
Ruarua is a long-term farming project that always accompanies you... It is a simple farming game that can be played anytime and anywhere when you have free time.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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This is a small indie game, created with passion despite the many challenges along the way. It may not have the polish and grandeur of big productions, but I hope it can bring you a moment of lighthearted joy. Ruarua.ru will continue to be updated and improved, striving to offer all explorers a better experience.

A long-term farming project that always accompanies you...
Ruarua is a long-term farming project that that always accompanies you, It is a simple farming game that can be played anytime and anywhere when you have free time. Here, you can not only make many friends, communicate and play together, but also slowly accumulate resources through playing, and gain a full sense of accomplishment.
In Ruarua, you take on the role of an Explorer, embarking on an adventurous journey filled with battles against monsters and the collection of loot cards. You can choose Free Mode, where you actively hunt down monsters to initiate combat, or opt for Explore Mode, where you wait for the next wave of monsters and respond strategically. Of course, there are many other ways to obtain cards as well!
Each card has its own unique function — some generate a steady flow of resources, while others enhance your combat skills and performance. As you gather more cards, you can combine lower-tier cards into more powerful higher-tier ones, and equip them to strengthen your abilities. As you grow stronger, you'll gradually unlock access to more dangerous and mysterious places, encounter a variety of NPCs, and uncover more stories and challenges waiting to be revealed.
Explorers, let’s set off on this journey together!
Genres
Stats
Languages: English, Simplified Chinese
Engagement
Reviews
网页版老玩家来简单介绍一下这款游戏,顺便说说一路以来的感受。 Ruarua.ru 其实很早就存在了(大概 2022 年左右就已经能玩了),我虽然不算重度肝帝,但至少是从最初版本一路看到现在的更新迭代。看着这款游戏从最初的小项目慢慢扩展成现在内容这么丰富的养成体系,说实话还是挺有感触的。和很多传统的养成类游戏相比,它确实有不少独特的地方,包括卡片的构建方式、玩法的循环设计,以及开发者在细节上的打磨。开发者也非常关注玩家反馈,修 Bug 和内容更新都算是比较及时的那种,有时甚至当天问题当天修,让人感觉这游戏一直有人在维护。 这款游戏适合各种类型的玩家,不管你是肝帝还是轻度玩家,都能找到属于自己的节奏。 如果你愿意肝,那么各种模式一起打、每天上线扫荡、搭配装备追求极限效率,那自然可以玩得很热血; 如果你比较佛系不想每天花很多时间,那么只打探索模式也能稳步发育; 再佛系一点的玩家甚至可以靠不同的生产套去慢慢提升,不用扣着时间点上线,属于那种“放着也能发展”的休闲玩法; 卡片种类非常多,装备组合也相当丰富,各种流派都能自己摸着玩,找到自己的节奏也是它有趣的地方。 此外,游戏经常会举办一些活动或发放姓名框奖励,有时候还会看到和其他IP的小联动,内容都挺用心。 对于学生党、上班族这种没法长时间盯着游戏的人来说,这种玩法简直不能再合适了。你有时间的时候可以肝一波,没时间的时候让它自己挂着生产也不耽误进度;甚至你可以边打其他游戏或者做别的事情,偶尔回来点一下,不会感到压力。正因为这个节奏自由度高,所以我觉得它比很多同类养成游戏都来得更耐玩一些。 另外最近注意到有些地方出现不少不实信息,这里顺带给新玩家辟个谣,免得被误导: 首先,游戏完全不是必须充钱才能玩,现阶段绝大多数的榜上大佬其实都是零氪或者极低氪的,完全靠时间和理解推进。 其次,有人说什么“会不会骗钱”之类,全都是无中生有的说法。事实上 游戏内没有真实货币交易,也没有赌博系统,更不存在那种暗箱抽奖骗钱的内容。 合卡方面每种单卡在每个稀有度上也都有保底机制,就算你运气真的不好,到了次数也一样能成功。 最后再说一句,Ruarua 本质上是一款偏 idle / 养成方向的游戏,它的核心乐趣就是慢慢变强、逐步累积、享受成长带来的成就感。如果硬要用动作游戏、3A 大作甚至竞技类游戏那种标准来衡量这款养成游戏,那就有点偏离重点了。每种游戏都有自己的定位,如果你喜欢养成、喜欢慢慢推进、喜欢研究搭配和发展路线,那这款游戏绝对够格、够耐玩,也值得你花一点时间体验一下。 总之,作为一个从网页端一路看到现在的老玩家,我觉得 Ruarua.ru 是一款很用心、节奏自由、适合长期体验的养成游戏。如果新玩家愿意尝试,只要不要被一些歪曲事实的负面言论误导,慢慢玩下去是能感受到它真正的魅力的。 