geometrical forms, this game invites players to traverse the enigmatic realms of the Rubik's Cube, traversing the delicate divide between order and chaos with metaphysical grace. "Cubindom" presents itself as more than a mere game; it is an ode to the vibrant mechanics of thought itself, a sonnet composed in elegant rotations and intricate permutations. From the very moment one gazes upon its polished surfaces, adorned with a tapestry of reds, blues, and greens reminiscent of a vivid dreamscape, the allure of the puzzle becomes undeniable. The cube, unyielding yet pregnant with possibility, promises to unlock secrets hidden within its very design. Yet, "Rubicon: Cubindom" is more than a mere cerebral exercise. It exudes an undeniable charm—a magnetic pull that tugs at the heartstrings of players, beckoning them to surrender to the allure of its perplexing allurements. The game's enigmas tease the mind, inviting it to explore unseen dimensions, much like the evanescent worlds conjured by a skilled wordsmith. It is a siren's call, enthralling even the most sceptical of players, luring them into a vortex of contemplation. In this intricate dance between mechanics and aesthetic, "Rubicon: Cubindom" transcends the realm of mere entertainment. It serves as a metaphor for the human condition—a reminder that life's puzzles are not meant to be solved with ease, but to be embraced, dissected, and savored. Within each twist lies a profound reflection of our perpetual struggle for meaning, as we navigate the intricacies of a world so often steeped in uncertainty. In its essence, "Rubicon: Cubindom" embodies a transcendent philosophy. It is not merely a game, but an invitation to navigate the delicate interplay between order and chaos, inviting players to indulge their intellectual curiosities and revel in the tantalizing pursuit of unlocking the secrets hidden within its geometric grasp. In summation, "Rubicon: Cubindom" is a meticulous creation that elevates the concept of gaming, offering a canvas where players can choreograph their intellectual impulses into a vivid masterpiece. Within its vibrant colors and complex web of challenges, one discovers a gateway to self-discovery and enlightenment. Surrender to the allure of the cube, dear player, and you shall find yourself absorbed in a captivating tango—a testament to the enduring power of the Rubik's Cube and the human spirit's unyielding quest for unraveling the enigmas of existence.
"+": 1. Интересный концепт 2. Сложность нарастает равномерно: первые уровни проходятся легко, но чем дальше, тем больше приходится думать 3. Разнообразное окружение: много препятствий с уникальными механиками 4. 2 разных типа уровней 5. Уровни с замком можно проходить сколько угодно раз из различных случайных начальных положений "-": 1. Хотелось бы услышать больше саундтреков 2. Несколько раз ловил баг с поворотом Мне понравилось
Приятная игра, что бы расслабиться под вечерок. Просто и понятно. Крути, верти, ищи комбинации. Иногда даже за один ход можно пройти уровень, а не за 4 как предполагают. Единственное не понятно с картой ходьбы (она почему-то через подсказку работает, а если ты сам пытаешься сделать ход то не дает, ну или я где-то лажаю как обычно).
Узнал об игре на игропроме, зацепила концепция. Нужно лучше проработать головоломки, часть из второго десятка решается в пару поворотов. По сюжету вводятся новые препятствия, мортиры и пушки, но почти не влияют на процесс. Желаю игре развития!
интересный взгляд на классическую головоломку с приятным геймплеем и графикой
tl;dr If you are looking for some kind of puzzle with simple yet unordinary concept, then this one is for you. Basically it says all by itself: a rubic-cube-type of puzzle, where instead of matching colors or whatever on every side you complete a certain objective, such as getting knight to a tower in one piece or matching walls. I'm not a type of person, who likes playing rubics, I find it kindof boring. But this game achieves to give what I needed: a proper challenge. Because with ordinary rubics you can rotate them in any direction and position you want and goal is always the same: match colors/forms/etc. Here not only you have (yet) 2 types of different puzzles, but you also have enemies (with different mechanics), lifes and limits for rotations, which are casual challenges basically from every other puzzle-game in the existance, but because it has a rubic gameplay mechanic, it gives a flavour to itself, which makes this game much more interesting. UI might be not the strongest part of it (gives the "mobile games" vibes), but hey, for 3 euros you get a cool gameplay, which is what you should stay for. Overall, I recommend it for everyone, who is interested in puzzle games. It's cheap and as far as I know the dev will make more content for it.
Пушечка, разраб красава (гачигад). Эта игра затянула меня с первых секунд, что за кайфовый графон, что за вайбовый музон. Хочется надеть доспехи, взять свой клеймор и пойти оттаробанить всех темных рыцарей с топорами после перового часа игры. Игра топ, всем советую!!!
Игра понравилась, но прошел достаточно быстро. Из плюсов: прикольная задумка, кубик Рубика стал еще интереснее, над уровнями 4х4 уже приходится хорошенько подумать Из минусов: простоватая графика (субъективно мое мнение), пару раз стрелка нажималась не с первого раза (приходилось менять ракурс камеры), хотелось бы разнообразить музыку (на втором часу уже немного приелась)
Прикольная игрушка для любителей головоломок. Понятный и демонстративный туториал, только раздел с привязками клавиш в настройках не помешал бы, а то забыть можно. Сами уровни хорошие, не супер сложные, но и не слишком легкие. Графика простая и приятная, как и саундтрек. Мне понравилось
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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