As an old player from the web version, I’d like to briefly introduce this game and share some of my experiences along the way. Ruarua.ru has actually been around for quite a long time (you could already play it around 2022). I’m not a hardcore grinder myself, but I’ve witnessed the game growing from its earliest prototype into the much more complete and content-rich system it has today. Watching it evolve from a small project into a full-fledged progression game has been quite impressive. Compared to many other idle or growth-based games, this one really stands out—whether it’s the card system, the gameplay loop, or the way the developer polished all the tiny details. The dev also listens closely to player feedback; bugs get fixed quickly, sometimes even within the same day, and updates roll out consistently. It really feels like the game is actively maintained and cared for. The game suits all kinds of players—whether you’re a heavy grinder or someone who prefers a more relaxed pace, you can always find a rhythm that fits you. If you enjoy grinding, you can dive into all modes, log in daily, optimize your builds, and push your progress as much as you want. If you prefer a more laid-back experience, you can just focus on exploration mode, which still allows steady growth. And if you’re extremely casual, you can rely on different production setups and let the game develop at its own pace without needing to check in at exact times. There are many types of cards, plenty of possible equipment combinations, and lots of viable playstyles—you can experiment freely and discover your own path. The game also frequently runs events, distributes name frames, and occasionally hosts small collaborations with other IPs, all of which feel quite thoughtful and well-made. For students and office workers who don’t have the time to stare at a game all day, this style of gameplay is practically perfect. You can grind when you have time, and when you’re busy, the game can continue producing resources on its own without slowing your progress. You can even play other games or do something else entirely, then come back to check in occasionally. Because of this flexible pacing, I personally feel it’s more long-lasting than many other games in the same genre. Recently I’ve noticed some misinformation spreading around, so here are a few clarifications for new players to avoid misunderstandings: First, the game absolutely does not require payment to play. Most of the current leaderboard players are either completely free-to-play or have spent very little, progressing purely through time and strategy. Second, some people claim there’s “real-money trading” or “scam-like gambling,” which is completely false. The game has no real-currency trading, no gambling systems, and no hidden mechanics designed to trick players into spending. As for card merging, every single card in every rarity tier has a guaranteed pity system, so even if your luck is terrible, you will eventually succeed once you reach the required attempts. Lastly, keep in mind that Ruarua is fundamentally an idle / growth-based game. Its core fun comes from gradually getting stronger, accumulating progress, and enjoying the sense of development over time. If you try to judge it by the standards of action games, AAA titles, or competitive games, it simply won’t make sense—they are completely different genres with different design intentions. If you enjoy progression, optimization, experimenting with builds, and watching your account grow, then this game absolutely delivers and is worth spending some time on. To sum up, as someone who has been around since the early web version, I truly feel that Ruarua.ru is a thoughtful, flexible, and long-term-friendly progression game. If new players give it a fair try—and don’t get misled by those who spread distorted or false information—you’ll definitely be able to feel its charm as you play.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
网页版玩了段时间后,发现steam也上架后过来玩的, 这个游戏给我的感觉是一个适合上班摸鱼或者闲暇时间玩的养成游戏,本身并不占用太多时间,操作简单,长期玩下来,看着自己一点点壮大还是很有成就感的,卡片类型也非常丰富,不过要说不足的话,可能就是我合卡的运气不太行,希望作者可以给我偷偷加一个幸运buff,整体来讲是个很不错的休闲游戏
如果要用一句话来形容《Ruarua.ru》,那就是:这是一款“能陪你很久很久”的养成型小世界。最初只是被朋友安利,说是一款画风可爱、节奏舒适的放置养成游戏,本来以为是那种玩两天就会腻的类型,结果真正体验之后才发现,它在“轻松”和“深度”之间找到了一个非常舒服的平衡点。 游戏的核心循环非常清晰:旅行、战斗、收集卡片、合成成长。你可以选择非常佛系的玩法,每天上线收收资源、看看刷的怪、顺手打几只怪,就能稳定变强;也可以选择更积极一点的路线,在自由模式里刷碎片、研究打怪路线、追求更高效率。最让我惊喜的是,它并不会强迫你一定要“肝”,却又给了想要“肝”的玩家足够多的目标与空间,无论是排行榜、稀有卡片,还是更高难度的怪物与群系,都能让人持续保持动力。 卡片系统是本作的灵魂之一。生产卡、攻击卡、辅助卡各司其职,组合方式非常多,前期可能会有点眼花缭乱,但随着理解加深,会逐渐体会到“构筑”的乐趣。如何在有限的卡位中搭配出最适合自己节奏的配置,是一件既烧脑又有成就感的事情。合成系统加入了运气要素,却又有保底机制,不会让人因为脸黑而彻底崩溃,反而让每一次成功都显得格外开心,也成了聊天室里最常见的快乐源泉。 社交也是《Ruarua.ru》非常加分的一点。你不是一个人在刷怪,而是和全服的玩家一起旅行、一起遇到怪物、一起在聊天频道分享进度与趣事。看到其他玩家的战斗记录,或是在同一个群系偶遇熟悉的名字,会让这个世界显得格外有温度。同时,对不喜欢社交的玩家也很友好,可以自由关闭聊天提示,安心当一个安静的探索者。 美术风格方面,简约又可爱:卡片的简笔画、怪物的像素风、插画的多样表现,让整个世界看起来既统一又不单调。虽然偶尔会遇到一些小瑕疵,比如一些小地方的显示问题,但整体观感依然非常讨喜,也能看出开发组在风格和氛围上的用心。 综合来看,《Ruarua.ru》是一款非常适合长期陪伴的养成游戏。无论你是学生党、上班族,还是时间很多的重度玩家,都能找到属于自己的节奏。它不追求刺激轰炸式的爽点,而是用温暖、可爱与细水长流的成长感,让人不知不觉就想每天上线看看。对喜欢养成、放置与轻度社交的玩家来说,这绝对是一款值得认真体验的作品。
极致的模仿,(卡图和等级)即使放大到6.0x,也全是完美借鉴的;诡谲的氪金定价,几乎所有玩家根本想不到的价格;过人的自信,(freemode)大家不敢用的神必设计我全用;无法被击败的糖b,每个时期的游戏阶段,全部都有代表性的神人;我的意志,代表极限扣奖励,虚标成功率,幻想捞金币的做游戏体系。本游戏包含所有恶心点,从头玩到尾几乎全是重复,值得没有人去花一个一定的时间来体验这款游戏。这就是最终的证明,这就是ruarua点ru的终极尽头。“我已经通过了最终的证明,现在我需要上架Steam” ————以上是整活,以下是详细吐槽———— 1卡图等级严重借鉴隔壁游戏 2氪金定价离谱,一张高级卡几百几千rmb 3freemode感觉就像个隔壁半成品版,4399的游戏都更流畅一点,属于是借鉴都借鉴不来 4聊天区总是各种神人出没跳脸恶心人以及很多类人生物,还不能屏蔽,非常影响游戏体验 5极致的扣奖励,签到一个月可以获得整整10个钻石,一张补签卡/改名卡只需要签到6个月就能获得;最近新出的每日免费礼包更是幽默,随机给1~5经验/硬币或者一个低级抽卡券(几乎是出最低级或者次低级卡)你不如给删了吧 6合卡成功率问题,玩文字游戏,Legendary合成Mythic一开始标注3%仅为【综合成功率】,在放出实际成功率后大家惊讶的发现首次合成成功率仅有0.1%,直到15次尝试及以后才能达到3%以上。这种事情玩文字游戏性质很恶劣 7单纯作为游戏来讲他也没有什么竞争力,游戏内容不多,但需要你连续长期的巨量爆肝,不建议有人花时间入坑这个游戏,你有这时间看片冲几发都比玩这玩意有用 8limit怪物限量,纯啥比机制,bro以为每个raccon玩家都不吃不喝24小时守着屏幕等limit 暂时只骂这么多,有谁能补充其他或指正感激不尽 1. The card level is heavily borrowed from the neighboring game 2. The recharge pricing is outrageous, with a premium card costing several hundred dollars 3. Freemode feels like a semi-finished version of the neighboring game, where even copying someone else's answer doesn't make sense 4. The chat area is always filled with various idiots, jumping faces and disgusting people, which cannot be blocked and greatly affects the gaming experience 5. Ultimate deduction rewards, signing in for one month can earn a total of 10 diamonds, and a supplementary/renaming card only needs to be signed in for 6 months to obtain; The recently released daily free gift package is even more humorous, randomly giving 1-5 experience/coins or a low-level draw coupon (almost the lowest or second lowest level card). Why don't you delete it 6. Regarding the issue of card merging success rate, when playing word games, Legendary synthesized Mythic, initially marked as 3% only for the "comprehensive success rate". After releasing the actual success rate, everyone was surprised to find that the first synthesis success rate was only 0.1%, and it was not until 15 attempts or later that it could reach above 3%. Playing word games with this kind of thing is very malicious 7. As a game alone, it doesn't have much competitiveness. There isn't much content in the game, but it requires you to continuously explode with a huge amount of content for a long time. It's not recommended for anyone to spend time in this game 8. Limit monster limit, pure idiot mechanism, bro thought every raccon player wouldn't eat or drink, guarding the screen for 24 hours and waiting for the limit
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网页版入坑542天心得: 5*优点: 1.挺丰富的养成系统,卡片种类多 2.遇到bug可以很快找到开发者解决问题 3.如果自身情商高,可以交到几个文明的朋友,反之看差评第4条 4.可以当番茄钟使用,20-40分钟一次的打怪,前提是自控力强,不然就是10小时砸进去 5.每个季节有限定活动,时不时也会有限定怪物,不会过于枯燥 -------------------------------------------------------------------------------------------- 5*缺点 1.很肝的游戏,休闲玩的话随意,真要冲榜必须每天在线15+小时,很影响现实生活节奏。 2.卡片数值特别低,就算有高等级的卡片游戏体验也不会显著提升,而且合成概率低,很可能努力没回报 3.人机验证动不动就会卡死很久,无法解决 4.玩家素质没得说,只要你运气好一点就会有人开始骂 5.背刺老玩家,以前180天进度能被现在新玩家不到30天就能超过 我无法完全评价是否推荐这款游戏,已退游
Ruarua.ru her zaman yanınızda olacak uzun vadeli bir çiftçilik projesidir... Boş zamanınız olduğunda her zaman her yerde oynayabileceğiniz basit bir çiftçilik oyunudur.
[quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Ruarua.ru" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: Microtransaction infested browser game![/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "Ruarua.ru" is one of thousands of nasty browser games infesting the "free" section of Steam, but it's not really free, and it's not really a PC game... this is a glorified webpage. This is basically a godawful browser clicker/incrementer with a toxic cash shop because you need to pay cash money so you can click more. This is the shocking state of the gaming industry right here... this is why Valve needs to go back to doing quality control before letting garbage on the store. There's only a superficial "game" here. The game visuals and the game itself are incredibly shallow... think of them as the cabinet dress theme on a poker machine at the casino. That's basically what this is. So really, this webpage is just a veneer wrapped around a nasty, predatory mobile app-like real money transaction cash shop. Putting that toxic mobile app tier monetisation aside... this is a webpage. I didn't spend thousands on a gaming PC so I could browse the web, and I don't think you did either... Steam isn't here to compete with Firefox and Chrome. The presence of this game on Steam is just a desperate attempt from a shady web developer to try scam a wider audience, an audience you certainly should not be part of. As with all browser scams, you're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality webpage, this is specifically designed to invalidate your consumer rights and destroy your right to privacy. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This was made as an "Electron" container, which, if you're curious, is a web application bundled with a chromium browser to present the HTML/Java content that makes up the game... so basically this is a glorified web page that the developer has dumped on Steam. It was designed and intended for web browsers and mobile phones. It can't be considered a true PC game. Now on to pricing and value for gamers. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 6 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. There's no up front cost here, but I still feel like I got ripped off, and I didn't even spend any money. That's how bad this is.
免费 有中文 有内购 请务必尽快加成就
I really wish I could like it and it had more activities in early game. Reminds of early days of Monster Warlord, but cut ten times and then slowed down. Getting a single click once in half an hour is diabolical. And that's with "Novice boost". Sht is crazy. Also, if you will be "playing" it, by which I mean idling so much and so rarely that on a deathbed you probably get to access the second zone, do it in a browser from the phone. UI is smooth and responsive there compared to the desktop version. For a mostly text based game having a several second delay for actions is weird. The best way of active progress, free mode, is gatekept by weird design choices and sped players that will go out of their way to camp the starting corner just to fk up the lower levels. Too cringe
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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